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VC's Opening and Final Rosters

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Old 10-25-2006, 02:44 AM   #1
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VC's Opening and Final Rosters

Quote:
Originally Posted by dan77733
Great, thanks Rickster. I appreciate you taking the time to download and post these rosters to help me out. Thanks.

And if possible, can you "sticky" this topic? That way, if anyone needs these rosters, they can easily download them and yes, that includes me since it seems that my crappy Windows 2000 OS always seems to give me problems every two weeks or so.

Thanks again Rickster.




Doesn't sound like a bad idea but I really wouldn't know where to start because this game and its rosters are kinda like "The Twlight Zone" ranging from its strange but unique draft logic to it phenominal ease of use being capable of creating any roster in time with the use of Finns editor, to date I still haven't reached its limatations and/or figured out its very unique applications from exporting draft classes to handling the salary cap issues.

It appears that the best of two world exsit here within the gaming community, first theres this game thats years ahead of its time and shows no signs of slowing down...this game was built to last IMO from the ground up and since using the editor opens up a world of possibilitys (Thanx Finn) its still here and attracts the attention of we few guys who've maneged to keep 2K Football alive within this small but deticated community.

Then theres the ESPN license which IMO is basically media driven and lends itself to those strange trades that make headline news within the game, yeah I know some of it doesn't make sense but it makes great press for the media perhaps we've been too harsh on what it does but thats what makes the game interesting for some and adjusting to those changes is part of its complex formula...ESPN and those reports along with the news room provide some pretty unique situations IMO anyways.

I wouldn't know where to start but getting ones hands on a base roster unedited is a good place to start out with unless you're lucky enough to get one that doesn't freeze up and cause issues and keep it ongoing for who knows how long but where do you start...the rosters with data from a previous season or spend time researching data to update and merge with data current from an exsiting or past era or better yet use data already presented and apply simular aspects to mimic exsiting players say like Faulk being a base for Bush and players of simular skills and potential.

I've spent alot of time with this game and haven't found anything close to what it can do with guys different rosters ranging from the 64/127 aggression model to zero sliders it can and does lend itself to almost anything these guys come up with but a "Sticky" where would I start...pick a spot and topic and I'm there this game won't quit and if you start it off I'm more then happy to contribute and comment, share ideas and concepts and whatever eles because IMO its better then anything to date including "Next Gen" applications so start one up and I'll be there bro believe that!

As far as access to rosters I've got plenty of em' so thats not a problem for me and I'm willing to share em' how you guys work em' is a different story I'm in it for for fun and pleasure of just playing the game and having fun so if you wanna talk "Step into my office" I'm right here at "OS...Da Spot".






Holla Back y'all
Rickster101 aka "Jack Bauer"

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