01-22-2008, 12:42 PM
|
#1
|
Rookie
|
CPU vs. CPU Franchise Mode
Not sure how many players out there are interested in basically being a GM for a franchise, but I'm getting a lot of enjoyment out of playing that way. I llike simming multiple seasons, drafting, signing free agents, etc.
The trouble in the past has been getting up to date rosters and realistic gameplay and stats.
Basically the issues I have been working to correct are high INT's, getting realistic pass/run ratios based on each teams style of play, reasonable receiving stats, and realistic substitutions at RB.
Well, thanks to Puja's efforts on the roster, Finn's editor and Capa's advice on editing players and playbooks, I think I'm just about there.
I want to try out a few more games before I declare this a success, but here's a snapshot of my last game (Ravens vs. Bengals). If I keep getting good results, I'll post the entire setup for those that may be interested: game settings, franchise settings, sliders, etc.
8 min Q
Player EQ OFF
Slow Speed
Playbooks: Ravens (player created run heavy), Bengals (player created balanced)
Bengals:
Pass Yds - 280
Avg - 10.8
Rush Yds - 61
Avg - 3.8
Pass Plays: 28
Run Plays: 16
Palmer: 15/26, 280yds, 1 TD, 0 INT
Ravens:
Pass Yds - 189
Avg - 9.5
Rush Yds - 138
Avg - 4.5
Pass Plays: 21
Run Plays: 31
Boller: 12/20, 189 yds, 1 TD, 2 INT
McGahee: 24/103, 4.3 avg
Smith: 6/36, 6.0 avg (long of 20)
|
|
|