The CPU decides the game....
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Re: The CPU decides the game....
Ya and I think that's why people get upset and come here to say somethings wrong with the game especially if their losing when their timing is good and the ball is hit like mush. It really gives a taste of what hitting can be like in the majors everybody will be frustrated at some point.Comment
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Re: The CPU decides the game....
Very true. In the old World Series and MVP games, you would get a feel for what the ball would do at contact. You could 'feel' if it was pulled or if it was hit deep. TheShow12 has a much better hitting feel than any other game in years, but it's still not close games way back. Example, I have thrown letter-high and inside 101mph fastball with Chapman to the CPU pitcher (0 contact, 0 everything) he will pull it foul on an 0-2 count. Now, I am sure the nuts and bolts behind these newer games are far better than the older games, but there is some reason behind this better feel....Games made in the late 90s, such as High Heat and (especially) VR baseball and others seemed to have a much more realistic feel to hitting/pitching interface and the physics involved (if you swung late or early, the ball would hit it the correct direction). I'm not sure why this cannot be reproduced on advanced systems and maybe it has to do with detailed graphics and maybe the way the game is made would not have realistic results if actual physics are implemented in the coding..Originally posted by banned memberMy [RTTS] goals are to improve my bunting and drag bunting. You stupid !@#$, I'm almost leading the league in bombs; !@#$ you!Comment
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Re: The CPU decides the game....
I must admit I skipped all those games (the last arcade-type game that I played was FPS Baseball in mid-90s; I'm more into simulations and not arcade games) so I don't really know how things have been but I read a lot of similar posts.... and when I started playing the Show, I did feel that way a bit: A batted ball sometimes goes in an unexpected direction.Very true. In the old World Series and MVP games, you would get a feel for what the ball would do at contact. You could 'feel' if it was pulled or if it was hit deep. TheShow12 has a much better hitting feel than any other game in years, but it's still not close games way back. Example, I have thrown letter-high and inside 101mph fastball with Chapman to the CPU pitcher (0 contact, 0 everything) he will pull it foul on an 0-2 count. Now, I am sure the nuts and bolts behind these newer games are far better than the older games, but there is some reason behind this better feel.
Now, your example of CPU hitting probably isn't an appropriate one, since CPU is perhaps too good at timing pitches (i.e., not fooled enough by timing; does so more by locations in this years game tho) while us HUM players are not as good. I often see CPU turning to inside fastball with ease while few HUM players do regularly. I know this from online playing... most HUM players are late and can only foul off inside pitches, and most of them goes in the opposite field *despite* the pitch is inside. Hence the feeling of "why did it end up there...?"
I suspect this is a result of the Show's hitting system trying to realistically simulate the fact that your point of impact between the ball and the bat needs to be earlier for inside pitches, whereas there is a wider window of hitting opportunity for outside pitches since the arms can get extended and adjusted more flexibly for different points of impact. IRL, experienced hitters would do this simply via reaction and muscle memory. They learn to hit inside pitches by turning a bit earlier by practice.
But, to HUM players in the game, timing is just timing, and the physical motion only involves their thumbs only, so unless we are conscious of the Show's mechanism mentioned above, we tend to time inside and outside pitches similarly. When we do this, we are often late to inside but early or normal to outside pitches. So more often than not we go opposite with inside pitches while we pull outside pitches.
So this is my take.
I like the Show's mechanism but feel turning to inside pitch is probably too tough right now. Me using analog maybe part of the issue though; in MLB 10 I used button and learned to press it earlier on inside pitches and was fine I think...
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Re: The CPU decides the game....
That's not a good analogy at all, though. MVP is still a great game, and you can still make the argument that it is better than The Show (I wouldn't agree with such an argument, but it certainly is close). We aren't talking about an item that was good in its time, we are talking about something that continues to present itself as a competitor, even today.
Your Ford T indeed was a good car, but MVP Baseball 2005 still is in the list of the top 3 best baseball games in existence, if not the first.Comment
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Re: The CPU decides the game....
IIRC, it was next to impossible to make contact with a pitch that was out of the zone in MVP. That alone made it a weak game for me.That's not a good analogy at all, though. MVP is still a great game, and you can still make the argument that it is better than The Show (I wouldn't agree with such an argument, but it certainly is close). We aren't talking about an item that was good in its time, we are talking about something that continues to present itself as a competitor, even today.
Your Ford T indeed was a good car, but MVP Baseball 2005 still is in the list of the top 3 best baseball games in existence, if not the first.Comment
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Re: The CPU decides the game....
Not the impressive graphics and signature animations...
Not the ballpark detail and the franchise options and sliders...
Not the features from 6 years ago--such as throw cancelling and stats carrying over from year to year--that The Show has finally or yet to figure out...
