FenwayMac 2018 Legend Sliders

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  • Brewers 15
    Rookie
    • Mar 2015
    • 115

    #421
    Re: FenwayMac 2018 Legend Sliders

    Not sure how to take that Fenway ? Sorry for asking on your thread but seems like not very many analog players out there to get ideas from . And I am really hoping to find all the joy everyone else seems to be having with the game . Have loved every other year but to this day I have tried everything I can think of and just get horrible results , mostly from the pitching side but it seems like there is just no happy medium for me

    Comment

    • FenwayMac
      Pro
      • Mar 2009
      • 825

      #422
      Re: FenwayMac 2018 Legend Sliders

      Originally posted by Brewers 15
      Not sure how to take that Fenway ? Sorry for asking on your thread but seems like not very many analog players out there to get ideas from . And I am really hoping to find all the joy everyone else seems to be having with the game . Have loved every other year but to this day I have tried everything I can think of and just get horrible results , mostly from the pitching side but it seems like there is just no happy medium for me
      No no, don’t read me wrong. This thread is for discussion. Have at it!

      Comment

      • Brewers 15
        Rookie
        • Mar 2015
        • 115

        #423
        Re: FenwayMac 2018 Legend Sliders

        Ok thanks Fenway !

        Comment

        • BigMo8232
          Rookie
          • Jul 2017
          • 26

          #424
          Re: FenwayMac 2018 Legend Sliders

          Originally posted by Brewers 15
          Nolanryansnowmonkey I have been following your conversation and as an analog player for years I unfortunately have not been able to find anything that has worked for me this year to the point where I actually have went back to 17 . I have seen everyone say how great 18 is and I feel like I am playing a totally different game!! The past several years I have used Fenway’s sliders and had always liked them very much anyways I was wondering if you would be so kind to post exactly what settings you are using with analog ? I don’t mean to hyjack Fenway’s post here so I apologize !! But I really need some help as I have now played over 200 games on 18 and never have had good results over large sample sizes . Thanks !!
          Brewers I'm your guy for analog lol. If you go to page 39 of this thread my second post has my Pure Analog adjustments for Fenway's slider set (they were almost perfect for analog too lol). And I'm with Nolan and others this years game is the best by far. Also if the hitting is too tough I would bump the Human timing up to 1 or 2 and then start dropping it as you adjust. Let me know if you have any questions.

          Comment

          • BigMo8232
            Rookie
            • Jul 2017
            • 26

            #425
            Re: FenwayMac 2018 Legend Sliders

            Originally posted by NolanRyansSnowmonkey
            Moving on from interface, one thing i do differently is my approach is totally different between each and every player. Like between Andrus and Deshields, Beltre and Mazara, Choo and Odor, Gallo and... ok you get the idea lol. I have had to develop different hitting approaches, aggression factors, patience, pitch selection, and plans with each differennt hitter. And i evaluate their performance over 5, 10, 20+ etc game stretches to make sure their 1st pitch swing% is in check for their plan, for example. (there are different targets for different players according to their attributes, and performance) , as well as strikes looking, and swing rate, fly ball/ pop up rate (this is invaluable) etc. I Love this part of the game. When i get away from my plan (sometimes even a little bit) for certain players it often shows in their production. So i have to make adjustments for that player. It may be PCI adjustments, patience adjustments, pitch selection, etc. Sometimes i get into bad habits with one player and don't realize it, but i am right on top of the plan with another player. Having different roles for each and every player, not just a few, just adds another level of immersion and fun and player uniqueness to the game. And - i am never in a strictly "Human" slump across the entire lineup, since i am not just hitting like "me" with small adjustments for different player types, but i am constantly changing styles, according to each individual player at the plate.
            Yep lol I'm the same way. Like right now I'm doing really well with Jason Heyward when the shift is on cause they keep trying to get me to chase but when they do put it in the zone I'm sending it out to left field for a double cause there is no one there. I'm also having the same luck with Kris Bryant going the other way when his shift is on. I haven't been able ti hit this weak with Beaz for God only knows what reason lol and I'm crushing with Albert Almora all over the place. So I totally get what you are saying and I do the same thing every game. It is absolutely the easiest game to get lost in cause there are so many things about 18 that feel just right.

