I had meant to ask you if you had tried manually putting guys on the trade block for CPU teams. It's interesting that the CPU will take them off, I'll try to do some testing this weekend on that as well.
MLB 15 The Show Patch 1.02 Available Now, Details Included (PS3, PS4)
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Re: MLB 15 The Show Patch 1.02 Available Now, Details Included (PS3, PS4)
I had meant to ask you if you had tried manually putting guys on the trade block for CPU teams. It's interesting that the CPU will take them off, I'll try to do some testing this weekend on that as well. -
Re: MLB 15 The Show Patch 1.02 Available Now, Details Included (PS3, PS4)
I'm not sure why they pull them. sometimes they stay on for a week others they are off the next day. I get frustrated that teams in rebuild mode don't put vets on the trade block. Pre patch players like Utley would be on the block and get traded.Comment
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Re: MLB 15 The Show Patch 1.02 Available Now, Details Included (PS3, PS4)
Also are the trades still being proposed between teams with trade delay on and just not being accepted by the team receiving the offer as frequently? 'Cause if that's the case then at the very least with 30 team control I can analyze the offer and accept it on the receiving team's behalf to up trade numbers...T.K.Comment
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Re: MLB 15 The Show Patch 1.02 Available Now, Details Included (PS3, PS4)
Maybe should have asked Ramone if they could tune the trade block to how it's worked in previous iterations? That sounds like the problem more than anything.
Also are the trades still being proposed between teams with trade delay on and just not being accepted by the team receiving the offer as frequently? 'Cause if that's the case then at the very least with 30 team control I can analyze the offer and accept it on the receiving team's behalf to up trade numbers...
I think the trade block was a change made to tune the logic so I assume it was intentional. I think the quality of the trades has been drastically improved. I don't see the Tanaka for Kershaw straight up trades anymore. If a big name is traded then it is usually a 2 or 3 for one.
My only complaint I have on the system is that teams don't seem to trade for improvement or deal from strength. An example was pre-patch people complained that Dioneer Navarro would be traded. I thought that was realistic and made sense. You had two starting level catchers and deal from strength to fill another hole. That trade has NOT happened post patch. I don't see teams going and getting that big piece.
I think there are some workarounds I'll use. This game is fabulous and I play it to death. It is easily the best game out there for any genre for me. I always have some workarounds that make it more enjoyable. Last year I manually renewed all A potential players so they didn't sign cheap long term deals. I still sim to the last day of the exclusive period to have more players hit the market.
I am really thankful we have a solid development team that communicates and accepts feedback and improves each year!Comment
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Re: MLB 15 The Show Patch 1.02 Available Now, Details Included (PS3, PS4)
is this the thread to post in to find out some info about the draft bug? I have experienced it a couple times that I can remember, on one occasion when it came to draft day it just froze on that screen and I couldn't enter the draft and on another occasion I went into the draft and the first overall pick belonged to a AAA team and then the rest were Orioles picks. I know this has been posted about elsewhere but I just wanted to see if the cause of this was known and/or if it is going to be patched. Thanks for any helpPSN: lxl_Porta_lxl
XBOX GT: kpf94
MLB: John Henry Should Sell the Team
NBA: BOSTON CELTICS
NFL: NEW ENGLAND PATRIOTS
NHL: BOSTON BRUINS
"Everybody has a plan until they get punched in the mouth" - Mike TysonComment
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Re: MLB 15 The Show Patch 1.02 Available Now, Details Included (PS3, PS4)
File name
SBFM(OS) version1.0
Psn
Onebase24
There have been other roster files it occurs some percentage of the time but that's the only one I'm aware of hard crashing 100% of the time.Comment
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Re: MLB 15 The Show Patch 1.02 Available Now, Details Included (PS3, PS4)
Just to clarify, are you thinking you squashed this in 1.02 or you have a fix in the works for next patch? If you think it's already squashed then definitely not. It's still reproducible 100% of the time under multiple setup configurations in 1.02 with this file:
File name
SBFM(OS) version1.0
Psn
Onebase24
There have been other roster files it occurs some percentage of the time but that's the only one I'm aware of hard crashing 100% of the time.
We are aware that it exists in 1.02."Yeah, well, you know, that's just, like, your opinion, man"Comment
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Re: MLB 15 The Show Patch 1.02 Available Now, Details Included (PS3, PS4)
Thanks. Do you expect a fix in the next patch? It's negatively impacting quite a few people and discouraging them from really investing time - both in terms of roster creation and enjoying franchise mode.Comment
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Re: MLB 15 The Show Patch 1.02 Available Now, Details Included (PS3, PS4)
Trades are proposed, but teams pull them for whatever reason. If you kept an eye every day and accept or decline them probably would get similar results to instant trades.
