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strikeout totals way too low is franchise
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Re: strikeout totals way too low is franchise
probably what is happening is that rating assignment has been recalibrated but corresponding adjustments have not been thoroughly made within the sim engine.
i wish i could do some more stats tracking myself as well!!Comment
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Re: strikeout totals way too low is franchise
K's are down big time. Im in 2015 RTTS year and guys K's are well below avg. Something will need to be done to fix this but i think they were trying to cutdown K's for users so when they fixed timing issue they didnt take into account of simmingComment
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Re: strikeout totals way too low is franchise
That's pretty much what I suspected as well...Bakin' soda, I got bakin' sodaComment
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Re: strikeout totals way too low is franchise
I did a few sims and can confirm the K numbers are very low. Max Scherezer went 30 games and had under 100 strikeouts. There's similar issue in 2K baseball for the past few years and it stemmed from pitchers not getting enough innings. I never thought to check innings pitched until now. Next time someone does a sim check the innings pitched and see if that is drastically low as well.Comment
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Re: strikeout totals way too low is franchise
Would increasing just the k/9 rating without touching the pv help? I was thinking about manually adding 10-15 points to each starting pitcher in the league hoping this could fix it. The k/9 stats do seem low. Any thoughts?Comment
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Re: strikeout totals way too low is franchise
Just keep on up-voting the bug. Hopefully then it will get some attention.
In my two sims, league averages were around 5 per team per game. It's hard to overlook because it's a league unrecognizable to real MLB baseball. WHIP averages across the league are through the roof too, due to remarkably high overall team batting averages.Comment
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Re: strikeout totals way too low is franchise
I would advise changing both. Check a few posts back and follow my suggestions if you wish. I will have a roster set that will not include the OSFM stuff that I hope to release before the end of March. It will have some top prospects imported and will have accurate ratings for hitters and pitchers; as well as accurate sim stats across the board.Comment
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Re: strikeout totals way too low is franchise
I do really appreciate your workaround here - trust me, I do. I find sim stats to actually be more important to me than my own stats because it gives me "averages" to strive for - but this is essentially just a workaround.I would advise changing both. Check a few posts back and follow my suggestions if you wish. I will have a roster set that will not include the OSFM stuff that I hope to release before the end of March. It will have some top prospects imported and will have accurate ratings for hitters and pitchers; as well as accurate sim stats across the board.
There is a sim stat issue here, and unfortunately, it needs to be patched through how the engine interprets ratings. Otherwise, with player edits, sliders will need to be adjusted if the Human is currently reproducing realistic averages on the field.
They are two seperate engines, and incorporate ratings differently.
If it is NOT patched, I could see trying some edits. But let's not rush to band-aid fixes just yet. SCEA will more than likely patch things up, let's just hope this issue is one of them (and possible to even incorporate in a patch).Comment
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Re: strikeout totals way too low is franchise
Go to this link.Ah...it was my email address and password. LOL.
Reported.
If you notice this too, please use this link and like the bug report. This will allocate it's importance to the Devs. It's bug report 10386
http://www.operationsports.com/forum...d.php?t=609614
Once there, click on the embedded link and sign into your PSN on the page.
Search for my link by searching for bug 10386 on the upper right hand side of the screen.
Hit the plus icon.Comment
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Re: strikeout totals way too low is franchise
I do really appreciate your workaround here - trust me, I do. I find sim stats to actually be more important to me than my own stats because it gives me "averages" to strive for - but this is essentially just a workaround.
There is a sim stat issue here, and unfortunately, it needs to be patched through how the engine interprets ratings. Otherwise, with player edits, sliders will need to be adjusted if the Human is currently reproducing realistic averages on the field.
They are two seperate engines, and incorporate ratings differently.
If it is NOT patched, I could see trying some edits. But let's not rush to band-aid fixes just yet. SCEA will more than likely patch things up, let's just hope this issue is one of them (and possible to even incorporate in a patch).
I am getting a PS Vita on Tuesday and I am going to play one entire season (all 2,430 games) by playing whole games, partial games, cpu vs cpu games, and games via fast-forward.
HV, I am going to wait for Sean Jeezy's Pitch Edits and edit all MLB pitchers individual pitch controls. I am going to edit all the hitter's plate vision in that roster set because the cpu sim engine will not be used.
HV, do you suggest that if SCEA patches the K/8 problem, that I should not make plate vision edits because that may screw up the im-game simulation stats?
Thanks.Comment
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Re: strikeout totals way too low is franchise
Just keep on up-voting the bug. Hopefully then it will get some attention.
In my two sims, league averages were around 5 per team per game. It's hard to overlook because it's a league unrecognizable to real MLB baseball. WHIP averages across the league are through the roof too, due to remarkably high overall team batting averages.
Voting the bug up won't change anything we look at all the bugs reported. That's not what the voting was put in there for. It's not a popularity contest it's meant for users to signal if they have experienced the same thing. It boils down to if B Ma has the time to fix it and the risk involved in messing with the code. Like always if it's a simple thing to tune it will be tuned if there is to much risk involved or B Ma has bigger fish to fry them it won't be tinkered with.Comment
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Re: strikeout totals way too low is franchise
Voting the bug up won't change anything we look at all the bugs reported. That's not what the voting was put in there for. It's not a popularity contest it's meant for users to signal if they have experienced the same thing. It boils down to if B Ma has the time to fix it and the risk involved in messing with the code. Like always if it's a simple thing to tune it will be tuned if there is to much risk involved or B Ma has bigger fish to fry them it won't be tinkered with.
Thanks Mr. Ramone. I do not care if you fix it. I will make rosters edits and will fix the problem myself. Is it possible to send you my ratings in the future? The game play and sim stats are spot on, especially now that you fixed the RISP (Runners-In-Scoring-Position) bug in the Simulation Engine.
I assume I will be ignored. Thanks for the great game and I hope you give us more options to control action in the new fast-forward screen, a homerun highlight reel in the post-game menu, showing the distance of each homerun hit, which is currently not in the game, and that you add more extensive stats with the 8 gb of memory that the PS-4 will give you.
God Bless You and Thanks.Comment
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Re: strikeout totals way too low is franchise
With the influx of rookies every year wouldn't the game just revert back to where was over time?I would advise changing both. Check a few posts back and follow my suggestions if you wish. I will have a roster set that will not include the OSFM stuff that I hope to release before the end of March. It will have some top prospects imported and will have accurate ratings for hitters and pitchers; as well as accurate sim stats across the board.Comment

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