            Comment

            • Brewers 15
              Rookie
              • Mar 2015
              • 115

              #426
              Re: FenwayMac 2018 Legend Sliders

              Ok thank you BigMo ! My biggest problem has been with the pitching side , do you get decent walk numbers ?

              Comment

              • BigMo8232
                Rookie
                • Jul 2017
                • 26

                #427
                Re: FenwayMac 2018 Legend Sliders

                Originally posted by Brewers 15
                Ok thank you BigMo ! My biggest problem has been with the pitching side , do you get decent walk numbers ?
                Meaning walks I issue? I have control at 10 and Consistency at zero which allows for your analog input to be the most influential. If I’m on time with the downward pull and locate accurately with the upward push then the pitches are close to where I locate given the pitcher is an accurate pitcher. You get more variation with less accurate pitchers. What I was trying to eliminate was nailing the analog mechanic and still having pitches miss. I want the analog input first and foremost and the pitchers accuracy second to determine if I hit my spot or not. Sound good?

                ETA: this is for human pitching sliders only. I use Fenway’s CPU sliders for pitching.
                Last edited by BigMo8232; 08-10-2018, 11:52 AM. Reason: Left something out...

                Comment

                • Brewers 15
                  Rookie
                  • Mar 2015
                  • 115

                  #428
                  Re: FenwayMac 2018 Legend Sliders

                  Yes I did mean walks you give up , I just haven’t walked hardly any with analog but I will give these a good sample , cannot thank you enough !!

                  Comment

                  • BigMo8232
                    Rookie
                    • Jul 2017
                    • 26

                    #429
                    Re: FenwayMac 2018 Legend Sliders

                    Ok I have my franchise with the Cubs started and the first game is tonight. These are the sliders I have settled on for Pure Analog input on hitting, pitching and fielding. I have Foul frequency on 0 because I was seeing to many fouled pitches and not enough swing and misses. I tinkered with it for a while and there are a normal amount of foul balls still hit in the game. My theory is that with timing turned all the way down for both the CPU and Human it was creating more foul balls. I also wasn't seeing enough strikeouts out of my pitchers. This was also corrected by the foul frequency dropped to zero and the strike out percentages fell in line as well.

                    BATTING & BASERUNNING
                    Hitting Difficulty - Legend
                    Hitting Interface -Pure Analog
                    - Input Type - Pure Analog
                    - Analog Type - Flick
                    - Plate Coverge Indicator - Off
                    - PCI Appearance - Wedge
                    Hitting View – Retro
                    In-Play View Offense - Broadcast
                    Ball Trail – Daytime Only
                    Guess Pitch - Off
                    Baserunning Decisions - Assist


                    PITCHING
                    Pitching Difficulty - Legend
                    Pitching Interface - Pure Analog
                    Pitch Feedback - On
                    Pitching View – CHC Broadcast
                    Pitching Ball Marker – Pitch Trail On
                    Pitch Confidence - On

                    FIELDING
                    Throwing Interface - Pure Analog
                    Throwing Meter - Off
                    Throwing Difficulty - Legend
                    Fielding Decision - Assist
                    Throwing Decision - Off
                    In-Play View - Broadcast
                    Throw Cancelling - On
                    One Button Dive/Jump - Off

                    GENERAL
                    Strike Zone - Off
                    Hot Zones – Pitching Preview
                    Warm Up Relievers - On
                    Dynamic Difficulty Updates - Progress
                    Tutorial Tips - Off