Talk about weak.Comment
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Re: The CPU decides the game....
The MVP 05' love as a greater game than MLB The Show 11 is as bad as the MVP 05' bashing. Personally I think that some people are overrating how great MVP 05 really was by saying it's steps better than a game six years later, but at the same time, some people here are saying it's chopped liver. It was the best in it's generation, but in my opinion MLB passed MVP with 09'.
Anyone can pick out bright spots as well based on personal experiences to make a game seem better than another. At what point is this whole MVP vs. MLB The Show anything more than beating a dead horse? Again, a person can think one game to be great while another will find a fault that rubs them the wrong way with the series. Different tastes for different people.Comment
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Re: The CPU decides the game....
Tone,
I know what you're talking about with the "perfect swing" and not at least making contact with the ball. It is annoying, but at the same time I realize that I'm playing on the Batting Option that is basically all ratings based.
I actually prefer this since I like my hitters to bat as close to their ratings as possible.
I used to play Zone hitting since Timing Hitting was only for Rookie levels. The offense was too much. To many hits with to many runs. I wanted player abilities to matter more in my hits.
Then for 2011 they put in Zone Hitting across all the difficultly levels. Heck Yeah! I started with Rookie Zone and like years past just killed it. I moved it up too Veteran. I get quite a few hits with everyone because I'm patient with my at bats. I'll use the O button to fight off at bats if I'm behind in the count (as long as the hitter has decent contact). I still get those occasional out of the blue BLASTS for a home run by pressing X. That's come very every hitter I have.
And other guys here that have stated that they have random people hitting great, same goes for me. I'm using the Indians since I'm not going to support my Red Sox since they are the Evil Empire 2. My point is, Travis Hafner of the Indians is kind of crappy hitter in this game, yet some how, I'm batting the mid 300s with him.
I'm quite thankful for San Diego making Classic Pitching and Zone Hitting mainly stats based. I thank them greatly and hope to the gaming gods they don't change it.
So Tone. Try and and drop it to rookie and move the sliders all in favor of the User. I think you'll see that feeling of "it's all predetermined" will feel less, but at the same time you're still going to get that swing or at bat where you feel like the CPU is deciding the game for you because it is with Timing Hitting.BeyondMediaOnline.comComment
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Re: The CPU decides the game....
I'm not singling you out, but how often do you hear players and announcers say they were right on that ball! Batter can have perfect timing, but if they bail out, take their eyes off the ball, drop their back shoulder (none of which show up in the game) then they are going to miss the ball regardless of your timing.Tone,
I know what you're talking about with the "perfect swing" and not at least making contact with the ball. It is annoying, but at the same time I realize that I'm playing on the Batting Option that is basically all ratings based.
I actually prefer this since I like my hitters to bat as close to their ratings as possible.
I used to play Zone hitting since Timing Hitting was only for Rookie levels. The offense was too much. To many hits with to many runs. I wanted player abilities to matter more in my hits.
Then for 2011 they put in Zone Hitting across all the difficultly levels. Heck Yeah! I started with Rookie Zone and like years past just killed it. I moved it up too Veteran. I get quite a few hits with everyone because I'm patient with my at bats. I'll use the O button to fight off at bats if I'm behind in the count (as long as the hitter has decent contact). I still get those occasional out of the blue BLASTS for a home run by pressing X. That's come very every hitter I have.
And other guys here that have stated that they have random people hitting great, same goes for me. I'm using the Indians since I'm not going to support my Red Sox since they are the Evil Empire 2. My point is, Travis Hafner of the Indians is kind of crappy hitter in this game, yet some how, I'm batting the mid 300s with him.
I'm quite thankful for San Diego making Classic Pitching and Zone Hitting mainly stats based. I thank them greatly and hope to the gaming gods they don't change it.
So Tone. Try and and drop it to rookie and move the sliders all in favor of the User. I think you'll see that feeling of "it's all predetermined" will feel less, but at the same time you're still going to get that swing or at bat where you feel like the CPU is deciding the game for you because it is with Timing Hitting.
Basically what I'm saying is this, you can have perfect timing but if the bat head is nowhere near the ball...well, you aren't going to hit it.Comment
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Re: The CPU decides the game....
Right on. In the movie business, the third one in a series is usually not the best one. But this is a videogame, a sport sim game. Each version of it, they keep adding stuff, graphic details and features that make it closer to real life. After our discussion below I booted MLB08 which is why I bought a PS3 at first. It was the best sports game in 2008-9 but it's interesting to see how the evolved so much since.Not the impressive graphics and signature animations...
Not the ballpark detail and the franchise options and sliders...
Not the features from 6 years ago--such as throw cancelling and stats carrying over from year to year--that The Show has finally or yet to figure out...
Talk about weak.Comment

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