Not sure how to take that Fenway ? Sorry for asking on your thread but seems like not very many analog players out there to get ideas from . And I am really hoping to find all the joy everyone else seems to be having with the game . Have loved every other year but to this day I have tried everything I can think of and just get horrible results , mostly from the pitching side but it seems like there is just no happy medium for me
FenwayMac 2018 Legend Sliders
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Re: FenwayMac 2018 Legend Sliders
Not sure how to take that Fenway ? Sorry for asking on your thread but seems like not very many analog players out there to get ideas from . And I am really hoping to find all the joy everyone else seems to be having with the game . Have loved every other year but to this day I have tried everything I can think of and just get horrible results , mostly from the pitching side but it seems like there is just no happy medium for me -
Re: FenwayMac 2018 Legend Sliders
Not sure how to take that Fenway ? Sorry for asking on your thread but seems like not very many analog players out there to get ideas from . And I am really hoping to find all the joy everyone else seems to be having with the game . Have loved every other year but to this day I have tried everything I can think of and just get horrible results , mostly from the pitching side but it seems like there is just no happy medium for meComment
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Re: FenwayMac 2018 Legend Sliders
Nolanryansnowmonkey I have been following your conversation and as an analog player for years I unfortunately have not been able to find anything that has worked for me this year to the point where I actually have went back to 17 . I have seen everyone say how great 18 is and I feel like I am playing a totally different game!! The past several years I have used Fenway’s sliders and had always liked them very much anyways I was wondering if you would be so kind to post exactly what settings you are using with analog ? I don’t mean to hyjack Fenway’s post here so I apologize !! But I really need some help as I have now played over 200 games on 18 and never have had good results over large sample sizes . Thanks !!Comment
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Re: FenwayMac 2018 Legend Sliders
Moving on from interface, one thing i do differently is my approach is totally different between each and every player. Like between Andrus and Deshields, Beltre and Mazara, Choo and Odor, Gallo and... ok you get the idea lol. I have had to develop different hitting approaches, aggression factors, patience, pitch selection, and plans with each differennt hitter. And i evaluate their performance over 5, 10, 20+ etc game stretches to make sure their 1st pitch swing% is in check for their plan, for example. (there are different targets for different players according to their attributes, and performance) , as well as strikes looking, and swing rate, fly ball/ pop up rate (this is invaluable) etc. I Love this part of the game. When i get away from my plan (sometimes even a little bit) for certain players it often shows in their production. So i have to make adjustments for that player. It may be PCI adjustments, patience adjustments, pitch selection, etc. Sometimes i get into bad habits with one player and don't realize it, but i am right on top of the plan with another player. Having different roles for each and every player, not just a few, just adds another level of immersion and fun and player uniqueness to the game. And - i am never in a strictly "Human" slump across the entire lineup, since i am not just hitting like "me" with small adjustments for different player types, but i am constantly changing styles, according to each individual player at the plate.Comment
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Re: FenwayMac 2018 Legend Sliders
Ok thank you BigMo ! My biggest problem has been with the pitching side , do you get decent walk numbers ?Comment
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Re: FenwayMac 2018 Legend Sliders
ETA: this is for human pitching sliders only. I use Fenway’s CPU sliders for pitching.Comment
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Re: FenwayMac 2018 Legend Sliders
Yes I did mean walks you give up , I just haven’t walked hardly any with analog but I will give these a good sample , cannot thank you enough !!Comment
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Re: FenwayMac 2018 Legend Sliders
Ok I have my franchise with the Cubs started and the first game is tonight. These are the sliders I have settled on for Pure Analog input on hitting, pitching and fielding. I have Foul frequency on 0 because I was seeing to many fouled pitches and not enough swing and misses. I tinkered with it for a while and there are a normal amount of foul balls still hit in the game. My theory is that with timing turned all the way down for both the CPU and Human it was creating more foul balls. I also wasn't seeing enough strikeouts out of my pitchers. This was also corrected by the foul frequency dropped to zero and the strike out percentages fell in line as well.
