Starter stamina – 0
Reliever stamina – 0
Manager hook – 5 (4 or 6 could be tried also)
I turned off injury and simmed in season mode, so stats would fluctuate a bit if injury was at 8, 9, or 10.
You will need 30-team control and need to do all pitching rotation and injuries yourself.
If you do not do this, then following what I say is pointless, cause Cpu logic will screw things up.
Also, to recreate the 2016 mlb, you need this set-up:
*1-LRP (stamina of at least 50)
*4-MRP
*2-SU (Best MRP and lefty – or third best MRP)
*1-CP
Also, if you want better team error totals, each subtraction of 1-rating point from player arm accuracy and fielding ability, yields 0.17 more total team errors.
I would suggest for 2016 results, that a -10 to -15 to each of the seven field players and a -5/-10 to catcher will yield more total team runs, all of which will be unearned. Edit one team and then sim a few seasons and compare to real-life results. You could edit pitcher’s as well.
I am waiting for Willard’s Hybrid set to confirm sim stats.
I have gameplay sliders also if anyone is interested. Sliders for 2016 and for the 2001 roster that I have thoroughly edited and almost perfected the stats to replicate the steroid-era.
thanks