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Ok, let's give it a shot: COMMUNITY ROSTER/DRAFT UPDATE, everyone get in here

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Old 04-30-2006, 09:10 PM   #1
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****Ok, let's give it a shot: COMMUNITY ROSTER/DRAFT UPDATE, everyone get in here****

UPDATE - THIS THREAD IS OLD, BUT KEEP ALL QUESTIONS IN THIS THREAD. THE OFFICIAL TOPIC IS LOCATED HERE. FOR THOSE OF YOU WHO WANT TO KNOW WHAT'S GOING ON, READ BELOW:

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Now, before you all jump on me about why this may not be the best way to go, I just want to try to give this a shot, and I have thought it through (I actually slept on it lol, this draft has me going bananas).

Now, I know there are ALOT of you guys doing roster updates for the upcoming season, but the truth is, the final cuts are 5 months away and I'm sure alot of us want to play with the most up to date rosters right now. Most of the FA will be signed in the next week or so, and the major ones are pretty much done (Walker just got picked up by the Broncos )

So with that said, I've browsed the NFL.com draft analyzer and it is EXTREMELY impressive how they've broken down EVERY rookie from Rd 1-7 to their projected ratings, from Pass Arm Strength and Accuracy for QB's, to speed and quickness for RB's... all are very in-depth ratings, and since it's right on NFL.com, it can't be more official than that. Makes for the perfect standard to go by.

So with that said, I tried to match up the rating categories on NFL.com to those in ESPN 2K5, and with the help of some of you, I'd at least try to attempt to make an "ESPN2k 6.5 - Draft Edition" with all the FA/Traded players on their respective teams, including every rookie. That way, we could all play our franchises and WE would decide who gets cut, etc. I think it would give the game a fresh coat of paint IMHO for us that are waiting for these final cuts in Sept. All it would take would be 6 or so of us to do a round of rookies each, and then we could work on getting all the FA/traded players to their teams. If done right, it would take just a few days really.

And as always, just having a roster file to play pickup games against friends is going to be awesome, Bush vs. White, Leinhart vs. Young, etc.

I know Rickster has been trying to organize something like this for a long time, and I really have respected what he and all of you have done to keep this game alive. I will forward the message to the most active roster-developers on this board and see if we can get enough guys together to make this happen. You guys have all been great ever since I joined this board, and have made it awesome for myself and my friends at school to keep playing this game well past it's prime. It would be the ultimate testament to this game and really, this board; a group of ESPN2K5 diehards working together to develop the ultimate roster file, and at the same time keep Madden out of people's Xboxes =).

So with that said, here's the plan to determine ratings for the rookies (best part would be that we could all apply our favorite league-wide player ratings from our favorite rosters from last year using the editor, so EVERYONE'S happy with the current player ratings).

I've looked at this a million times, and this is what I've come up with to determine rookie ratings if this Community update does take off:

NOTE - The first category is the ESPN rating, with the NFL Draft Analyzer equivalent right after.

This, so far, is the STANDARD that those in this thread have agreed on so far for Rookie CAPs. If you would like to throw in some input as to what should be changed, you are more than welcome. Just be sure to at least look at some of the rookie profiles on the Official NFL.com Draft Analyzer Site before doing so:

Again, all rookie ratings will be based ENTIRELY on this standard, based on the nfl.com ratings linked to above.

Agility - COD Rating (change of direction)
Strength - Play Strength
Pass Blocking - Pass Blocking
Run Blocking - Run Blocking
Catch - Hands
Break Tackle - Inside Runner
Secure Ball - Fumbles (+5)
Durablity - Durability (+10)
Leadership - Pride/Quit (there's also a leadership rating for QBs)
Tackle - Tackling
Pass Rush - Pass Rush Ability
Coverage - Zone/Man Coverage (take the average of the 2)
Run Coverage - Pursuit/Range
Consistency - Consistency
Aggressiveness - Instincts/Reactions
Composure - Clutch Play/Big Play
Run Route - Patterns

And the big three for the QB's:

Pass Arm Strength - Arm Strength (+15)
Pass Accuracy - Convert %
Pass Read Coverage - Read Defenses (+15)
Scramble - Accuracy on Move

Also, QB's have a QB-specific LEADERSHIP rating on NFL.com's DA, so for QB's, we should use that instead of "pride/quit".

