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All these Innovations and Sega always forgets about...

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Old 07-24-2003, 10:10 AM   #1
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All these Innovations and Sega always forgets about...

Having real 15 minute quarters via an accelerated clock. Why is this so hard to impliment? Why is it so hard to have your games total plays from scrimage match the simmed games plays from scrimage? Why is it so hard for Sega's Football games to have simmed QB's complete 60% instead of 50% of their passes?

Sega must fix these little things first but they would rather focus on "first person mode"...
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Old 07-24-2003, 10:19 AM   #2
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Re: All these Innovations and Sega always forgets about...

I would like the idea of a 15 minute accelerated clock, but it's not a deal breaker or anything for me.
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Old 07-24-2003, 10:23 AM   #3
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Re: All these Innovations and Sega always forgets about...

Quote:

Having real 15 minute quarters via an accelerated clock. Why is this so hard to impliment? Why is it so hard to have your games total plays from scrimage match the simmed games plays from scrimage?




Agreed

Quote:

Why is it so hard for Sega's Football games to have simmed QB's complete 60% instead of 50% of their passes?




How do you know this isn't fixed for ESPN NFL Football

Quote:

Sega must fix these little things first but they would rather focus on "first person mode"...




, if sega focused on JUST the little things their TV aids would look like this

E-S-P-N "if it's little, than we fixed it"

Or, they could just fix the little bugs (remember their MAIN concern this year is polish) and at the same time add something thats marketable for their game.
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Old 07-24-2003, 10:24 AM   #4
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Re: All these Innovations and Sega always forgets about...

Quote:

donjn said:
Having real 15 minute quarters via an accelerated clock. Why is this so hard to impliment? Why is it so hard to have your games total plays from scrimage match the simmed games plays from scrimage? Why is it so hard for Sega's Football games to have simmed QB's complete 60% instead of 50% of their passes?

Sega must fix these little things first but they would rather focus on "first person mode"...




accelerated clock or not, 15 minute quarters would take 2 hours to complete one game, that's why.
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Old 07-24-2003, 10:46 AM   #5
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Re: All these Innovations and Sega always forgets about...

An excelerated clock seems like it woudln't be able to work well with the 40 second clock since it would give you less than 15 seconds to pick a play and call it at the line. I'm fine just playing with the normal settings.
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Old 07-24-2003, 10:52 AM   #6
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Re: All these Innovations and Sega always forgets about...

they didnt forget about an accelerated clock they chose not to. I wudnt like it because at the end of a close game u wudnt no how much time u had left. also the 2minute warning wud be like a 30 second warning
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Old 07-24-2003, 11:33 AM   #7
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Re: All these Innovations and Sega always forgets about...

Quote:

soxfan2525 said:
they didnt forget about an accelerated clock they chose not to. I wudnt like it because at the end of a close game u wudnt no how much time u had left. also the 2minute warning wud be like a 30 second warning




No it wouldn't, the clock speed returns to normally at the 2 minute warning.
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Old 07-24-2003, 11:59 AM   #8
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Re: All these Innovations and Sega always forgets about...

What is the big deal with the accelerated clock? I hear alot of gamers complaining about this.
Wouldn't you get the same results playing 10 min qts w/o the accelerated clock.
I've never played with this feature, so I am just curious what the advantage of this would be.
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