10-21-2018, 11:05 AM
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#6
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Pro
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Re: 2k5 or Madden 19
Funny thing is I found this topic while searching for a nfl 2k5 editor lol. I think I have one somewhere on a disc, but I need to find it. Anyway, I'm not a 'madden *****', as I usually think these games are average at best. But I tried like crazy to like madden 19, but to me it's a bad game, and I rarely use words like 'bad' to describe games. I just feel like they didn't fix it's core gameplay issues, and when they put in a new thing(like rpm) to sell the game, it makes the game worse. Defenders magically shed their blocks as soon as you accelerate, which is not only unrealistic, but it throws player ratings right out of the window.
To me, these changes made the game 'harder', but not smarter. I could still call the same play and march up and down the field, without the ai even attempting to adapt...which is the opposite in my 2k5 testing over the years. I got used to the controls to where I had close to 500 yards rushing, but I still don't like how rpg is handled. Also, rpm ONLY applies to the ballcarrier, so while you're forced to 'pace yourself' before accelerating, defenders are running at full speed. The ai struggles with rpm the most, as I've had a bunch of games where I've held them under negative yards rushing. They 'jog' when they should sprint, and sometimes spin INTO defenders.
Challenges have been a problem at least since moving to xbox one/ps4, and in madden 19 I saw the worst challenges(which the game often does for me...no user control!) to date, with obvious TDs overturned, and I think the wonky physics engine works against what the game actually scripts to happen, which is why they often call what should be a 1st down 'short' instead.
Lots of complaints about clueless blocking, which I've seen a lot myself. My 90-ish overall lineman should never just stand there and allow me to get sacked. They either nerfed hb/wr screens to 'limit online cheese'(which hurts the game imo), or this is another flaw of the rpm system. Routinely, my rb would run into the back of his blockers on screen plays, which resulted in me either being sacked or fumbling the ball. Speaking of fumbles, again to cater to 'stopping online cheese', they made qbs fumble the ball most times UNLESS they side, which is too drastic and unrealistic. Several plays I've seen qb scrambles in the real nfl without sliding, would be 'fumbles' in madden. Defensive line play is too archaic, and is screaming for an overhaul.
Presentation is still over a decade behind 2k5's, with annoying, generic commentary who don't mention specific actions on the field(which 2k5 does), not enough cutscenes, and the few in the game repeat so often(and at the wrong moments) hurts the game. Before I sold it, I actually turned the commentary off. The brief halftime show is a joke, and the way ea has handled this, you want to skip at all anyway since it's done so poorly.
To me, 2K5 is still the better game...it shouldn't be, but it is imo.
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