Interesting theory about certain plays confusing the AI. And I’ll restate my belief that VC programmed certain plays to breakdown – either defensively or offensively – in order to increase the possibility of the reception or interception. So it’s a matter of knowing which plays will produce which results, the highest percentage of the time. Want to go slant route in the middle? Be careful calling an I Pro, 90 Quick Hit. On that particular play, the CPU D often anticipates the slant in and so the CB lines up inside, looking for the INT. Other slants work fine with no sense the CPU is cheating inside.
I’m going to run some tests on the different screens in the various formations. I feel the CPU is often cheating here as well: the User chooses screen, so the CPU chooses zone coverage and sits there with its CB’s waiting for the lob pass over the HB’s head.