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Is the agression formal of 127/64 good

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Old 10-23-2007, 03:58 PM   #1
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Is the agression formal of 127/64 good

I was just wondering what other 2k5 fanatics thought about that formula. I do not want to play the game on fast, but just wondering how people who have this implemented in thier rosters feel. thanks
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Old 10-23-2007, 04:51 PM   #2
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Re: Is the agression formal of 127/64 good

I think one major flaw with this formula has always been that DB's, especially CB's who have agg on 127 bit too hard on play action and dble. moves by the WR's, but feel free to give it a try and let us know your findings.
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Old 10-24-2007, 03:56 PM   #3
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Re: Is the agression formal of 127/64 good

so what aggresion formula do you use? Do you set each pos. with the same aggresivness.
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Old 10-24-2007, 04:21 PM   #4
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Re: Is the agression formal of 127/64 good

It was different but I personally don't like it.

The safeties always go the int and wind up getting burned if they miss and I don't think that Leon Joe shoud be as aggressively as Brian Urlacher.
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Old 10-24-2007, 06:35 PM   #5
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Re: Is the agression formal of 127/64 good

Quote:
Originally Posted by daflyboys
I think one major flaw with this formula has always been that DB's, especially CB's who have agg on 127 bit too hard on play action and dble. moves by the WR's, but feel free to give it a try and let us know your findings.
Just a correction to set the record straight.....

127/64 formula:

*Offensive Lineman and secondary players, all have an aggressiveness rating of 64

*Defensive Lineman, Running Backs, Fullbacks, Wide Receivers, Tight Ends and Linebackers, all have an aggressiveness rating of 127.

*Quarterbacks are rated at 64.

*Punters and Kickers are rated at 64.

I am using Puja's rosters and have modified them with the 127/64 formula and I use a game speed of NORMAL, I mainly play these rosters in a Head-2-Head league with friends and they play great!! I have had no issues at all with this setup!..I highly recomend it! I am also using a zero slider formula with modifications to Blocking 15, Catching 32, coverage 24, Fatigue 3, injury 15, Fumble 25, Intrerception 0, all the rest set to 0, these have given us tremendous games!

Last edited by warmachinegow; 10-24-2007 at 06:47 PM. Reason: additional info
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