I think the trade block was a change made to tune the logic so I assume it was intentional. I think the quality of the trades has been drastically improved. I don't see the Tanaka for Kershaw straight up trades anymore. If a big name is traded then it is usually a 2 or 3 for one.
My only complaint I have on the system is that teams don't seem to trade for improvement or deal from strength. An example was pre-patch people complained that Dioneer Navarro would be traded. I thought that was realistic and made sense. You had two starting level catchers and deal from strength to fill another hole. That trade has NOT happened post patch. I don't see teams going and getting that big piece.
I think there are some workarounds I'll use. This game is fabulous and I play it to death. It is easily the best game out there for any genre for me. I always have some workarounds that make it more enjoyable. Last year I manually renewed all A potential players so they didn't sign cheap long term deals. I still sim to the last day of the exclusive period to have more players hit the market.
I am really thankful we have a solid development team that communicates and accepts feedback and improves each year!
I don't *mind* doing the workaround for trading. Some of the early house rules proposed in this thread seem to be something that can be rather quickly accomplished. It's just a little disheartening that something so fundamental to a baseball sim can get messed up and then to be told that it won't be addressed without any explanation. I'm sure it's possible that they tried to fix it and it broke something else. And in which case I'd understand holding off on it. But it's also possible they see nothing wrong and in which case I'd prefer that be stated so we can understand their perspective and/or possibly demonstrate exactly what we are seeing incase the issue is just them being able to replicate what we are seeing in-house.
And my frustration branches to all console games here, because I really wish we as consumers could pick and choose which patches we want applied to our games. I'd gladly go back to 1.01 if I could.
My gaming time is extremely limited these days and messing around with house rules sounds just about as much fun as watching paint dry. Again, this goes for all console games, not explicitly The Show.
Either way I'm happy we belong to a community where a Dev even feels comfortable enough to address the matter at all. That is appreciated greatly. At least I know where to place my expectations about 1.03.Comment
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Re: MLB 15 The Show Patch 1.02 Available Now, Details Included (PS3, PS4)
I agree with your sentiments fully. This year's version of The Show deserves to be placed as the best sports sim of all time. Hands down, at least, based on every sports title I've ever played. The game is balanced to near perfection. Considering I only ever use QC's that should say even more about their ability to replicate the sport thanks to their vision and programming talents (etc).
I don't *mind* doing the workaround for trading. Some of the early house rules proposed in this thread seem to be something that can be rather quickly accomplished. It's just a little disheartening that something so fundamental to a baseball sim can get messed up and then to be told that it won't be addressed without any explanation. I'm sure it's possible that they tried to fix it and it broke something else. And in which case I'd understand holding off on it. But it's also possible they see nothing wrong and in which case I'd prefer that be stated so we can understand their perspective and/or possibly demonstrate exactly what we are seeing incase the issue is just them being able to replicate what we are seeing in-house.
And my frustration branches to all console games here, because I really wish we as consumers could pick and choose which patches we want applied to our games. I'd gladly go back to 1.01 if I could.
My gaming time is extremely limited these days and messing around with house rules sounds just about as much fun as watching paint dry. Again, this goes for all console games, not explicitly The Show.
Either way I'm happy we belong to a community where a Dev even feels comfortable enough to address the matter at all. That is appreciated greatly. At least I know where to place my expectations about 1.03.
Biggest remaining issue for me is with something I lobbied for going back several years, carry over saves. It is a great feature but unless you want to use 30 team control you are forced into GM mode if you want to carry over your franchise. I want to carry over my franchise but I don't want to use 30 team control and I don't want to be forced into GM mode.
My self imposed trade restrictions.
All trades must have an equal number of players on both teams, 1 for 1, 2 for 2, 3 for 3.
Single player trades must be either players at the same position or position of need on the CPU team's trading block.
Multi player trades must include one player on trading block. You can then offer a player at the same position as the player on the trading block or a player at a position of need.
Third CPU player must be either a player on trading block or position of need.
No players with low durability can be included because the CPU doesn't recognize low durability as a liability unless it is a single player trade for another player with low durability. My cutoff is at 50 durability.
You will find with those trade restrictions it will be difficult to rip off the CPU.≡Comment
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Re: MLB 15 The Show Patch 1.02 Available Now, Details Included (PS3, PS4)
Im waiting to hear about this as well before I start my franchise. Thanks SCEA for looking into this as trying to find an issue with the rosters and transferring players over to a new base was a lot of work that we had already done once.
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