MLB The Show 17 Patch 1.04 Available Now, Patch Notes Included

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  • parky_17
    Rookie
    • Mar 2013
    • 395

    #391
    Re: MLB The Show 17 Patch 1.04 Available Now, Patch Notes Included

    Originally posted by zukes
    Mill, prety sure it's been established already that it's a QC issue. If I get time tonight, I will try a couple games without to make sure.

    That is the issue though, QC is a godsend for guys like me with two kids in sports, a wife who somehow wants my attention still after all these years and a job that requires me to work some strange hours at times. Not to mention finding time to watch the Blue Jays, playoff hockey, play my ball games as well.
    I think it must be, because I've played all my games since release with full counts and haven't ever thought that a pitcher had been taken out too quickly

    Although in the game I just played I felt that the CPU left a reliever in too long, i was down 2-1 in the bottom of the 8th and he hit the 1st batter of the inning and after a stolen base the next guy lined out to 3rd base so there now was a runner on 2nd with 1 out, next up was Donaldson who drove in the run with a single, it's now 2-2 runner on 1st with 1 out, same pitcher still in, Bautista then hit one off the wall and now it's runners on 1st and 3rd with 1 out. This is where I feel the pitcher should've been taken out but he stayed on to face Morales who hit a bomb to left and it was now 5-2 and the pitcher was taken out

    I just realised I didn't save the video of it and can't remember the pitchers name, the other thing I thought was weird about it was it was a lefty pitcher against all the righty's in the Jays top order

    Again this is the first time I've noticed this and probably just a one off

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    • kehlis
      Moderator
      • Jul 2008
      • 27738

      #392
      Re: MLB The Show 17 Patch 1.04 Available Now, Patch Notes Included

      Originally posted by BigOscar
      In my experience, it is far, far more prevalent in response to a guy getting on base, even more severely if they get into scoring position. The first sign of trouble in a close game and the starter will be pulled in my experience on QC's

      Completely understood, I'm talking more about sinned games with sim logic to determine if they are accounting for the pitchers spot or disregarding it.

      Comment

      • stealyerface
        MVP
        • Feb 2004
        • 1803

        #393
        Re: MLB The Show 17 Patch 1.04 Available Now, Patch Notes Included

        I have a weird idea about the QCs, and this might be totally out there in left field, but I thought about it with regards to charting pitches, and trying to get accurate counts.

        If an at-bat starts with a 1-2 count, is it possible the game have figured in a couple foul balls prior to the actual at-bat taking place?

        What's to say that when the CPU dice-rolls the algorithm for the count that is on the batter when the user gets into the action, that the two strike count could not have had a multitude of foul balls figured into the equation?

        Especially guys who have the Foul Ball Frequency set up at 7-8, why wouldn't the CPU figure that into the mix?

        Let's say in the course of the six innings, the CPU pitcher starts his at-bats against your guys with 50% two-strike counts. That is nine batters with a two strike count, and let's say out of those nine, the batter fouled off 2.2 pitches in the at-bat, before it went live. That is 19.8 extra pitches, now factor in a couple really good at bats, and with the Foul Frequency slider cranked up, let's say the CPU figures half of those batters with 4+ foul balls. That is another 12 pitches. Added to the previous 20 is 32 more possible pitches.

        So, when the CPU takes out the pitcher with 60 pitches, he might potentially have 92

        And thus, he gets pulled accordingly.

        So, the behind-the-scenes pitch count might hold more than meets the eye, especially when guys have cranked up the Foul Frequency to try and make their QC at-bats more realistic.

        Just a thought.
        ~syf
        "Ain't gonna learn what you don't wanna know"....GD

        Comment

        • NDAlum
          ND
          • Jun 2010
          • 11453

          #394
          Re: MLB The Show 17 Patch 1.04 Available Now, Patch Notes Included

          I've played 100s of franchise games the past two years...probably more time than I care to even admit I spend on the game.

          I can't even get through a game this year.

