1) Awesome. If there's any problem with the seeding of teams, the user/player could always adjust them before playing. I know how the seeding works for the playoffs -
#1 and #2 have byes, #3 plays #6 and #4 plays #5 with the lowest advancing seed (#5 for example) playing #1 and the highest advancing seed (#3 for example) playing #2 in the divisional round. Dont know if this will help you in any way but I thought it couldnt hurt to let you know.
If you need me to test out anything in-game, let me know. I'll be more than happy to help.
2) The second number. I hate it that a 3-4 team has the same needs as a 4-3 team plus I want to be able to edit the needed limit so the CPU wont release players at one position in order to meet the need at another. For example, the Colts usually only have 2 QB's but 3 is the need in franchise. I dont want to see the CPU release the 5th DT and then sign a third QB. I want the roster to be accurate as possible. The only time I dont mind the CPU signing players at needed positions is when injuries occur.
3) 30-40%!!! WOW!!! Just imagine if you ever hit 100%. I'll crap my pants. LOL. Seriously, I figured that it wasnt possible at this time but it doesnt hurt to ask. And im not sure if you're aware of this or not but if you compare the default roster to the final roster, you'll notice that some colleges have been added/deleted from the in-game setup itself. I dont remember the colleges off hand but I remember coming across some that were in one roster but not the other.
4) I think they are calculated but I know that K and P dont affect any of the team ratings. Thanks for looking into this for me.
5) Ah, okay. I understand now. Sorry to be a pain in the *** about the index files. Thank you for letting me use my own index files without getting that index error.
Thanks FINN for taking the time to look into all this stuff for me. It's greatly appreciated.