^yes-- it does say in the manual that the ratings are adjusted for position at least for speed. The "physical" ratings, i.e. speed, agility, strength, & jump were derived based on how the players got charted at the NFL combine & their pro days
--the 40 yard dash determined SPD
--bench reps @ 225 lbs determined STR
--20 yd shuttle primarily determined AGL
--vertical leap determined JMP
IIRC, this is from the manual & it was copied into Finn's editor help section
^Despite what I just said, this actually has very little to do w/ them playing different positions.
The reason LT's agility is lower than Boller's is because he had a slower 20yd shuttle at the combine. Boller did it in 4.02 & LT did it in 4.21. I don't know why 2KSports chose to use 20-shuttle instead of 3-cone but so be it. Same for reps at 225 (although the manual claims they also used squat I have yet to be able to chart any evidence of that). Thing is that bench reps can be very misleading for OL strength especially because of the way many of those guys are phyiscally built (wide shoulders)-- it doesn't mesh with the bench motion. This is why guys like DeAngelo Williams often put up great bench numbers compared to a huge 6'8 guy that is clearly stronger (6'8 guy dominates the squat & leg press often though). On the other hand, none of us have any idea exactly what strength does in terms of programming to effect gameplay in practical terms... i mean we all have an idea but the actual formulas are proprietary knowledge of the company.
2Ks attribute charts weren't 100% linear & they varied slightly by position but for the most part, you could figure out what a 95 SPD equals in 40 time by reverse engineering the charts using the players' real-life combine times.
The problem with veterans guys like Larry Allen is that their numbers weren't as readily available as young players since they did the combine so long ago. Basically, the older the guy is the less likely they got his combine times. 2K was very good at looking up the numbers if you look at how many they got correct, but obviously they missed on Larry Allen since his bench reps number is listed right on wikipedia for godsakes (it's obviously readily available in the public domain). Personally, I am going to fix Allen's strength having now seen his bench reps was 43 (which translates to 99 STR)
For my own rosters, there was a community project to look up the times for every new player since the game came out (whenever available). I left the veterans' physical attributes at the "out-of-the-box" values initially & I have been updating them (SPD AGL STR JMP) whenever I come across new combine information. If you use the search feature you can find my charts, all the combine times ive posted in a spreadsheet etc.
^I would love to get the attribute project rolling again for charting ALL "
remaining players from the default roster" but it's too big for a few people & we only had 3 volunteers last time.. it's also MUCH harder to find times for really old players, so it might be a fruitless effort even with 100 players
The first part of your question isn't strange at all b/c 63 STR translates to 22 reps of 225 lbs which many lineman don't reach... consider Colts DT Ed Johnson who has started games this year; he only did a measly 10 reps of 225 (this translates to a STR rating of 40). However, I have no idea why Rod Gardner was given an 85 STR rating; when he was a freshman at Clemson, Gardner did 12 reps & in his JR year he improved to 22 reps but to get an 85 he would have to bench 225 33 times! (I don't have his combine #'s but I seriously doubt anyone would improve from 12 to 33 in 4 years).