          The balls in the dirt issue ruins the game for me. I just had 3 in 3 innings. The catchers are just clueless with no urgency. I want to bury my breaking pitches late in the count. Catchers can block/receive these pitches. That's why they are in the MLB.

          *On the 3rd my catcher didn't even run after the ball...with the bases loaded. Somehow nobody even ran to score.

          I'll give it one more patch. If it doesn't address this much better I'm trading it in and just eating my L.
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          Comment

          • kehlis
            Moderator
            • Jul 2008
            • 27738

            #395
            Re: MLB The Show 17 Patch 1.04 Available Now, Patch Notes Included

            Originally posted by stealyerface
            I have a weird idea about the QCs, and this might be totally out there in left field, but I thought about it with regards to charting pitches, and trying to get accurate counts.

            If an at-bat starts with a 1-2 count, is it possible the game have figured in a couple foul balls prior to the actual at-bat taking place?

            What's to say that when the CPU dice-rolls the algorithm for the count that is on the batter when the user gets into the action, that the two strike count could not have had a multitude of foul balls figured into the equation?

            Especially guys who have the Foul Ball Frequency set up at 7-8, why wouldn't the CPU figure that into the mix?

            Let's say in the course of the six innings, the CPU pitcher starts his at-bats against your guys with 50% two-strike counts. That is nine batters with a two strike count, and let's say out of those nine, the batter fouled off 2.2 pitches in the at-bat, before it went live. That is 19.8 extra pitches, now factor in a couple really good at bats, and with the Foul Frequency slider cranked up, let's say the CPU figures half of those batters with 4+ foul balls. That is another 12 pitches. Added to the previous 20 is 32 more possible pitches.

            So, when the CPU takes out the pitcher with 60 pitches, he might potentially have 92

            And thus, he gets pulled accordingly.

            So, the behind-the-scenes pitch count might hold more than meets the eye, especially when guys have cranked up the Foul Frequency to try and make their QC at-bats more realistic.

            Just a thought.
            ~syf

            They do do something like that, they admitted as much last year.

            Someone will have to keep me honest here because I only vaguely remember this but I think they added one pitch to the given count to account for something (fatigue maybe?).

            If you looked at the box score in last years game the pitch would be astronomically higher than what the in game pitch count was saying.

            They said that was happening as designed.

            Comment

            • BillPeener
              Rookie
              • Mar 2017
              • 136

              #396
              Re: MLB The Show 17 Patch 1.04 Available Now, Patch Notes Included

              If I have any issue with QC, it's that I don't know how to replace a pitcher before the next at-bat begins. Say a guy is walked, well the next time I can replace the pitcher is after the following batter is announced with a 3-2 count. Maybe I'm missing something?

              Bringing it back to the patch, I'm thankful this place is run better than Reddit. I feel bad for developers going to /r/mlbtheshow. It's much more constructive / mature here thanks in part to what might come off as excessive moderation. It's needed.
              Last edited by BillPeener; 04-26-2017, 12:59 PM.

              Comment

              • slthree
                MVP
                • Sep 2003
                • 2529

                #397
                Re: MLB The Show 17 Patch 1.04 Available Now, Patch Notes Included

                Originally posted by NDAlum
                I've played 100s of franchise games the past two years...probably more time than I care to even admit I spend on the game.

                I can't even get through a game this year.

                The balls in the dirt issue ruins the game for me. I just had 3 in 3 innings. The catchers are just clueless with no urgency. I want to bury my breaking pitches late in the count. Catchers can block/receive these pitches. That's why they are in the MLB.

                *On the 3rd my catcher didn't even run after the ball...with the bases loaded. Somehow nobody even ran to score.

                I'll give it one more patch. If it doesn't address this much better I'm trading it in and just eating my L.
                I hate to say it but I agree with u. Balls in the dirt killing my enjoyment and I absolutely LOVE this game.

                I love the fact that you have to be careful about burying a pitch in the dirt, but as we have all experienced, this is much more than that

                Sent from my SM-N910V using Operation Sports mobile app

                Comment

                • Padgoi
                  Banned
                  • Oct 2008
                  • 1873

                  #398
                  Re: MLB The Show 17 Patch 1.04 Available Now, Patch Notes Included

                  Originally posted by kehlis
                  They do do something like that, they admitted as much last year.

