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CANDYMAN's NFL2K5 ROSTER V6 - WEEK 6

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Old 11-29-2005, 11:11 PM   #65
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Re: CANDYMAN's NFL2K5 ROSTER V6 - WEEK 6

Quote:
Originally Posted by packmanuk
With these sliders do you set EQ on or off ? I heard that with EQ on the DB's play much better.
Turn EQ on.
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Old 11-29-2005, 11:13 PM   #66
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Re: CANDYMAN's NFL2K5 ROSTER V6 - WEEK 6

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Originally Posted by ksolo12
This is a great file. I have been away from this game so long, I forgot how good it was. Having a good time playing again.

One question: Any help would be greatly appreciated.

Where do I find the 05-06 season schedule file so that I can use this for my franchise? Thanks in advance for any help on this.
Thanks again on the file. If you look at my first message that I have posted with the roster file on it, there should be a 32 teams 05-06 season schedule that you can download.

Only other way is by downloading Finn's editor.
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Old 11-29-2005, 11:14 PM   #67
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Re: CANDYMAN's NFL2K5 ROSTER V6 - WEEK 6

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Originally Posted by Bascape666
Hello!
I have used the Candyman roster V6 along with the sliders of week 6 listed in the first post.
I wanna know one thing,the sliders suggested are for Coach mode or can be used also for HUMAN vs. CPU season?
I have try to play 2 games with my Steelers and the CPU QB throw only a couple of incomplete passes.
I hope you can tell me something!
Thanks in advance!!
These sliders could be used Human vs. CPU and then there are also Coach Mode sliders which were done by Rickster in the sliders section.

How many incomplete passes were thrown during both games?
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Old 11-30-2005, 12:39 AM   #68
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Re: CANDYMAN's NFL2K5 ROSTER V6 - WEEK 6

candyman.....

Are you still using Finn's editor version 2.0.1.70?

If so, have you ever had any problems where some players will have the same first and last name? For example, OG Mo Collins is Collins Collins.

Also, have you used Finn's last editor, version .267? If so, is it stable?

Thanks.
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Old 11-30-2005, 08:17 AM   #69
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Re: CANDYMAN's NFL2K5 ROSTER V6 - WEEK 6

Quote:
Originally Posted by candyman56
These sliders could be used Human vs. CPU and then there are also Coach Mode sliders which were done by Rickster in the sliders section.

How many incomplete passes were thrown during both games?

Hello Candyman,
in two games the CPU QB have only the 32% completed in the first game and 27% in the second game.
Can you tell us if you'll realise a new file with the actual roster,I mean without Owens,Culpepper and all the players out for the season and with Samkon Gado for the Packers.
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Old 12-02-2005, 02:38 PM   #70
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Re: CANDYMAN's NFL2K5 ROSTER V6 - WEEK 6

Quote:
Originally Posted by dan77733
candyman.....

Are you still using Finn's editor version 2.0.1.70?

If so, have you ever had any problems where some players will have the same first and last name? For example, OG Mo Collins is Collins Collins.

Also, have you used Finn's last editor, version .267? If so, is it stable?

Thanks.
Hey Dan,

I was using V.70 for editing and .267 for schedule. I found the last stable editor that I was using to be V.70. Then .267 is also pretty good, didn't give me problems.

I never noticed any problems with the names being screwed up.
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Old 12-02-2005, 02:44 PM   #71
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Re: CANDYMAN's NFL2K5 ROSTER V6 - WEEK 6

Quote:
Originally Posted by Bascape666
Hello Candyman,
in two games the CPU QB have only the 32% completed in the first game and 27% in the second game.
Can you tell us if you'll realise a new file with the actual roster,I mean without Owens,Culpepper and all the players out for the season and with Samkon Gado for the Packers.
I would release another file, but I have no XBOX anymore since I bought a 360. I will look at Finn's latest editor to see if I can try to update my last file. I don't think that Finn was able to add trading players in the editor.
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Old 01-04-2006, 07:47 PM   #72
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Re: CANDYMAN's NFL2K5 ROSTER V6 - WEEK 6

For everyone interested to see my vision continued by another fellow OS'er, check out Rickster's file at:

Rickster101 Roster update
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