BATTING & BASERUNNING
Hitting Difficulty - Legend
Hitting Interface -Pure Analog
- Input Type - Pure Analog
- Analog Type - Flick
- Plate Coverge Indicator - Off
- PCI Appearance - Wedge
Hitting View – Retro
In-Play View Offense - Broadcast
Ball Trail – Daytime Only
Guess Pitch - Off
Baserunning Decisions - Assist
PITCHING
Pitching Difficulty - Legend
Pitching Interface - Pure Analog
Pitch Feedback - On
Pitching View – CHC Broadcast
Pitching Ball Marker – Pitch Trail On
Pitch Confidence - On
FIELDING
Throwing Interface - Pure Analog
Throwing Meter - Off
Throwing Difficulty - Legend
Fielding Decision - Assist
Throwing Decision - Off
In-Play View - Broadcast
Throw Cancelling - On
One Button Dive/Jump - Off
GENERAL
Strike Zone - Off
Hot Zones – Pitching Preview
Warm Up Relievers - On
Dynamic Difficulty Updates - Progress
Tutorial Tips - Off
SLIDERS
Dynamic Difficulty Sensitivity - 5
Human Contact - 6
Human Power - 6
Human Timing -0
Human Foul Frequency - 0
Human Solid Hits - 10
Human Starter Stamina - 6
Human Reliever Stamina -3
Human Pitch Control - 10
Human Pitcher Consistency - 0
CPU Contact - 2
CPU Power - 6
CPU Timing - 0
CPU Foul Frequency - 0
CPU Solid Hits - 10
CPU Starter Stamina - 6
CPU Reliever Stamina - 2
CPU Pitcher Control - 5
CPU Pitcher Consistency - 4
CPU Strike Frequency - 5
CPU Manager Hook - 7
CPU Pickoffs - 5
Fastball Pitch Speed - 8
Offspeed Pitch Speed - 9
Fielding Errors Infield - 7
Fielding Errors Outfield - 7
Throwing Errors Infield - 7
Throwing Errors Outfield - 7
Fielder Run Speed – 3
Fielder Reaction - 3
Fielder Arm Strength Infield - 6
Fielder Arm Strength Outfield - 6
Baserunner Speed - 4
Baserunner Steal Ability - 5
Baserunner Steal Frequency - 5
Wind - 5
Injury Frequency - 6
Trade Frequency - 5Comment
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Re: FenwayMac 2018 Legend Sliders
Human Control - 2
Human Consistency - 1
CPU Contact - 2
CPU Power - 7
CPU Timing - 0
CPU Foul Frequency - 8
CPU Solid Hits - 3
I still tweak this at times so it's not final....
I have Foul frequency on 0 because I was seeing to many fouled pitches and not enough swing and misses. I tinkered with it for a while and there are a normal amount of foul balls still hit in the game. My theory is that with timing turned all the way down for both the CPU and Human it was creating more foul balls.Comment
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Re: FenwayMac 2018 Legend Sliders
Just curious what your CPU foul numbers are. I have timing at 0 as well, but i need to have FF up around 8 to get a realistic amount of fouls. Im only curious because i am wondering if Control at 10 could cause more fouls. Just kind of another piece to the slider jigsaw puzzle if that's the case.Comment
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Re: FenwayMac 2018 Legend Sliders
CPU and Human foul numbers are good. With timing at zero swings where the timing is early or late produce the foul balls. Again sliders for me aren't trying to produce statistical percentages it's trying to produce realistic ones. When the foul frequency slider is turned on (anything above zero) I was getting plenty of two strike counts but not striking enough people out. The whole purpose of foul frequency is to create a "foul the pitch off effect". I don't believe the computer nor human sliders need any help with this on Legend or the sliders I posted. My adjustments create the realistic numbers on their own.
I am not sure what you mean about producing statistical percentages vs realistic ones. Those usually tend to go together.
Even with Foul Frequency at 7 for me, i got unrealistically too few fouls, yet had good swings and miss%, with just under 7 K's per game. At FF at 8, and getting good foul numbers, i am at 7 K's per game with good swing and miss%. I just haven't seen much difference in CPU K's whether foul frequency was low or high. In fact, in testing, i many times have higher K's with higher a higher Foul Frequency slider than a lower setting, due to hitters getting into more 2 strike counts due to fouls.
Anyway, I am basically just wondering what foul% or numbers you were seeing, and also what strikeout numbers you were getting, between the higher Foul Freq setting and Foul Freq 0.Comment
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Re: FenwayMac 2018 Legend Sliders
Before you change any sliders, try the following strategy. I've improved my average and hitting about .255 as a team.
0-0, 2-0, 3-0, 3-1 counts- leave PCI dead center. Only swing if the pitch is right down the middle
0-1, 1-1, 2-1 counts- pick any quadrant of the zone pre-pitch. stay in that quadrant and only swing if the ball is thrown there. you can use a variety of factors to determine where to place the quadrant (pitcher's tendencies, hitter's strengths, hitting strategy [sac fly, ground ball])
2 strike counts- i utilize Fenway's (or Nolan's) strategy of placing the PCI right at the point of the pitcher's release and trying to follow the ball
See if this works for you.
Your ERA is not too inflated.
I've restarted my franchise.
After 6 games, my batting average is .258
I'm 2-4 with a 4.06 ERA.
And I've hit 5 homeruns.Comment
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Re: FenwayMac 2018 Legend Sliders
I’ll post some stats for you soon. Before the adjustment though I wasn’t seeing more than 5K’s a game for me as a starting pitcher. Again timing at zero isn’t isolated I also have solid hits at ten. And I whole heartedly believe those two sliders are very connected. That may be the difference for what you see vs me. When I say “realistic” i am referring to our previous talks about PCI feedback. Meaning the game isn’t producing foul balls to meet the slider. When a ball is fouled the PCI for the CPU is off target and the timing matches a “too early” or “too late” result.Comment
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