                  Someone will have to keep me honest here because I only vaguely remember this but I think they added one pitch to the given count to account for something (fatigue maybe?).

                  If you looked at the box score in last years game the pitch would be astronomically higher than what the in game pitch count was saying.

                  They said that was happening as designed.
                  If that's the case then the actual displayed pitch count should display this accordingly. If the pitch count says 60 but it's actually 90, it should say 90, no?

                  Comment

                  • Jaysonguy
                    Rookie
                    • Mar 2010
                    • 111

                    #399
                    Re: MLB The Show 17 Patch 1.04 Available Now, Patch Notes Included

                    Anyone having a problem with base running on auto?

                    Whenever I get a hit they just keep running on their own never stopping.

                    This has been happening for me since the patch.

                    Comment

                    • Armor and Sword
                      The Lama
                      • Sep 2010
                      • 21790

                      #400
                      Re: MLB The Show 17 Patch 1.04 Available Now, Patch Notes Included

                      Originally posted by parky_17
                      I think it must be, because I've played all my games since release with full counts and haven't ever thought that a pitcher had been taken out too quickly

                      Although in the game I just played I felt that the CPU left a reliever in too long, i was down 2-1 in the bottom of the 8th and he hit the 1st batter of the inning and after a stolen base the next guy lined out to 3rd base so there now was a runner on 2nd with 1 out, next up was Donaldson who drove in the run with a single, it's now 2-2 runner on 1st with 1 out, same pitcher still in, Bautista then hit one off the wall and now it's runners on 1st and 3rd with 1 out. This is where I feel the pitcher should've been taken out but he stayed on to face Morales who hit a bomb to left and it was now 5-2 and the pitcher was taken out

                      I just realised I didn't save the video of it and can't remember the pitchers name, the other thing I thought was weird about it was it was a lefty pitcher against all the righty's in the Jays top order

                      Again this is the first time I've noticed this and probably just a one off

                      Sent from my SM-G920F using Operation Sports mobile app
                      - And something to consider is the fatigue of that teams bullpen. There are games where I know my entire bullpen has been stretched over a 3-5 game period and I only have one really fresh pitcher, and the others will be done in 8-10 pitches. It does happen. There are ton's of factors involved. But like you I have not seen anything wonky in full count games

                      Originally posted by BillPeener
                      If I have any issue with QC, it's that I don't know how to replace a pitcher before the next at-bat begins. Say a guy is walked, well the next time I can replace the pitcher is after the following batter is announced with a 3-2 count. Maybe I'm missing something?

                      Bringing it back to the patch, I'm thankful this place is run better than Reddit. I feel bad for developers going to /r/mlbtheshow. It's much more constructive / mature here thanks in part to what might come off as excessive moderation. It's needed.
                      - The bummer about quick counts (I played with QC exclusively on MLBTS14) is you can't bring in a relief pitcher with a 0-0 count. That is the one quirk about it.




                      Answers in bold.
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                      Comment

                      • CleveCluby
                        Pro
                        • Feb 2003
                        • 808

                        #401
                        Re: MLB The Show 17 Patch 1.04 Available Now, Patch Notes Included

                        Originally posted by stealyerface
                        Great post Cleve.

                        Keeping the posts constructive, and somewhat positive, seems to be to be a better course of action than writing a post that says that until the batting glove Velcro is the correct color for the Marlins Alternative Uniform gets fixed, the game is "broken" and the art director should be ashamed that got through the testing of the game...

                        ~syf
                        LOL, That gave me a chuckle.. Sadly, I am as guilty as some others. Baseball and Football are my sports passions. When I purchase a game, I already have an expectation out of it. Like you, I think the show is the greatest BB game ever produced. I am old school, Baseball has changed over the years, I am 65 years old and I grew up watching, playing the game as it was. SP pitched as many innings as possible, relievers only got used when necessary. There wasn't a right lefty theory. As a coach, I expected my SP to go 7 inn if possible. Of course there were exceptions.

