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Old 07-10-2012, 05:52 AM   #1
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Chibears2k13 rosters

Things to know.
No stats issue or freeze ups as far as I know.
The Franchise and roster file are not the same file. Which means I have edited some things to get sim stats near perfect for franchise. Draft class not included yet probably sometime this week for that release.

Thanks for downloading

Sliders-recommended
Radja default sliders
Rspencer
DavonBrown
Bills sliders
AJcanoBatiz

Anyone of these sliders get the job done and though I have tested and graded 30+ slider sets these 5 just stand out.

Franchise Rules
1. Max out the salary slider, pay 10% more in bonus than the player requests, and nothing longer than 6-year deals.
2. Max out the trade slider. Donít trade away guys in the last year of their contracts, and donít trade for rookies. If a guy is rated below 70, you can release him but not trade him.
3. You canít trade for a teamís starting QB or trade for/away kickers/punters.
4. No more than 10 draft choices a draft and no more than 2 per round.
5.Only draft HB,QB,OT,DE in first round.

Gameplay Rules
1.No charging when blitzing QB
2.No using Right analog when running
3.Do not press square or X when being blocked.
Attached Files
File Type: zip CHI 2k13 Franchise.zip (279.4 KB, 37 views)
File Type: zip CHI 2k13 roster.zip (249.4 KB, 67 views)

Last edited by chibears96; 01-15-2013 at 03:29 AM.
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Old 07-10-2012, 10:00 AM   #2
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Re: Chibears2k13 rosters

Thanks bro
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Old 07-10-2012, 11:15 PM   #3
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Re: Chibears2k13 rosters

Me and my little brother just finished a game with the above set in playbook. we were the Patriots and playing the Packers on all pro. A blind man can see the difference between the pats and a great defense because of the playbook the packers ran alot. I believe 35 time for 160+ yards and A-rod threw for 140+ 62% completion percentage only threw it like 19 time). I'm going to start a franchise and import the schedule in a few.

Last edited by chibears96; 07-10-2012 at 11:28 PM.
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Old 07-11-2012, 01:57 AM   #4
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Re: Chibears2k13 rosters

whats up man, i just got the game from the mail and i want an accurate 2013 roster cause its the 1st roster ill import to the game since i just got it, what i want to know is:

whats the difference between franchise file and roster file ? isnt it like Backbreaker where you download one roster and use it any way you want ?
can i play with this roster in quick games AND franchise as well ? i really dont understand why yall keep separating into franchise file and roster file, please help me understand this guys!
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Old 07-11-2012, 04:26 AM   #5
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Re: Chibears2k13 rosters

Quote:
Originally Posted by leoribas3
whats up man, i just got the game from the mail and i want an accurate 2013 roster cause its the 1st roster ill import to the game since i just got it, what i want to know is:

whats the difference between franchise file and roster file ? isnt it like Backbreaker where you download one roster and use it any way you want ?
can i play with this roster in quick games AND franchise as well ? i really dont understand why yall keep separating into franchise file and roster file, please help me understand this guys!
Roster files are files for exhibition games but can be taken into franchise mode, but you more than likely won't have the years schedule settings etc. This is a roster file with a base playbook to show you guys how I will make my playbooks as these progress. You can use these in franchise mode, but won't have new schedules and won't be able to advance pass one year.
I will fix these issues and release a stable franchise whenever I can until then chill back and play some football.
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Old 07-11-2012, 05:44 AM   #6
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Re: Chibears2k13 rosters

CPU vs CPU
All-Pro Default
Base playbook both teams
Bucs vs Saints
Weird game stats wise to tell the truth.
Bucs 48
Saints 3
Freeman 14-19 254 yards 1td 0int
Brees 19-38 148 yards 0td 4int
Blount 22 rushes 62 yards 3tds
Doug Martin 15 rushes 159 yards 2tds
Ivory 10 catches 46 yards
Graham 3 catches 85 yards
VJax 9 catches 146 yards
6 passes defended in total
saints rush for a combine 29 yards Bucs D was way too much. Maybe I should boost the saints offense a little bit.
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Old 07-11-2012, 08:34 PM   #7
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Re: Chibears2k13 rosters

Quote:
Originally Posted by chibears96
CPU vs CPU
All-Pro Default
Base playbook both teams
Bucs vs Saints
Weird game stats wise to tell the truth.
Bucs 48
Saints 3
Freeman 14-19 254 yards 1td 0int
Brees 19-38 148 yards 0td 4int
Blount 22 rushes 62 yards 3tds
Doug Martin 15 rushes 159 yards 2tds
Ivory 10 catches 46 yards
Graham 3 catches 85 yards
VJax 9 catches 146 yards
6 passes defended in total
saints rush for a combine 29 yards Bucs D was way too much. Maybe I should boost the saints offense a little bit.



Took a quick look and if Sproles is your starting back you might wanna check his strength out because he appears to be a bit weak at 37 actually quite a bit low imo being as versitale as he is used personally I'd have him rated higher there just my opinion of course also check his consistency and break tackle as you should check all you backs especially starters and back-ups in the rotation.

Just a few observations Chibears2k13 I didn't mean to get to picky but do recall a decent running game complimenting Brees in the right way.



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Old 07-11-2012, 09:23 PM   #8
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Re: Chibears2k13 rosters

Quote:
Originally Posted by Rickster101
Took a quick look and if Sproles is your starting back you might wanna check his strength out because he appears to be a bit weak at 37 actually quite a bit low imo being as versitale as he is used personally I'd have him rated higher there just my opinion of course also check his consistency and break tackle as you should check all you backs especially starters and back-ups in the rotation.

Just a few observations Chibears2k13 I didn't mean to get to picky but do recall a decent running game complimenting Brees in the right way.



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Rickster101
thanks for the comment Rickster Sproles strength is that low to keep his ovr rating from being to high. Also I plan on making a Saints playbook that feature all there RB's Ingram, Sproles, Ivory, and Thomas this was with the base playbook and none of my latest edits. Lately I have dove into the bad animations and aggression thread for keys to animations, and wow my new edits are very successful to show the difference between a scrub and a good player. DB's playing great Ray Lewis and Urlacher leading there teams and tackles, and I've tried my new sliders (credit to Twism23) and aggression edits. I had a test today were I lined up Jared Allen against a scrub 62 ovr Tackle. 9 times out of 10 he easily got passed him and made the sack under 3 seconds. Then lined him up against Jake Long and he was only successful 2 out of 10 time. Which was so nice to see, combined with my QB edits and great sim stats I'm having the most fun ive ever had in any football game!
I will post my sliders and new rosters later on I hope you guys will try them and post sim stats and any other complaints or likings.
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