09-30-2003, 12:57 PM
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#29
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Rookie
OVR: 5
Join Date: Aug 2002
Location: Winston-Salem, NC
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Re: I DONT see any problems with the TACKLING engine in this game!
I agree with the assertion that broken tackles need to happen in the game. I think that's a given for everyone. My problem is with HOW they occur.
When a good back runs a sweep or bounces a run to the outside, and receives an initial hit from the first defender, he usually responds with a stiff arm or shoulder charge. The problem, as I see it, is that this collision doesn't result in a great enough loss of speed for the runner. Too often, the runner simply shrugs the defender off, with only a slight delay in forward motion, and continues upfield. Does this happen in RL? Absolutely. But not nearly to the extent that it happens in ESPN.
The solution, IMO, would be for VC to implement more collision animations that result in the ball carrier being slowed considerably more in his forward progress, which would allow a more realistic "swarming" of the defense to the ball and more dynamic gang tackle stops. Things like grabbing a uniform, grabbing a leg and holding on, tripping up the runner, etc. (which all happen regularly in the NFL), would slow the runner down WITHOUT necessarily bringing him down. This way, you don't adversely affect YPC, the "5 yd gains becoming 15-yd, 3-straight mowed down defenders" gains become a more rare, special occurrence, you keep the dynamics and unpredictability that broken tackles bring to the game, and most importantly, playcalling and sound defensive strategy aren't diminished.
I think what turns a lot of people off about the broken tackles in this game is that the probability of any given runner breaking the FIRST tackle attempt (especially on runs to the outside and against CPU-controlled tacklers) is entirely too high. With the better RBs it's pretty much a given on every play. This should be tweaked to the point where it's closer to a 50/50 chance of break/tackle (dependant on the runner and tackler ratings, of course).
One other thing I've noticed that affects this problem. CPU defenders seem to be afraid of the sidelines. Too often on replays I've seen defenders in pursuit of a runner (with a good tackling angle) headed for the sideline pull up and run in nearly the opposite direction for a few steps before focusing back on the runner and either tackling him or pushing him out of bounds. This results in the runner picking up another 5-10 extra yards that he shouldn't have had. It happens often enough that it should be fixed next year.
Just my $0.02...
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