                        MLB the Show 14, 15, 16, had this pretty close to expectations even using the L-R as realistic as possible. Then MLB 17. And everything is completely out of wack with the pitching logic. IMO. I wouldn't care, the rest of the game is awesome, But I can not find any way of making the Pitching logic realistic. I played a game the other day and this has happened several times. Playing national league in a 3 to 2 game. I am winning, Bottom of the fifth inning and they have a runner on second 2 outs, and they let the pitcher bat. I strike him out. Top of sixth, they bring in a new pitcher. What kind of strategy or logic is that. That's simply not baseball of any kind. And this has happened more than once.

                        Last night in real life. Kechuel for the Astro's pitched a complete game against the Indians in a 4 to 2 loss. Even though the Indians had the tying and go ahead run on base, in the 9th, They didn't pull him.. You simply won't see that in MLB 17
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                        Comment

                        • BillPeener
                          Rookie
                          • Mar 2017
                          • 136

                          #402
                          Re: MLB The Show 17 Patch 1.04 Available Now, Patch Notes Included

                          Originally posted by Armor and Sword
                          - And something to consider is the fatigue of that teams bullpen. There are games where I know my entire bullpen has been stretched over a 3-5 game period and I only have one really fresh pitcher, and the others will be done in 8-10 pitches. It does happen. There are ton's of factors involved. But like you I have not seen anything wonky in full count games

                          - The bummer about quick counts (I played with QC exclusively on MLBTS14) is you can't bring in a relief pitcher with a 0-0 count. That is the one quirk about it.




                          Answers in bold.
                          Thanks. I'd be OK with the game creating a quick pitch count for my new reliever. It doesn't have to start out as 0-0, but as it stands, the game is calculating the count based on the previous pitcher, and frustratingly, in many cases, that pitcher happens to be a position player I forgot to replace. It's not a major deal, but it's not realistic, either.

                          Comment

                          • kehlis
                            Moderator
                            • Jul 2008
                            • 27738

                            #403
                            Re: MLB The Show 17 Patch 1.04 Available Now, Patch Notes Included

                            Originally posted by Padgoi
                            If that's the case then the actual displayed pitch count should display this accordingly. If the pitch count says 60 but it's actually 90, it should say 90, no?

                            Someone else will have to answer for me unless I can find the thread from last year it was discussed in.

                            But the "by design" was in game should reflect the actual pitch count for fatigue purposes but the post game box score replicated the additional pitch.

                            And again though, I'm sorry if I'm misremembering that scenario.

                            Comment

                            • parky_17
                              Rookie
                              • Mar 2013
                              • 395

                              #404
                              Re: MLB The Show 17 Patch 1.04 Available Now, Patch Notes Included

                              Originally posted by Armor and Sword
                              - And something to consider is the fatigue of that teams bullpen. There are games where I know my entire bullpen has been stretched over a 3-5 game period and I only have one really fresh pitcher, and the others will be done in 8-10 pitches. It does happen. There are ton's of factors involved. But like you I have not seen anything wonky in full count games
                              This was just a play now game so the the bullpens fatigue wouldn't come into play here


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                              • badflounder
                                Rookie
                                • Aug 2006
                                • 34

                                #405
                                This patch really is a step backwards IMO. The issues I've noticed so far:

                                - Definite frame rate drops compared to pre-patch on PS4 Pro (on all modes; 4k, some improvements, and high frame rate). 4K has always sucked with this year's game, but high frame rate is now stuttery too. I'm gaming in HDR too FWIW.
                                - Numerous RTTS presentation bugs which I didn't notice before: Division standings wrong during presentation, described as NL West but showed NL East standings, etc.
                                - Batted ball sound (obviously wrong now)
                                - Incorrect manager fielding requests.....SS told to cover 3B Drag, etc.

                                The big issue for me is the framerate. It is super annoying that now even the high frame rate option is stuttery. Just unacceptable, and it's noticeably different than before the patch.

                                Comment

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