I'm going with Nomo's set that features more offense than what you see on average in major league baseball. Are the majority of you going to use these with OSFM V2.0 or wait on the Hybrid set coming out soon? As far as Nomo's sliders in The Show 2017, which rosters worked best with them?
Stats-Based CPU Sliders [MLB 18 Version Season-Mode Memorial Edition]
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Re: Stats-Based CPU Sliders [MLB 18 Version Season-Mode Memorial Edition]
I'm going with Nomo's set that features more offense than what you see on average in major league baseball. Are the majority of you going to use these with OSFM V2.0 or wait on the Hybrid set coming out soon? As far as Nomo's sliders in The Show 2017, which rosters worked best with them? -
Re: Stats-Based CPU Sliders [MLB 18 Version Season-Mode Memorial Edition]
I'm going with Nomo's set that features more offense than what you see on average in major league baseball. Are the majority of you going to use these with OSFM V2.0 or wait on the Hybrid set coming out soon? As far as Nomo's sliders in The Show 2017, which rosters worked best with them?
These were not tested with Hybrid, and Hybrid prides itself in re-writing all attributes. So, Im not going to speak for Nomo, but i doubt that there would be any sure way to know how they will stand up without running a test series of a decent sample size and see how they compare.
What we do know, is they should work with (i think any official) OSFM since that was the test group.
Nomo is the expert though so he can give more insight. Nomo, just tell me to pipe down, i should just let you answer these fine folks lol. I just see these come through because i use my phone for work and if i have time i try to help out in case theyre trying to do something right then.Last edited by NolanRyansSnowmonkey; 05-07-2018, 02:40 PM.Comment
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Re: Stats-Based CPU Sliders [MLB 18 Version Season-Mode Memorial Edition]
I'm going with Nomo's set that features more offense than what you see on average in major league baseball. Are the majority of you going to use these with OSFM V2.0 or wait on the Hybrid set coming out soon? As far as Nomo's sliders in The Show 2017, which rosters worked best with them?I used hybrid with them last year and they seemed to work just fine, but i only kept detailed stats from played games last year, so i can only speak from a game-by-game standpoint visually, and not cumulative. I simmed some games, and when i watched i would switch to Nomo's.
These were not tested with Hybrid, and Hybrid prides itself in re-writing all attributes. So, Im not going to speak for Nomo, but i doubt that there would be any sure way to know how they will stand up without running a test series of a decent sample size and see how they compare.
What we do know, is they should work with (i think any official) OSFM since that was the test group.
Nomo is the expert though so he can give more insight. Nomo, just tell me to pipe down, i should just let you answer these fine folks lol. I just see these come through because i use my phone for work and if i have time i try to help out in case theyre trying to do something right then.
I wouldn't mind people chiming in so long as things are constructive so don't worry about contradicting with me and stuff. I'm not afraid to point things out (or being pointed out) when things are not quite correct, and so long as exchanges remain constructive I wouldn't mind those.
In short, when I say anything about rosters in use, I say that only because my tests are all done with the default SDS roster, since that roster provides me with the best baseline for everyone.
That means that any rosters where players rated similarly to the SDS roster should work fine (that means earlier versions of OSFM rosters are definitely fine).
That just means my sliders are merely "untested" when rosters with heavy re-rating are involved. If a roster maker comes up with some attribute rating scales that are not inline with how SDS intended them to work, then there is no guarantee those sliders would work.
But so long as rosters are tested/simmed heavily and ensure that they yield realistic MLB stats in key areas, I think things tend to even out fairly well so that you probably wouldn't notice where things are slightly off, etc.Comment
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Re: Stats-Based CPU Sliders [MLB 18 Version Season-Mode Memorial Edition]
Quick question that I am not clear on, I realize that these sliders are meant for cpu vs. cpu but is anyone using them human vs cpu ? I have played 3 games with the 5/2 set and so far they seem great. I am on hof level though not all starComment
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Re: Stats-Based CPU Sliders [MLB 18 Version Season-Mode Memorial Edition]
I haven't used these but one year I used his CPU hitting and pitching and "Human" pitching sliders and it was fine.
Best results come when you use a "ratings based" interface (all interfaces use ratings, but Classic and Directional have the least user influence). Since things are driven more by the ratings, which is how it plays for the CPU as well."Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18Comment
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Re: Stats-Based CPU Sliders [MLB 18 Version Season-Mode Memorial Edition]
I'm going with Nomo's set that features more offense than what you see on average in major league baseball. Are the majority of you going to use these with OSFM V2.0 or wait on the Hybrid set coming out soon? As far as Nomo's sliders in The Show 2017, which rosters worked best with them?
I am using the 0502 set with the OSFM 2.0 Rosters and everything is looking fine, really playing good for me. CPU vs CPU. Very happy.Playing FIFA 19 PS4 Pro With OS Sliders Set V6B1
World Class, 10 Minute Halves.
