Analog Pitching: Walks

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  • Heroesandvillains
    MVP
    • May 2009
    • 5974

    #31
    Re: Analog Pitching: Walks

    Originally posted by Glenn33
    Forgive my ignorance - but who is Ramone?
    Russell_SCEA. Ramone is his first name. He's the Dev in a lot of the vids.

    Comment

    • HustlinOwl
      All Star
      • Mar 2004
      • 9713

      #32
      Re: Analog Pitching: Walks

      Originally posted by Glenn33
      I just made that change today and i am starting to see some results. Still to early to tell tho. if true - I really don't like the idea of a hidden slider - just seems cheap to me. Just mix up the analog motions like 2k11. It's a real good system.
      I would really hate if they went to mortal combat fatality type pitching style no thank you

      Comment

      • Glenn33
        MVP
        • Jul 2002
        • 2455

        #33
        Re: Analog Pitching: Walks

        Originally posted by HustlinOwl
        I would really hate if they went to mortal combat fatality type pitching style no thank you
        LOL! That's a bit harsh don't you think?

        Comment

        • pdawg17
          Pro
          • Mar 2004
          • 937

          #34
          Re: Analog Pitching: Walks

          What I would want to know from those of you that say you don't walk anybody is what is your team era? You may not be walking people but in turn you may be throwing too many "meatballs" instead...mlb pitchers could cut way down on their walk totals by throwing the ball right over the plate but what would that do to theirs eras?

          I have been getting plenty of walks because on 3-1 counts I am not laying the ball right over the plate...I am still trying to hit "a spot"...this is on HOF...

          Basically to me reporting "I have not walked anyone in 20 innings" does not by itself show a problem...

          Comment

          • HustlinOwl
            All Star
            • Mar 2004
            • 9713

            #35
            Re: Analog Pitching: Walks

            Originally posted by Glenn33
            LOL! That's a bit harsh don't you think?
            lol, exactly what it reminds me of. Going to arcade growing up and watching guys know fatalities for every character on the damn game. Each move wasnt a simple down then counterclockwise type motion while pressing kick/punch combo.

            Comment

            • loganmorrison1
              Rookie
              • Aug 2010
              • 246

              #36
              Re: Analog Pitching: Walks

              All-star pitching is too easy this year, I kicked pitching up to HOF and am having much better results, walking anywhere between 3-5 batters a game.

              Comment

              • metal134
                MVP
                • Feb 2004
                • 1420

                #37
                Re: Analog Pitching: Walks

                Originally posted by loganmorrison1
                I'm with those not seeing walks. This is really a game killer for me at this point, w/o walks it takes away from the realism. It sucks b/c I really love this game, but have little desire to play now because of the lack of walks
                I'd hardly say it's a game killer because there are other options. If analog was the only option, and I couldn't get the results, then yes, it would be a game killer. But I'm using classic for the moment, (I will switch back if I am somehow able to find settings that produce the results that some are seeing) and with classic, I am walking a ton of batters.
                A screaming comes across the sky...

                Comment

                • sbmnky
                  #ITFDB
                  • Mar 2003
                  • 1206

                  #38
                  Re: Analog Pitching: Walks

                  I'm starting to have more success walking batters on HoF analog. I've been burned lately when leaving pitches in the strike zone, but not meat balls.

                  IMO, I'd rather give up 7-8 hits and 3-4 walks than 9-11 hits and 1-2 walks. I'm just forcing myself to pitch out of the zone more and the CPU will chase those pitches. I'm also getting good pitch counts - around 125+ a game with mid to upper 60 strike/ball ratio.

                  I think I've found a pretty good rhythm with my pitching. I have games where I dominate and I get roughed up pretty good. My ERA is at 4.36 with my WHIP around 1.25 and averaging about 7.6 Ks a game.

                  I agree with many posters that analog pitching could become too easy to throw strikes - in this scenario I'm seeing too many hits for my liking. Therefore an easy fix for me is to throw more balls - that doesn't mean way out of the zone, just widening the zone ever so slightly. Sometimes I win, sometimes the batters wins. But that's baseball.

                  Comment

                  • Bronk_Bonin
                    Rookie
                    • Feb 2003
                    • 475

                    #39
                    Re: Analog Pitching: Walks

                    I too feel this is one of the only glaring weaknesses of the game. I LOVE this game but I'm stating to get frustrated with the ease of throwing strikes. I play with HOF pitching (analog) and I find that throwing balls is too tough. You really need to go to the extreme with the stick in order to do so. Whenever I miss the meter it's almost always a strike. Why can't it be if I miss to a certain degree it's a ball out of the zone? I just played a game Orioles (me) vs. the Yankees (cpu). I used Brian Matusz and through 8 innings I didn't walk a single batter and threw 71 pitches only 17 balls. I won the game 5-3 and the only thing that HOF setting seemed to due is punish me more for misses by having the pitch track more over the center of the plate. The 3-runs I allowed were 3 solo HRs (Swisher-1, Arod-2). My final line was 8 IP, 9 hits, 0 BB's, 4 K's, 3 HRA. This isn't the only game where this has happened either. I believe SCEA needs to do something in order to make pitching accuracy more difficult. All the higher difficulties seem to do is make the hitter more potent. Where I was hoping the higher difficulty made it tougher to throw pinpoint strikes. If someone can point me in the right direction to make this game play more true to life on the mound I'm all ears.
                    PSN: bronk14

                    Comment

                    • drustrk3
                      Rookie
                      • Mar 2004
                      • 271

                      #40
                      Re: Analog Pitching: Walks

                      Not sure if anyones mentioned this. I play with all the pitching aides off. I'm sure alot of people do as well. I generally have loved classic pitching because there is nothing cluttering the screen and there was a feel to it. However, analog pitching this year is fun so I'm trying to use it. One of the reasons there are less walks for me is because with analog pitching I can see the corners on the analog meter.

