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Did ANYONE like 2K4 OVER 2K5??
This is a discussion on Did ANYONE like 2K4 OVER 2K5?? within the ESPN NFL 2K5 Football forums.
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10-03-2007, 04:55 PM | #25 | ||||||||||||||||||||||||
Banned
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Re: Did ANYONE like 2K4 OVER 2K5??
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10-05-2007, 08:50 PM | #26 | ||||||||||||||||||||||||
Rookie
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Re: Did ANYONE like 2K4 OVER 2K5??
For me personally some minor tweaks to the kickers and playing with zero sliders makes 2K4 pretty much perfect. |
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10-06-2007, 12:59 AM | #27 |
Banned
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Re: Did ANYONE like 2K4 OVER 2K5??
^^^^^
Actually, I use the same trick in 2K5 that people told me worked in 2K4 and that's eliminate the user name when playing. I simply switch to "none" and the Crib becomes non-existent. |
10-13-2007, 09:01 PM | #28 | ||||||||||||||||||||||||
Pro
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Re: Did ANYONE like 2K4 OVER 2K5??
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10-18-2007, 12:36 PM | #29 |
ERA
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Re: Did ANYONE like 2K4 OVER 2K5??
i remember it being hard as all get out to get a sack in 2k4.....i appreciate that realism now but I didnt like it back then
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10-20-2007, 03:05 PM | #30 | ||||||||||||||||||||||||
Banned
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Re: Did ANYONE like 2K4 OVER 2K5??
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10-20-2007, 03:44 PM | #31 | ||||||||||||||||||||||||||||||||||||||||||||||||
Banned
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Re: Did ANYONE like 2K4 OVER 2K5??
As for the fatigue, if anything, I think that the players get tired a little faster than they should especially if you globally edit positions like I do. The players that get tired the most for me are always OL and DL because playing on Legend, the fatigue / stamina is only at 10 and for the players themselves, I have all the OL and DL set at 70 for stamina. The fatigue slider and the stamina attribute are linked together somehow for those who dont know. QB passing doesnt bother me and the CPU does pass deep if you dont have your safeties back there in coverage. As for the INT's, I usually average 16-18 a season but it depends more on who you're playing with and against. If I play with a crappy defensive team, I can guarantee that I wont have that many INT's compared to if im playing with a good defensive team like Philly. The DB AI is bad at times but what pisses me off the most is the crappy angles they take, especially the safeties. Sometimes they're running backwards. If the angles were fixed, this probably wouldnt be an issue. I used to use screens in 2K3 but I rarely if ever even try them in 2K5 because of the momentum but as much as I hate the momentum, it's realistic and should be in the game. I never use counter plays ever. I hate them. I prefer using the three or four WR sets and using the strong/weak dives up the middle. I'm also not a fan of using running plays with the FB because he more times than not gets in my damn way. Franchise draft, I agree 100%. In fact, the entire off-season is plagued with horrible AI. I dont even want to start listing all the negatives because if I do, I'll never finish. As for sliders, I have never liked sliders ever. I personally think that instead of the developer actually solving the gameplay issues, they put sliders in the game so the player can fix them. I dont even think that their should be a difficulty level at all. It should all be based on skill, selecting the right play at the right time and using audibles to expose the defense's gaps like in zone coverage. Of course, im the only one in the world who doesnt like sliders. And another thing that I hate about sliders is that they are attached to penalties. How the hell can a penalty have different degrees? Either it's a penalty or it isnt. Enough said.
The play-calling was also superior in 2K-2K3 because it shows the play on the field. I hate those crappy small old obsolete past its prime unoriginal and non-innovative boxes that's in 2K5 (and 2K4). My friend purchased Madden 2008 for 360 and while he just sold it, the funny thing is that he said the play-calling was like it was in 2K3. EA/Tirubon finally got smart in that regard. Sadly, VC went backwards with 2K4 and 2K5. |
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10-20-2007, 03:57 PM | #32 |
MVP
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Re: Did ANYONE like 2K4 OVER 2K5??
2k4 did alot of things right..
Some of the things they tried to address in 2k5 were too heavy handed. For example running Qbs would fumble every time you tried to scramble. Once you upped their Secure Ball Rating that problem disapeared. In 2k5 they made it coded, so that Qbs would'nt fumble at all. Maybe once in like 30 games you would see a fumble. Basically rendering the secure ball rating meaningless in 2k5 ( for qbs ) Hot routed Flag routes were ******** in 2k4. If you tried that too early in the pattern the DB would jam the WR.. which was ok, I didnt have a problem with that. But, the Qb is throwing to a spot so instead of a overthrow the Ball would go straight in the air and it was picked almost everytime. So Flag routes were basically a useless. Pursuit AI.. In 2k4 if you ran laterally the Defense would take a bad angle everytime. So on scrambles you could run to the sidelines then turn up field and smoke everyone.. Stamina.. this was the biggest problem with 2k4,5.. Some backs were just too high in this category, making them break too many tackles.. Some FBs were rated 70 overall but because of their stamina ratings (90s) they would be able to break tackle after tackle..Rock Cartwright, Allstott, ETC..and lets not forget Eddie George.. My friend was a Titan fan he could not beat me with any other team but the Titans.. Eddies 95 stamina 87 speed (nightmares).. Some games he would have 300 yards.. Special Teams. Since Special teams included players who play offense. Their tackling and run coverage ratings were too low.. thats why there was soo many kickoffs for TDs.. in 2k5 they handcuffed the returners to fix that.. But when you redo stamina ratings for the Rbs, Raise secure ball ratings for the QBs.. and also change cover ratings for special teams the game played phenominal.. I logged alot of time on 2k4, its the last game I really was into.. 2k5 was good, but it had its problems. Last edited by adriano; 10-20-2007 at 04:01 PM. |
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