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Originally Posted by nflchampion |
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I just took a look at the editor and how it deals with contracts. I think the statistics from the NFLPA site are enough if we make a decision on how to deal with contracts.
All we have to do, in my estimation, is add up the total number of dollars allotted to a player between the 2006 season and whenever their career ends. Then find the number of years in the contract, and finally we can look at the nature of the contract to see what type of contract it is.
For example, Anthony Adams of the 49ers (first player to pop up) is scheduled to make 500,000 this year and 545,000 in 2007. Adding the two up puts the contract at 1.05 million over 2 years, and the numbers are close enough where I would call it a balanced deal. His contract is done.
The only thing left to figure out is bonuses. Thankfully, the NFLPA site doesn't account for bonuses, allowing us to use our discretion. The signing bonus numbers are on a percent scale. I would argue that we do it by overall player rating, even though it won't be perfectly accurate. In other words, highly ranked players (90+) or early first round picks should warrant larger percentage bonuses. We could set up some kind of scale, or just play it by ear, setting players who we know to have big contracts to a larger bonus. The base salary figures will work perfectly though.
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theres a problem with that tho man, and that is that some players, be it underrated players or really good but young players, are making less money in terms of salary and bonus, and some poor players, like in the 70s are getting paid alot in bonues, be it because of a contract yr, where they play well, get a huge contract, and then go back to sucking... regardless, we gotta be patient and it will come