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It's not the broken tackles

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Old 04-02-2004, 07:22 PM   #1
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It\'s not the broken tackles

It's the momentum that needs to be fixed. Every play you'll see a RB break tackles if you watch football they'll at least shake off 2 tackles per play. The problem with this game that causes 90 runs is the momentum. The RB can turn on a dime and change directions leaving u shook EASY in this game. In Madden if u change direction the RB will slow down and that gives the defender a chance to break down (strafe) and make the tackle. When your hit the momentum should come in affect again i mean how many RBs get hit and maintain the same speed without a lil slowdown. the fact the running animation/8 ways to run made it harder to make tackles and easy to make big runs. I thought the broken tackles were realistic just all the other stuff wasn't.
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Old 04-02-2004, 08:12 PM   #2
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Re: It\'s not the broken tackles

Quote:

Dagreat1 said:
It's the momentum that needs to be fixed. Every play you'll see a RB break tackles if you watch football they'll at least shake off 2 tackles per play. The problem with this game that causes 90 runs is the momentum. The RB can turn on a dime and change directions leaving u shook EASY in this game. In Madden if u change direction the RB will slow down and that gives the defender a chance to break down (strafe) and make the tackle. When your hit the momentum should come in affect again i mean how many RBs get hit and maintain the same speed without a lil slowdown. the fact the running animation/8 ways to run made it harder to make tackles and easy to make big runs. I thought the broken tackles were realistic just all the other stuff wasn't.




No it's tackling too. I've seen and been the spearhead myself of plays blown up in the backfield as soon as the RB gets the ball and he gets his a$$ destroyed. But in here he'll just slip lose and he's just getting the hand off. Yeah momentum COULD be a problem, namely defenders don't have enough behind their tackling. But yes you are correct the ease of making defenders miss is another issue it will all get corrected.
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Old 04-03-2004, 03:17 PM   #3
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Re: It\'s not the broken tackles

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LBzrule said:
Quote:

Dagreat1 said:
It's the momentum that needs to be fixed. Every play you'll see a RB break tackles if you watch football they'll at least shake off 2 tackles per play. The problem with this game that causes 90 runs is the momentum. The RB can turn on a dime and change directions leaving u shook EASY in this game. In Madden if u change direction the RB will slow down and that gives the defender a chance to break down (strafe) and make the tackle. When your hit the momentum should come in affect again i mean how many RBs get hit and maintain the same speed without a lil slowdown. the fact the running animation/8 ways to run made it harder to make tackles and easy to make big runs. I thought the broken tackles were realistic just all the other stuff wasn't.




No it's tackling too. I've seen and been the spearhead myself of plays blown up in the backfield as soon as the RB gets the ball and he gets his a$$ destroyed. But in here he'll just slip lose and he's just getting the hand off. Yeah momentum COULD be a problem, namely defenders don't have enough behind their tackling. But yes you are correct the ease of making defenders miss is another issue it will all get corrected.




i'm not sure if the momentum will be fixed because people complained about it last year and they did NOTHING about it.
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Old 04-03-2004, 03:32 PM   #4
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Re: It\'s not the broken tackles

I don't think momentum is the big problem. I personally think there is way too much in Madden, particularly after watching what guys like Dante Hall do. The turn on one foot can go but the overall momentum sets this game apart from Madden which is good.

The tackling can use some work I agree but its not as bad as some people make it out to be once you learn it (at least single player offline). I know LB is a pro and I feel the same way he does. Not to put words in your mouth, but I agree with you that better pursuit angles by defenders would help a lot.

Personally, I think they could add acceleration to the running back ratings but I don't want to see the general feeling of momentum changed in this game.
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Old 04-03-2004, 04:41 PM   #5
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Re: It\'s not the broken tackles

I have NEVER seen Dante Hall turn on a dime. He does have great agility and can changes directions fast but not like they do in ESPN Football. Do me a favor go outside and run at full speed in one direction then try to turn in another direction..u WILL slow down during the turn i dont care who u are. I'm gonna record Maddens and ESPNs then compare it to a real running back then upload it.
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Old 04-03-2004, 04:57 PM   #6
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Re: It\'s not the broken tackles

Check out when Clinton Portis goes to change directions. He doesn't slow down a grip but he doesn't maintain his accelertaion then he gains it back as he keeps on running. That's exactly how it is in Madden

Clinton Portis run
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Old 04-05-2004, 09:32 AM   #7
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Re: It\'s not the broken tackles

Quote:

LBzrule said:
Quote:

Dagreat1 said:
It's the momentum that needs to be fixed. Every play you'll see a RB break tackles if you watch football they'll at least shake off 2 tackles per play. The problem with this game that causes 90 runs is the momentum. The RB can turn on a dime and change directions leaving u shook EASY in this game. In Madden if u change direction the RB will slow down and that gives the defender a chance to break down (strafe) and make the tackle. When your hit the momentum should come in affect again i mean how many RBs get hit and maintain the same speed without a lil slowdown. the fact the running animation/8 ways to run made it harder to make tackles and easy to make big runs. I thought the broken tackles were realistic just all the other stuff wasn't.




No it's tackling too. I've seen and been the spearhead myself of plays blown up in the backfield as soon as the RB gets the ball and he gets his a$$ destroyed. But in here he'll just slip lose and he's just getting the hand off. Yeah momentum COULD be a problem, namely defenders don't have enough behind their tackling. But yes you are correct the ease of making defenders miss is another issue it will all get corrected.




I don't know if it will be implemented, or if it's the solution, but I submitted my idea about how to fix this using the juke animation to the "Ideas" contest.
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Old 04-05-2004, 03:01 PM   #8
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Re: It\'s not the broken tackles

Quote:

Dagreat1 said:
Check out when Clinton Portis goes to change directions. He doesn't slow down a grip but he doesn't maintain his accelertaion then he gains it back as he keeps on running. That's exactly how it is in Madden

Clinton Portis run




uh, no. that's not how it is in ESPN but that's not how it is in Madden either. Madden can be compared to playing a game in heavy rain. it makes any special moves unnecessary. might as well just get rid of the buttons... but this isn't a madden forum (some forget).

it was obvious you were a madden fan when you said they did "nothing" for momentum. in fact they did a lot. they could add a bit more but where they are now is just fine with me. they need transition animations and better pursuit angles along with some more realistic tackles (corners and safeties rarely try to tackle high). player momentum is hardly a part of the problem. hell there are still some madden fans that can't run that well in this game b/c of the whacky way you fake people out in that game.
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