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Why can't they get simulated stats right?

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Old 07-21-2004, 05:58 PM   #1
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Why can\'t they get simulated stats right?

It's ridiculous. EA can get this right, why can't Visual Concepts? It's the only thing they have over this game.

This year, same ol story. When was the last time 1500 yards led the league in rushing? Or 13 rushing TDs, or 1200 WR yards?

Ridiculous. No excuse out of a simulation. They've done everything else right, but blow this area, just like in past years.

I'll be playing ESPN, but WTF is the deal???? Does anybody else feel like this? Why make a simulation if you aren't going to simulate correct stats? Sigh..... so close to perfect for me......
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Old 07-21-2004, 06:03 PM   #2
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Re: Why can\'t they get simulated stats right?

Did you put the simulated stats for 15 minute quarters? Someone rushed for 2,100 yards in my franchise, I forgot who it was though.
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Old 07-21-2004, 06:04 PM   #3
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Re: Why can\'t they get simulated stats right?

Doesn't changing the sim time help this ?
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Old 07-21-2004, 06:06 PM   #4
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Sim stat time

Think you need to find the 'sim stats time' option. Appears to be working just fine on my game.
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Old 07-21-2004, 06:07 PM   #5
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Re: Sim stat time

Well then, if I'm wrong then I apologize. I'll check this out quick. sry i jumped to conclusions.
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Old 07-21-2004, 06:08 PM   #6
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Re: Why can\'t they get simulated stats right?

Quote:

penguit said:
It's ridiculous. EA can get this right, why can't Visual Concepts? It's the only thing they have over this game.

This year, same ol story. When was the last time 1500 yards led the league in rushing? Or 13 rushing TDs, or 1200 WR yards?

Ridiculous. No excuse out of a simulation. They've done everything else right, but blow this area, just like in past years.

I'll be playing ESPN, but WTF is the deal???? Does anybody else feel like this? Why make a simulation if you aren't going to simulate correct stats? Sigh..... so close to perfect for me......




Here are leaders back to 1990. If you average the stats, I would say 1600 rushing yards is about the norm, so it is not too far off.


2002 Ricky Williams, Miami, AFC 1,853
Deuce McAllister, New Orleans, NFC 1,388
2001 Priest Holmes, Kansas City, AFC 1,555
Stephen Davis, Washington, NFC 1,432
2000 Edgerrin James, Indianapolis, AFC 1,709
Robert Smith, Minnesota, NFC 1,521
1999 *Edgerrin James, Indianapolis, AFC 1,553
Stephen Davis, Washington, NFC 1,405
1998 Terrell Davis, Denver, AFC 2,008
Jamal Anderson, Atlanta, NFC 1,846
1997 Barry Sanders, Detroit, NFC 2,053
Terrell Davis, Denver, AFC 1,750
1996 Barry Sanders, Detroit, NFC 1,553
Terrell Davis, Denver, AFC 1,538
1995 Emmitt Smith, Dallas, NFC 1,773
*Curtis Martin, New England, AFC 1,487
1994 Barry Sanders, Detroit, NFC 1,883
Chris Warren, Seattle, AFC 1,545
1993 Emmitt Smith, Dallas, NFC 1,486
Thurman Thomas, Buffalo, AFC 1,315
1992 Emmitt Smith, Dallas, NFC 1,713
Barry Foster, Pittsburgh, AFC 1,690
1991 Emmitt Smith, Dallas, NFC 1,563
Thurman Thomas, Buffalo, AFC 1,407
1990 Barry Sanders, Detroit, NFC 1,304
Thurman Thomas, Buffalo, AFC 1,297
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Old 07-21-2004, 06:14 PM   #7
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Re: Why can\'t they get simulated stats right?

Actually changing the sim time does affect the final end season stats or that is in the 2K4 game it does.I usually set my sim time at 3 but no higher then 5 due to the crazy numbers it generates.

Now this happened in the 2K4 game and I'm just assuming it'll be the same for the 2K5 but I haven't tried it yet untill I pick it up tomarrow.

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Old 07-21-2004, 06:23 PM   #8
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Re: Why can\'t they get simulated stats right?

Ok... here's the dealio

You can set sim time up to 15 minutes...

The correct time for rushing and receiving stats to be on is about 8 minutes. When simulating at that length, all of the QBs throw for over 4000 yards and over 35 TDS... ALL OF THEM.

If you drop it down to get QB stats rights, all the rushing and WR stats are WAY low, with 1300 yards leading the league for rushing and 1300 leading for receving. Not to mention they aren't even close on TDs. WAY WAY WAY down.

It's the same as last year. not even close.
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