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Old 08-28-2006, 01:02 PM   #1
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I'm convinced......QB INT's.....

.....are predominantly linked to DB/LB coverage and consistency more than QB consistency and leadership.
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Old 08-28-2006, 01:16 PM   #2
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Re: I'm convinced......QB INT's.....

Still plugging away at it, eh Gordie?

Have you been able to address the INT's/CPU completion % with any success via the editor?
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Old 08-28-2006, 01:46 PM   #3
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Re: I'm convinced......QB INT's.....

Ya, this is what I mean. Even though I was experimenting again Bledsoe (consistency and leadership both at 127) with the Chiefs defense, they picked him 3 times in the first half. But, the coverage slider setting was up some, though even with it turned down he should have picked me apart. That's why it leads me to think that with coverage atty's in the 70's & 80's and the like, the QB's don't have a chance in the long run.
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Old 08-28-2006, 08:16 PM   #4
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Re: I'm convinced......QB INT's.....

Quote:
Originally Posted by daflyboys
Ya, this is what I mean. Even though I was experimenting again Bledsoe (consistency and leadership both at 127) with the Chiefs defense, they picked him 3 times in the first half. But, the coverage slider setting was up some, though even with it turned down he should have picked me apart. That's why it leads me to think that with coverage atty's in the 70's & 80's and the like, the QB's don't have a chance in the long run.
Some things I incorporated for classic teams...

For the QBs, you really have to raise all the Passing attributes into the 90's. The Pass Read Coverage one is key and should be between 95-99. In addition, Composure should be raised into the 90's as well. The superstar QBs should be between 95-99, but even the lesser QBs should be above 90 for all the passing attributes. Remember, these are classic teams and most of them have been in or won Superbowls/Championships. So you are dealing with the cream of the crop here.

WRs need their catch ratings raised too. NFL players should all have catch ratings from 85 - 99 for WRs and RBs. Thier Run Route ratings should be upped about 10-20 points as well.

Adjusting the DBs means lowering Agility (how fast they close in on the receiver) about 20 points, make their Catch rating 0, make their Aggressiveness rating 0 (10 for Safeties), and lower their Coverage rating 10-15 points. This helps open up some space between receivers and DBs.

Linebackers should have their Catch rating 0 and Jump rating 40. Their Coverage rating should be lowered 10-20 points too. This also helps open up some passing lanes between the receiver and defense.

All of these changes go hand in hand with whatever sliders you are using as well. I use a set of sliders that have Passing at about 32 and Catching maxed out at 40. The defensive sliders are basically all 0, except Pursuit is at about 6. Sliders are a personal thing and all based on your skill level of playing the game. I tend to play Coach mode only so these kinds of settings work for me. But they may not be right if you control the players, so you have to experiment a bit.

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Old 08-28-2006, 09:50 PM   #5
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Re: I'm convinced......QB INT's.....

Excellent post capa....... I had done a lot of these in previous roster tweaks, I'm sure because I got some of this info from you before. I always thought that pass read coverage should be lower if you want the QB to consider other receivers in the mix, no? Also, I thought composure had to do with how long they'll stay in the pocket? So I set those low for the "scramblers".
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Old 08-28-2006, 10:58 PM   #6
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Re: I'm convinced......QB INT's.....

Quote:
Originally Posted by daflyboys
Excellent post capa....... I had done a lot of these in previous roster tweaks, I'm sure because I got some of this info from you before. I always thought that pass read coverage should be lower if you want the QB to consider other receivers in the mix, no? Also, I thought composure had to do with how long they'll stay in the pocket? So I set those low for the "scramblers".
Yes...PRC lower will make him spread the ball around a bit I think. Composure will make him run or force the ball in, so double edged sword.

The def adjustments are more important. Lowering the db coverage and agility is key.

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