Weird potentials

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • yanksdaniel99
    MVP
    • Jun 2011
    • 1185

    #61
    Re: Weird potentials

    Originally posted by MrOldboy
    That is what I thought. I'm sure if people on here feel they need changing a roster set will get made that have the "correct" potentials for MLB players, but incorrect service time and stats.

    I can see players like Belt or Britton becoming an issue for the hardcore-sim franchise players since the potential seems to be such a sure thing.

    For them option 2 seems like the most logical route to take, make a roster set to suite their needs.
    Right, guys with significant service times are the ones where it's harder to deal with.

    I'm sure we'll figure something out, it just takes a lot more work then need be.

    Comment

    • SA1NT401
      Banned
      • Sep 2007
      • 3498

      #62
      Originally posted by Russell_SCEA
      Because potential drives player progression, player progression drives overall ratings, overall ratings drives contracts.

      If we let people edit them it would wreck the team budgets in all season modes and eventually break the game. The engine in the game tries to keep the same number of A's, B's etc......... every year so that the league in 20 years down the road will resemble the league now.

      Letting people just edit them with no recourse would cause a multitude of problems.
      EXACTLY what I thought. Thanks. Potential is fine where it's at. C'mon 3/5

      Comment

      • yanksdaniel99
        MVP
        • Jun 2011
        • 1185

        #63
        Re: Weird potentials

        Originally posted by SA1NT401
        EXACTLY what I thought. Thanks. Potential is fine where it's at. C'mon 3/5
        There's no justifiable reason why it shouldn't be editable.

        While Russell certainly makes a valid point

        A) It's our own game

        B) Your already able to "break franchise", but importing A potential guys over what's already in the game.

        C) 98% of us would use the ability to edit responsibly to make franchise more realistic.

        Comment

        • tabarnes19_SDS
          Game Designer
          • Feb 2003
          • 3084

          #64
          Re: Weird potentials

          Just because certain players have a certain potential does not mean they will become 99 players or not play realistically. Age is an important part of the equation. Multiple sims is the way to see if the potential fits the player.

          Comment

          • birthday_massacre
            Pro
            • Jan 2013
            • 614

            #65
            Re: Weird potentials

            Originally posted by Russell_SCEA
            They aren't changing it's a matter of opinion there is no right or wrong answer. We aren't Bugger King.
            Correct me if I am wrong but just because someone has the potential to be an a doesnt mean they will end up a 95 rating or just because someone has a D potential doesnt mean they will end up being a 60-70 rating right?

            I think people are getting too caught up in potential. Plus you could ask 5 scouts to rate a player and they could all rate that same player differently.

            Comment

            • birthday_massacre
              Pro
              • Jan 2013
              • 614

              #66
              Re: Weird potentials

              Originally posted by yanksdaniel99
              There's no justifiable reason why it shouldn't be editable.

              While Russell certainly makes a valid point

              A) It's our own game

              B) Your already able to "break franchise", but importing A potential guys over what's already in the game.

              C) 98% of us would use the ability to edit responsibly to make franchise more realistic.
              I am pretty sure that only 2% IF THAT care about editing potential. I bet most fans of the game wouldnt even think about editing that.

              Its just like how 95% of the fans of the game had trouble hitting so the fixed the hitting window.

              Stuff like editing potential is only cared about by a very small fraction of people that play the game.

              Comment

              • seanjeezy
                The Future
                • Aug 2009
                • 3347

                #67
                Re: Weird potentials

                Originally posted by tabarnes19
                Just because certain players have a certain potential does not mean they will become 99 players or not play realistically. Age is an important part of the equation. Multiple sims is the way to see if the potential fits the player.
                I actually had a feeling this was the case, about the only way I can justify almost all of the AAAA players receiving B's... I figure after 26-27 potential doesn't matter anymore.

                Carlos Triunfel as an A is laughable though, the guy is a utility infielder... Its like SCEA said "Oh look, Carlos Triunfel is only 22 years old and plays SS! He must be a stud so lets make him an A!" Either that or the report they read on him was from 2008...
                Bakin' soda, I got bakin' soda

                Comment

                • seanjeezy
                  The Future
                  • Aug 2009
                  • 3347

                  #68
                  Re: Weird potentials

                  Originally posted by birthday_massacre
                  Correct me if I am wrong but just because someone has the potential to be an a doesnt mean they will end up a 95 rating or just because someone has a D potential doesnt mean they will end up being a 60-70 rating right?

