10-09-2003, 07:48 PM
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#17
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Rookie
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Re: VC Needs To Add Another 1,000 animations Next Year BUT...
i don't know if what you guys are asking for could be done to the point inwhich you believe it should be done. Alot of the times i'm sure animation is left out because it wouldn't look realistic in coordination with the timing because decision making and the timing of plays is alot more open ended then in real life.
the thing about transition animation in videogames is that it could lead to 50 different animations. transition animations are usually so quick that you'll probably never be able to tell when they occur unless you are working with the frames before and after outside of the game. There is another problem, the timing is controlled by the user. so say you have a run cycle that consists of 90 frames, are you going to do 90 variations of a transition animaiton to make it realistic?
VC has developed one of the best animation teams in all gaming, and ever since they got their mo-cap studio (i think it was just after 2k1 was finished) they have been doing some pretty amazing stuff. Like the goalie transitions in NHL 2K3:
"Goalies in past NHL games have had to return to their ready-state animation before going into additional shot-block animations. In NHL 2K3 the goalies now have an active animation cycle that allows them to go from one save to the next. For instance, when a team has a power play going and is pressing its attack hard and crowding the net with multiple players who are trying to slap the puck in, you'll see the goalie reaching in one direction after the next and using every limb in order to deflect the shot. It's actually very impressive to see."
They have done alot of amazing things is this years football as well, gang tackles that are as realistic outside of a simulation that you could ask for. Tag team blocking, hb's pushing their blockers, hb's pushing off of blockers, etc.
Anyways i guess what i'm trying to say is that VC has been one of the most innovative animation teams in gaming, and they haven't had their own motion capture studio for very long so give them time. I'm sure they have alot of plans but with spots games (nfl, nba, nhl) the development schedule is pretty hectic and they probably have a million things they'd like to do but can't.
btw they do breathe in cold games, but i know what your saying.
i would like them to impliment a physics engine to handle the post tackle animaiton for the tackled player, and considering Havok has developed a way to seemlessly transition between key frame and dynamic driven animation and then back again, it is a reality.
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