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The SLANT ROUTE really is annoying me....

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Old 09-22-2003, 08:43 PM   #25
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Re: The SLANT ROUTE really is annoying me....

Oh my bad. I see the post Slant Route annoys me I'm thinking this person has problems defending the slants.
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Old 09-22-2003, 09:46 PM   #26
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Re: The SLANT ROUTE really is annoying me....

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indeed said:
Oh my bad. I see the post Slant Route annoys me I'm thinking this person has problems defending the slants.



also make note that he was referring to games vs the cpu
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Old 09-23-2003, 12:48 AM   #27
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Re: The SLANT ROUTE really is annoying me....

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indeed said:
I'm a big time slant passer...I will tell what the secret is.
I select my play...I look at the defensive set...check who's covering the slots...check how close the DB's are to my WR's...Hike the ball...ok now follow me on this...I don't even BOTHER looking at who I want to throw it to.Within the 3 seconds I watch the LB's if they blitz I think I got you, I watch the safeties if they stay near their zone I have second thoughts if they charge I will wait a second extra so they can vacate the area where I will zip it to my receiver for a sweet gain. If they stay near their area I will think twice about throwing to the slant and just go to my second option. Just stop trying to get a sack on every down, half the players online are blitz happy freaks who are over commit to the run. A good player will take notice and just burn you with slants screens and dumps.




All you have to do is just pick ANY play that has the slot receiver running a flag or streak route and snap the ball allow the CPU to drop your QB back and pass. This is all your have to do to destroy the CPU - reading the defense and audibles are NEVER necessary. This is the problem with the game.




The one money play i use in NFL2K3 doesn't work anymore in this game...

But now the Post Slant by the TE or Slot Receiver does work if the other team is playing soft Zone..Usually works against Weaker teams..

The problem is CPU Ai playcalling..The Playcalling Ai needs to be more diverse...It needs to adjust to the other teams playcalling tendencies on Pass situations..They do adjust on run situations..

Maybe next year include HEAD COACH INTELLIGENCE attribute....this attribute will be a way to measure a teams AI playcalling/Adjust tendencies towards the other teams Gameplan.
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Old 09-23-2003, 12:49 AM   #28
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Re: The SLANT ROUTE really is annoying me....

The slant routes really bothered me for awhile, but after bumping up the CPU pass coverage sliders to legend levels...it makes a huge difference.
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Old 09-23-2003, 10:31 AM   #29
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Re: The SLANT ROUTE really is annoying me....

Is SEGA going to issue a patch to fix this problem?????
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Old 09-23-2003, 10:39 AM   #30
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Re: The SLANT ROUTE really is annoying me....

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Is SEGA going to issue a patch to fix this problem?????




Doubtful, especially since many don't see a problem. I haven't noticed any problem.
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Old 09-23-2003, 11:08 AM   #31
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Re: The SLANT ROUTE really is annoying me....

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LIGHTNING said:
Is SEGA going to issue a patch to fix this problem?????




What level are you playing on?
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Old 09-23-2003, 11:43 AM   #32
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Re: The SLANT ROUTE really is annoying me....

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PSUmtj112 said:
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LIGHTNING said:
Is SEGA going to issue a patch to fix this problem?????




What level are you playing on?





I am playing with custom sliders with Human blocking, passing, and catching set at 0 and the CPU coverage, pursuit, and tackling set at 40. Even with these sliders ANY post or flag route to the slot receiver is a money play.
ESPN NFL 2K4 may be the last SEGA football game I ever buy again and I used to be a huge fan of the series. This is a VERY frustrating problem.
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