LaLiga Santander League ModeComment
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Re: Stats-Based CPU Sliders [MLB 18 Version Season-Mode Memorial Edition]
Just had the highest scoring game so far Red Sox 16 points and rays 10 Red Sox had 18 hits and rays 16 6 total homerunsComment
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Re: Stats-Based CPU Sliders [MLB 18 Version Season-Mode Memorial Edition]
https://forums.operationsports.com/f...r-project.html
I haven't totally kept up with all the different versions of OSFM, but if the roster is v2 of this OSFM Hybrid, then the thread OP says that version involves total re-rates. That can throw things off unless the overall distribution of attribute ratings are ensured to be in line with how the default SDS roster is made, and it's not clear to me how re-rates are done in that thread.
With that said, things like what you see can happen, even with the game that tends to play overall quiet... The current game I see between NYY and LAA, through 6 innings is 9-5, with 10 and 11 hits each, and NYY has hit total of 5 HRs (LAA just one). And this is with a slider set for which the offense has been fairly quiet. That kind of variety is pretty common in baseball.Last edited by nomo17k; 05-08-2018, 03:08 PM.Comment
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Re: Stats-Based CPU Sliders [MLB 18 Version Season-Mode Memorial Edition]
I’m watching Los Angeles ca Oakland 1-0 in 5 inningsComment
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Re: Stats-Based CPU Sliders [MLB 18 Version Season-Mode Memorial Edition]
I'm going to roll with the OSFM v 2.0 but likely a set of Nomo's sliders that has more offense (I like the looks of the 4/18 set). I refuse to sim games to the end but hate CPU vs CPU extra inning games that go on and on. I had one a few years ago that went nearly 18 innings before it ended. LOL. Are you using a 40 man roster or 25 man set?Comment
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Re: Stats-Based CPU Sliders [MLB 18 Version Season-Mode Memorial Edition]
I'm going to roll with the OSFM v 2.0 but likely a set of Nomo's sliders that has more offense (I like the looks of the 4/18 set). I refuse to sim games to the end but hate CPU vs CPU extra inning games that go on and on. I had one a few years ago that went nearly 18 innings before it ended. LOL. Are you using a 40 man roster or 25 man set?Comment
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Re: Stats-Based CPU Sliders [MLB 18 Version Season-Mode Memorial Edition]
Players are always putting one together and placing it in the vault. Another is working on one with contract years cut in half but keeping the salary the same. You can find his details toward the end of the OSFM roster thread. He said it should be ready for downloads this Friday or perhaps sooner.
Can't wait to try his 40 man roster out with Nomo's 4/18 set.Comment
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Re: Stats-Based CPU Sliders [MLB 18 Version Season-Mode Memorial Edition]
Is the v2 of OSFM roster part of this effort?
https://forums.operationsports.com/f...r-project.html
I haven't totally kept up with all the different versions of OSFM, but if the roster is v2 of this OSFM Hybrid, then the thread OP says that version involves total re-rates. That can throw things off unless the overall distribution of attribute ratings are ensured to be in line with how the default SDS roster is made, and it's not clear to me how re-rates are done in that thread.
With that said, things like what you see can happen, even with the game that tends to play overall quiet... The current game I see between NYY and LAA, through 6 innings is 9-5, with 10 and 11 hits each, and NYY has hit total of 5 HRs (LAA just one). And this is with a slider set for which the offense has been fairly quiet. That kind of variety is pretty common in baseball.Comment
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Re: Stats-Based CPU Sliders [MLB 18 Version Season-Mode Memorial Edition]
I'm going to roll with the OSFM v 2.0 but likely a set of Nomo's sliders that has more offense (I like the looks of the 4/18 set). I refuse to sim games to the end but hate CPU vs CPU extra inning games that go on and on. I had one a few years ago that went nearly 18 innings before it ended. LOL. Are you using a 40 man roster or 25 man set?
Thanks for the info. Whether and how players are re-rated is the relevant concern when the concern is the game balance. If the (original) OSFM v2 involves little editing of existing SDS players, then that's what I needed to know.Comment
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Re: Stats-Based CPU Sliders [MLB 18 Version Season-Mode Memorial Edition]
Hybrid uses OSFM but re-rated across the board, and seems to get much closer to real life players than SDS, in player attribute details, and they weight them better based on current/past. They developed a calculator that seems to do this very well, so there is no bias, and better balance. They use Statcast and Bill James for speed ratings and pitch edits so players seem to live up to their real-life speeds better than default ratings. So a player with few steals can be fast, and a player with more steals may be slower.
I'm not here to sell Hybrid lol, but ive really liked them in the past, and they stayed balanced, even with me meticulously tracking every detail in my franchises.
However, like you said, it may not work well with these sliders. I would be thrilled to see what they would do statistically though. That would be very interesting and tell us a lot about the roster comparison too.
I will probably do this when they come out, with whatever set you are recommending at the time. It takes me a lot longer because im limited on time, and I have my Human vs CPU franchise as priority. But when I do, I'll post the results here.Last edited by NolanRyansSnowmonkey; 05-09-2018, 02:59 PM.Comment
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