                      For fun i was trying to ignore the analog meeter and use my pitcher's motion for the timing and then directionally I would go by feel. This definitely was more difficult but I have not been necessarily hit harder. I've just been more wild. Sometimes i get in ruts and sometimes i get in grooves and it feels like real pitching. Yes, you have to memorize and understand each of your pitchers mechanics but it is fun. The one big negative for me is the meter is a big distraction.

                      What i'd love to see is the analog system with the option of turning the meter display off. With the meter tied to every pitcher's motion (windup and stretch) its actually not as difficult as it seems.

                      Comment

                      • drustrk3
                        Rookie
                        • Mar 2004
                        • 271

                        #41
                        Re: Analog Pitching: Walks

                        Originally posted by drustrk3
                        Not sure if anyones mentioned this. I play with all the pitching aides off. I'm sure alot of people do as well. I generally have loved classic pitching because there is nothing cluttering the screen and there was a feel to it. However, analog pitching this year is fun so I'm trying to use it. One of the reasons there are less walks for me is because with analog pitching I can see the corners on the analog meter.

                        For fun i was trying to ignore the analog meeter and use my pitcher's motion for the timing and then directionally I would go by feel. This definitely was more difficult but I have not been necessarily hit harder. I've just been more wild. Sometimes i get in ruts and sometimes i get in grooves and it feels like real pitching. Yes, you have to memorize and understand each of your pitchers mechanics but it is fun. The one big negative for me is the meter is a big distraction.

                        What i'd love to see is the analog system with the option of turning the meter display off. With the meter tied to every pitcher's motion (windup and stretch) its actually not as difficult as it seems.
                        Forgot to mention my main point...and that is im getting alot more walks.

                        Comment

                        • Heroesandvillains
                          MVP
                          • May 2009
                          • 5974

                          #42
                          Re: Analog Pitching: Walks

                          I'm still getting plenty using it the traditional way.

                          My strike percentage is hovering at 60% and my walks over 4 per game. It plays perfectly for me.

                          Comment

                          • Bronk_Bonin
                            Rookie
                            • Feb 2003
                            • 475

                            #43
                            Re: Analog Pitching: Walks

                            I forgot to mention, besides using HOF settings for pitching, I also DON'T use strike zone or PCI so I pitch blind so to speak. None of this helps with analog pitching because it WAY TOO EASY to throw strikes. Having the two lines on top of the meter showing the inside and outside of the zone just makes it too easy. I always pitch to the extreme part of the zones (inside corner, outside corner, top and lower parts of the zone. I also don't see anymore difficulty pitching with someone with less than stellar control like CJ Wilson or AJ Burnett than I do with someone like Cliff Lee who is a strike throwing machine. This has always been my beef with the pitching the The Show. It was too easy with meter pitching and even easier now with analog pitching. Realistically the only time I issue a walk is if I intend to. For example a base open with Pujols at the plate. Baseball is a game where realistic stats are key and going thru a season with CJ Wilson and walking 30 guys through 30 plus starts is not realistic. Please make mistake pitches a combo of more hittable pitches AND balls out of the zone.
                            PSN: bronk14

                            Comment

                            • nemesis04
                              RIP Ty My Buddy
                              • Feb 2004
                              • 13530

                              #44
                              Re: Analog Pitching: Walks

                              Originally posted by drustrk3
                              Not sure if anyones mentioned this. I play with all the pitching aides off. I'm sure alot of people do as well. I generally have loved classic pitching because there is nothing cluttering the screen and there was a feel to it. However, analog pitching this year is fun so I'm trying to use it. One of the reasons there are less walks for me is because with analog pitching I can see the corners on the analog meter.

                              For fun i was trying to ignore the analog meeter and use my pitcher's motion for the timing and then directionally I would go by feel. This definitely was more difficult but I have not been necessarily hit harder. I've just been more wild. Sometimes i get in ruts and sometimes i get in grooves and it feels like real pitching. Yes, you have to memorize and understand each of your pitchers mechanics but it is fun. The one big negative for me is the meter is a big distraction.

                              What i'd love to see is the analog system with the option of turning the meter display off. With the meter tied to every pitcher's motion (windup and stretch) its actually not as difficult as it seems.
                              What if there was an option to have the two player meter for one player games where you did not see the side to side movement of the ball icon up top? Also, I would not be surprised if we saw analog pitching become harder.
                              “The saddest part of life is when someone who gave you your best memories becomes a memory”

                              Comment

                              • Heroesandvillains
                                MVP
                                • May 2009
                                • 5974

                                #45
                                Re: Analog Pitching: Walks

                                Originally posted by nemesis04
                                What if there was an option to have the two player meter for one player games where you did not see the side to side movement of the ball icon up top? Also, I would not be surprised if we saw analog pitching become harder.
                                I sure hope this does NOT happen...the analog being made harder part I mean. I can't stress this enough. NO THANKS!!!

                                Hopefully if it is patched, they can leave HOF and above alone. I'm not sure if that's possible, but I really wish that it is.

                                On the other part...options are always a good thing. That in itself should be enough for those with walks issues. Remember, I haven't heard hardly anyone say 'the CPU is too easy to get out'...

                                Only, that they aren't walking enough hitters. An invisible ball icon, as an option, should be more than sufficient. Patching it's "overall difficulty" is incredibly unnecessary, in my opinion.
                                Last edited by Heroesandvillains; 03-18-2011, 08:50 PM.

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