09-15-2003, 12:39 PM
|
#12
|
Banned
|
Re: \" charge up system\" is the culprit for games shortcomings
I haven't gotten into the habit of using the charge but I think in theory it could lead to a lot of arcadish plays. I've seen the broken tackles used against me and if you look at the NFL, how many times does a RB execute a straightarm in a game to evade tackles? It's funny saying this after Jamal Lewis set an NFL record but he didn't have to break many tackles. Ravens just seemed to be gashing the Browns front 7 and most of the time, he was running full speed in the secondary, just cutting away from DBs trying to come up and tackle him.
I understand why VC may have done it. Players want to feel they have control over how the plays execute. They want to show their skillz. VC also wants to differentiate itself from Madden. No point in imitating Madden's momentum physics as there might not be reasons for people to buy another game than Madden if the competitors tried to imitate it.
But in football, it appears one of the primary attribute of a RB is his speed/acceleration/quickness. Scouts and coaches often talk of a player's "burst" or "explosiveness." That is not what the charge does. Rather, that is the speed burst (tapping the X).
When a back is trying to hit a hole, he's not holding back or building up some potential, as holding down the charge seems to be doing. Since Newton, we know that F=ma so it's advantageous to hit the hole as quickly as possible. Sure on different kinds of run plays, blocking needs to develop.
One thing however is that even while speedbursting away, you can still cut pretty sharply. Supposedly there is more momentum than in the past but you can negotiate holes pretty precisely even while bursting. And I have bounced off some tackles while bursting so the charge and special moves haven't seemed as necessary.
The other thing at work may be the kind of tackling you're getting. A lot of kill shot type dives and lunges (on blitz plays, I often see LBs go horizontal in the air). Well in real life, sometimes a defensive team goes for too many kill shots and end up missing tackles because they get away from wrapping the ball carriers up. Boring but fundamental football.
BTW, Madden also has big runs this year too. Not necessairly broken tackles but guys bouncing off defenders or gliding along and then a lot of tackle animations where the ballcarrier falls forward for a lot of yards. And you can't get away with a nickel defense for instance againt an I-formation or a double TE set like you could last year.
In one sense, you have to really commit to run defense in both games, pinching the line, shifting the backers, etc. That should be basic in football. But at other times, the schemes you run don't seem to matter as much as they should. Occasionally, you see that in the NFL as I'm sure the Browns weren't trying to play soft.
It's hard to find the right balance in games, so that fun features like the charge system can't take over. I've had some success containing the run so I'm not saying the charge is impossible to deal with. Some people claim VC tried to make a more offensively-oriented game with highlight plays to appeal to a broader audience. Perhaps we need to cut them some slack if that is the case. But an option to turn off the charge as well as adding more momentum might be a good compromise for the sim players.
|
|
|