I think that I have fixed some sim stats issues

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • SPU32
    Banned
    • Apr 2016
    • 52

    #1

    I think that I have fixed some sim stats issues

    These sliders improve greatly bullpen G/IP and maintain proper team stat totals.

    Starter stamina – 0

    Reliever stamina – 0

    Manager hook – 5 (4 or 6 could be tried also)

    I turned off injury and simmed in season mode, so stats would fluctuate a bit if injury was at 8, 9, or 10.

    You will need 30-team control and need to do all pitching rotation and injuries yourself.
    If you do not do this, then following what I say is pointless, cause Cpu logic will screw things up.

    Also, to recreate the 2016 mlb, you need this set-up:

    *1-LRP (stamina of at least 50)

    *4-MRP

    *2-SU (Best MRP and lefty – or third best MRP)

    *1-CP

    Also, if you want better team error totals, each subtraction of 1-rating point from player arm accuracy and fielding ability, yields 0.17 more total team errors.

    I would suggest for 2016 results, that a -10 to -15 to each of the seven field players and a -5/-10 to catcher will yield more total team runs, all of which will be unearned. Edit one team and then sim a few seasons and compare to real-life results. You could edit pitcher’s as well.

    I am waiting for Willard’s Hybrid set to confirm sim stats.

    I have gameplay sliders also if anyone is interested. Sliders for 2016 and for the 2001 roster that I have thoroughly edited and almost perfected the stats to replicate the steroid-era.

    thanks
Working...