All ratings on NFL.com's Draft Analyzer are from 1-10. So a player with a 8.0 rating in a category = an 80 in-game, unless otherwise altered according to the standard rubric we are creating for rookie CAPs.

Speed is the one rating I left out because we should base this on the 40 times . The speed ratings and how the times translate into ratings in the game can be found here.


EDIT - Just as an example, Reggie Bush's ratings would look like this according to this standard format:

Speed - 97 (based on his 40-time)
Agility - 80
Catch - 70
Break Tackle - 60
Secure Ball - 65
Durability - 75
Leadership - 80
Consistency - 80
Overall - 84

They seem to carry over well into the game... well, let me know what you guys think, I'm down for this anyday. The draft class projected ratings can be found here:

http://www.nfl.com/draft/analyzer/round1

You can IM me @ martinomarbury on AIM.

So with that said, if you are willing to SERIOUSLY undertake this community project, PM me with the division you want to work on, and I will see what I can do. Each division is just 4 teams, so with 7 or so rookies per team, you are looking at creating at most, 28 rookie Caps per division assigned. Not too much to ask for such a tremendous project.

Last edited by Flipmo23; 05-02-2006 at 08:19 PM.
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Old 04-30-2006, 09:21 PM   #2
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Re: Ok, let's give it a shot: COMMUNITY ROSTER/DRAFT UPDATE, everyone get in here

I'm not biased or anything, but I think Bush's speed, agility, and durability should be higher. Is this going to be community thread where people can help create rookie CAPs? I'd be down for that... the only bad thing would be all the disagreement.
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Old 04-30-2006, 09:28 PM   #3
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Re: Ok, let's give it a shot: COMMUNITY ROSTER/DRAFT UPDATE, everyone get in here

So what is your thought here? (BTW - I totally agree with this. Like others, I can't wait until September to start playing (with Tennessee - Young + Leinart + Givens + Thornton? Yes please!), so I'm down with trying to get this started early). The hardest part will be rating the rookies; after that, it's basically moving people from team to team, which isn't nearly as hard.

So is the idea here that there be a "community" zip file? People download it, make their changes, and re-upload it? It would take a lot of coordination, if that is your idea. You could, depending on the number of people, divvy the teams up in groups of say 4 or 5 teams, and have people, one at a time, add the rookies for their teams, then re-upload the file, and the next person can go. Of course, that starts depending on people to work in a timely fashion, but seems reasonable.

I suppose it would be a good idea to have the people put the stats they intend to use (from NFL.com) here first, to make sure people agree with them?

I'm not trying to step on toes here, or take this over (as you can see, I don't post here real often - although I DO read here a lot ), just throwing out ideas. I think this is a great idea, and hope more people will jump behind it.
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Old 04-30-2006, 09:35 PM   #4
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Re: Ok, let's give it a shot: COMMUNITY ROSTER/DRAFT UPDATE, everyone get in here

Quote:
Originally Posted by Flyboy
I'm not biased or anything, but I think Bush's speed, agility, and durability should be higher. Is this going to be community thread where people can help create rookie CAPs? I'd be down for that... the only bad thing would be all the disagreement.
Well, here's the thing. All of the above mentioned ratings are based on NFL.com's Draft Analyzer (http://www.nfl.com/draft/analyzer/round1) EXCEPT Speed... I'm sure someone has already figured out what the 40-times transfer over to, ratings wise, so whatever a 4.3 carries over to should be his rating, hence why I put a ~90. It probably should be higher.

As far as disagreements, the whole point of the community thread is to settle on a STANDARD, and that way all the ratings are based on a standard and not a guess, which is why I chose the NFL.com DA, as it seems to be the most in-depth projection of what these players will play like.

So, the first step would be to settle on the standard. I.e. Pass Strength +10 or +15. For example, with that, Young's arm strength would be a 70/75, perfect for a rookie that is coming into the league, which you could develop in your franchise over the course of a season.

Quote:
So what is your thought here? (BTW - I totally agree with this. Like others, I can't wait until September to start playing (with Tennessee - Young + Leinart + Givens + Thornton? Yes please!), so I'm down with trying to get this started early). The hardest part will be rating the rookies; after that, it's basically moving people from team to team, which isn't nearly as hard.