                  I think people are getting too caught up in potential. Plus you could ask 5 scouts to rate a player and they could all rate that same player differently.
                  You're wrong. If a player is within the window of growth they will reach their potential. Potential is THE driving factor in ratings, it is by far the most important attribute for a player in this game. Why do you think the first thing discussed in every team thread for OSFM is potential, and the number of A's and B's we're allowed to create?
                  Last edited by seanjeezy; 03-03-2013, 02:03 PM.
                  Bakin' soda, I got bakin' soda

                  Comment

                  • yanksdaniel99
                    MVP
                    • Jun 2011
                    • 1185

                    #69
                    Re: Weird potentials

                    Originally posted by birthday_massacre
                    I am pretty sure that only 2% IF THAT care about editing potential. I bet most fans of the game wouldnt even think about editing that.

                    Its just like how 95% of the fans of the game had trouble hitting so the fixed the hitting window.

                    Stuff like editing potential is only cared about by a very small fraction of people that play the game.
                    I would say any person who likes to play a realistic franchise would say potential is extremely important. Whether thats 2% or 10%, a lot of people certainly care about it. More importantly, it plays a HUGE impact in franchise, whether or not people are aware of what it does.

                    Comment

                    • yanksdaniel99
                      MVP
                      • Jun 2011
                      • 1185

                      #70
                      Re: Weird potentials

                      Originally posted by birthday_massacre
                      Correct me if I am wrong but just because someone has the potential to be an a doesnt mean they will end up a 95 rating or just because someone has a D potential doesnt mean they will end up being a 60-70 rating right?

                      I think people are getting too caught up in potential. Plus you could ask 5 scouts to rate a player and they could all rate that same player differently.
                      You are wrong, there is little to no "bust potential" in the guy, if a player is an A potential, they will be an A overall.

                      Comment

                      • yanksdaniel99
                        MVP
                        • Jun 2011
                        • 1185

                        #71
                        Re: Weird potentials

                        Originally posted by tabarnes19
                        Just because certain players have a certain potential does not mean they will become 99 players or not play realistically. Age is an important part of the equation. Multiple sims is the way to see if the potential fits the player.
                        To what extent is age a factor ? If some of these older guys, who are career minor leaguers that have a B potential will never reach that potential because they are too old, thats fine.

                        You can't tell me a 22-25 year old with an A potential will not almost certainly reach that A overall .

                        Comment

                        • tabarnes19_SDS
                          Game Designer
                          • Feb 2003
                          • 3084

                          #72
                          Re: Weird potentials

                          Originally posted by yanksdaniel99
                          To what extent is age a factor ? If some of these older guys, who are career minor leaguers that have a B potential will never reach that potential because they are too old, thats fine.

                          You can't tell me a 22-25 year old with an A potential will not almost certainly reach that A overall .

                          Players hit their peak this year around 28-31. After that they start regressing(As is true in real baseball)

                          From what I remember there still is a "cap" to the amount that they can progress year to year. So for instance a player is 26 and an A potential and OVL of 55. That player will never hit an A overall.

                          There is also more variation on progression this year. Before it was a straight linear path. You would see plus 4 across the board every year. This year it may be +1, then +7, +3 etc...

                          Potential also impacts salaries. A's tend to receive higher deals etc..One thing I thought, was that salaries were a little too low. If you had all B's and C's there the salaries would be SUPER low.

                          Comment

                          • daddies3angels
                            Rookie
                            • Mar 2011
                            • 311

                            #73
                            Re: Weird potentials

                            I turn off budgets in franchise cause there no cap in MLB. Teams can spend up to 180 mil on payroll with no penalties. No team even comes close to that on Show. Budgets are way to low in my opinion cause they are for everything just not MLB Payroll

                            Comment

                            • tabarnes19_SDS
                              Game Designer
                              • Feb 2003
                              • 3084

                              #74
                              Re: Weird potentials

                              There is luxury tax and revenue sharing. I hope that is added in the future. Although there is no "cap" each team has a budget, even the Yanks.

                              Comment

                              • yanksdaniel99
                                MVP
                                • Jun 2011
                                • 1185

                                #75
                                Re: Weird potentials

                                Originally posted by tabarnes19
                                Players hit their peak this year around 28-31. After that they start regressing(As is true in real baseball)

                                From what I remember there still is a "cap" to the amount that they can progress year to year. So for instance a player is 26 and an A potential and OVL of 55. That player will never hit an A overall.

                                There is also more variation on progression this year. Before it was a straight linear path. You would see plus 4 across the board every year. This year it may be +1, then +7, +3 etc...

                                Potential also impacts salaries. A's tend to receive higher deals etc..One thing I thought, was that salaries were a little too low. If you had all B's and C's there the salaries would be SUPER low.
                                Thats key, if that occurs and we can edit some overalls down, it hopefully won't be as big of an issue.

                                For others, like Vitters, Smoak, Jackson, Triuenfel, its still an issue but at least for the older guys, it won't be to such a large extent.

                                Comment

                                Working...