10-15-2003, 12:28 PM
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#16
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Rookie
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Re: Crap! ESPN football has ruined NCAA 2003...
I agree wholeheartedly. After playing ESPN, NCAA just seemed very sluggish and unresponsive to me. Especially the running game, in particular between the tackles. I think I'm just not a fan of the Madden engine "momentum" system.
Random thought on that: I'm not so sure that EA's long-vaunted "physics-based momentum" has anything to do with actual physics, i.e. calculations based on mass and acceleration. To the contrary, I suspect the pause/lag in control has more to do with the on-screen character executing a complicated transitional animation ... which is why most people feel the player movment in EA games is "smoother."
The reason I say this is that after playing Fever 2004, I noticed that the "momentum" system in that game is very hit and miss. Some moves seem to happen instantaneously after you press a button, others seem to happen in slow motion. I think this has to do with drawn out transition animations vs. moves without transition animations.
Anyway, back to NCAA vis a vis ESPN: ESPN also made me realize that the strafe move in NCAA is way too effective and borderline silly. What I mean is that linebackers in NCAA can side shuffle faster than running backs can, well, run. I don't think that's very true to life.
In ESPN, most backs will beat you to the corner if you try to sidestep with your linebacker all the way across the field. Instead, you need to square up at the last possible moment. If you have the opportunity. To me, that seems more realistic.
One thing I wish ESPN would steal from NCAA is the wide variety of ball trajectories and speeds on passes. NCAA does this really, really well. whereas I feel like the passes in ESPN don't vary as much -- you've got a floaty lob and a bullet, and that's about it. I dunno, there's just something not quite right there.
If VC is planning to make an ESPN college football game and is reading this, I would implore them to try and add a lot more ball trajectory and speed variations to their college game, especially to simulate the wide variation in throwing ability you see in college QB's.
Also, a college-modified ESPN engine should take into account that college receivers tend to get a bit more separation from their defenders.
Well, that was a bit off topic, but anway, what do you all think? I'd love to see ESPN college football next year, even though Sega's previous efforts have had major AI and gameplay flaws.
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