So is the idea here that there be a "community" zip file? People download it, make their changes, and re-upload it? It would take a lot of coordination, if that is your idea. You could, depending on the number of people, divvy the teams up in groups of say 4 or 5 teams, and have people, one at a time, add the rookies for their teams, then re-upload the file, and the next person can go. Of course, that starts depending on people to work in a timely fashion, but seems reasonable.

I suppose it would be a good idea to have the people put the stats they intend to use (from NFL.com) here first, to make sure people agree with them?

I'm not trying to step on toes here, or take this over (as you can see, I don't post here real often - although I DO read here a lot ), just throwing out ideas. I think this is a great idea, and hope more people will jump behind it.
Well, let me clarify the plan:

ROOKIE RATINGS:
These will not be debatable. We will all, as a team, set a standard based on the NFL Draft Analyzer ratings that correspond to the ESPN2K5 ratings.

So let's say the analyzer says Bush's "Hands" rating is a 7.0 (out of 10.0). In that case, his CATCH rating would be a 70. (or higher if we were to change the standard, for example, to the NFLDA Rating +10, in which case his CATCH rating would be an 80. Get it?).

The whole point is to make a roster file that EVERYONE is happy with. Sort of a standard file.

As far as how the update would work on a community level, we would get 6 or 7 guys together to lighten to work load, and each of us would choose a round of players to make (Personally, I want RD.2). Then, we could all independently work on each round in Finn's editor or even in the game itself. Then, when EVERYONE is done, we could figure out a way to put it together, whether it be by passing the file around and copying/pasting players into it, or whatever other way someone comes up with. I'm sure that will be the easiest part.

Hopefully that cleared some things up.

Last edited by Flipmo23; 04-30-2006 at 09:45 PM.
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Old 04-30-2006, 09:42 PM   #5
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Re: Ok, let's give it a shot: COMMUNITY ROSTER/DRAFT UPDATE, everyone get in here

I don't like strictly going on 40-time's, though. I mean, not to sound old or anything but we all know how fast Bush can run the 40 but when he's playing FOOTBALL... the guy puts it in total other gear that's beyond what he's timed (much like LT2 but faster/quicker). He's probably one of the fastest players in the league and he's yet to even take a snap yet.
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Old 04-30-2006, 09:48 PM   #6
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Re: Ok, let's give it a shot: COMMUNITY ROSTER/DRAFT UPDATE, everyone get in here

Quote:
Originally Posted by Flyboy
I don't like strictly going on 40-time's, though. I mean, not to sound old or anything but we all know how fast Bush can run the 40 but when he's playing FOOTBALL... the guy puts it in total other gear that's beyond what he's timed (much like LT2 but faster/quicker). He's probably one of the fastest players in the league and he's yet to even take a snap yet.
Well, I mean, a 4.3 would probably translate to a 94-97 in the game, how much faster would you want him to be? Consider the fact that in a franchise, in a pre-season alone, a RB can gain as much as 10+ to his speed if weekly preps are done right, he'd probably be a 100 speed regardless of where in the 90s he started with. Again, the goal here is to get a standard, so we all know where these ratings came from. And all we have are their combine #s, so we should go off that.

I mean, a RB in the game with a speed of 95+ and Agility 80+ is going to own, especially with a 70+ catch. He'd probably be a 100 overall in a season or two, just like you could argue for in real life.

Last edited by Flipmo23; 04-30-2006 at 09:50 PM.
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Old 04-30-2006, 09:58 PM   #7
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Re: Ok, let's give it a shot: COMMUNITY ROSTER/DRAFT UPDATE, everyone get in here

94-97 would be fine, in my opinion. I don't do Weekly Preps in my franchise (helps with all the damn crazy trades) so him progressing to a super beast wouldn't really be a problem although by Year 2 and 3 of my Bengals franchise rookies Carnell Williams and Ronnie Brown were pushing 94 and 97 OVR so...
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Old 04-30-2006, 10:02 PM   #8
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Re: Ok, let's give it a shot: COMMUNITY ROSTER/DRAFT UPDATE, everyone get in here

It's best to give rookies normal ratings but a consistency between 45-60. The reason is that the ratings will not improve that much in the franchise, but consistency can go up 5-10 pts per year. When I created rookies like Benson, Cadillac Williams, etc. that way, they start at 80-83 and go up to 89-90 after a year or two. Seems realistic to me.
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