                    SLIDERS
                    Dynamic Difficulty Sensitivity - 5
                    Human Contact - 6
                    Human Power - 6
                    Human Timing -0
                    Human Foul Frequency - 0
                    Human Solid Hits - 10
                    Human Starter Stamina - 6
                    Human Reliever Stamina -3
                    Human Pitch Control - 10
                    Human Pitcher Consistency - 0
                    CPU Contact - 2
                    CPU Power - 6
                    CPU Timing - 0
                    CPU Foul Frequency - 0
                    CPU Solid Hits - 10
                    CPU Starter Stamina - 6
                    CPU Reliever Stamina - 2
                    CPU Pitcher Control - 5
                    CPU Pitcher Consistency - 4
                    CPU Strike Frequency - 5
                    CPU Manager Hook - 7
                    CPU Pickoffs - 5
                    Fastball Pitch Speed - 8
                    Offspeed Pitch Speed - 9
                    Fielding Errors Infield - 7
                    Fielding Errors Outfield - 7
                    Throwing Errors Infield - 7
                    Throwing Errors Outfield - 7
                    Fielder Run Speed – 3
                    Fielder Reaction - 3
                    Fielder Arm Strength Infield - 6
                    Fielder Arm Strength Outfield - 6
                    Baserunner Speed - 4
                    Baserunner Steal Ability - 5
                    Baserunner Steal Frequency - 5
                    Wind - 5
                    Injury Frequency - 6
                    Trade Frequency - 5

                    Comment

                    • NolanRyansSnowmonkey
                      MVP
                      • Jun 2016
                      • 1354

                      #430
                      Re: FenwayMac 2018 Legend Sliders

                      Originally posted by Brewers 15
                      I was wondering if you would be so kind to post exactly what settings you are using with analog ?
                      I am using this setup for pitching at the moment:
                      Human Control - 2
                      Human Consistency - 1

                      CPU Contact - 2
                      CPU Power - 7
                      CPU Timing - 0
                      CPU Foul Frequency - 8
                      CPU Solid Hits - 3

                      I still tweak this at times so it's not final....

                      I have Foul frequency on 0 because I was seeing to many fouled pitches and not enough swing and misses. I tinkered with it for a while and there are a normal amount of foul balls still hit in the game. My theory is that with timing turned all the way down for both the CPU and Human it was creating more foul balls.
                      Just curious what your CPU foul numbers are. I have timing at 0 as well, but i need to have FF up around 8 to get a realistic amount of fouls. Im only curious because i am wondering if Control at 10 could cause more fouls. Just kind of another piece to the slider jigsaw puzzle if that's the case.

                      Comment

                      • BigMo8232
                        Rookie
                        • Jul 2017
                        • 26

                        #431
                        Re: FenwayMac 2018 Legend Sliders

                        Originally posted by NolanRyansSnowmonkey
                        Just curious what your CPU foul numbers are. I have timing at 0 as well, but i need to have FF up around 8 to get a realistic amount of fouls. Im only curious because i am wondering if Control at 10 could cause more fouls. Just kind of another piece to the slider jigsaw puzzle if that's the case.
                        CPU and Human foul numbers are good. With timing at zero swings where the timing is early or late produce the foul balls. Again sliders for me aren't trying to produce statistical percentages it's trying to produce realistic ones. When the foul frequency slider is turned on (anything above zero) I was getting plenty of two strike counts but not striking enough people out. The whole purpose of foul frequency is to create a "foul the pitch off effect". I don't believe the computer nor human sliders need any help with this on Legend or the sliders I posted. My adjustments create the realistic numbers on their own.

                        Comment

                        • NolanRyansSnowmonkey
                          MVP
                          • Jun 2016
                          • 1354

                          #432
                          Re: FenwayMac 2018 Legend Sliders

                          Originally posted by BigMo8232
                          CPU and Human foul numbers are good. With timing at zero swings where the timing is early or late produce the foul balls. Again sliders for me aren't trying to produce statistical percentages it's trying to produce realistic ones. When the foul frequency slider is turned on (anything above zero) I was getting plenty of two strike counts but not striking enough people out. The whole purpose of foul frequency is to create a "foul the pitch off effect". I don't believe the computer nor human sliders need any help with this on Legend or the sliders I posted. My adjustments create the realistic numbers on their own.
                          I understand they are good now, i just meant before you went to Foul Frequency 0 what foul % or numbers and how many strikeouts were you seeing? And what amount of fouls and strikeouts are you getting now? Im just trying to get the exact difference you saw between the two, since i always have CPU timing at 0 also. I can use all the data i can get since no one person can test every possible combination.

                          I am not sure what you mean about producing statistical percentages vs realistic ones. Those usually tend to go together.

                          Even with Foul Frequency at 7 for me, i got unrealistically too few fouls, yet had good swings and miss%, with just under 7 K's per game. At FF at 8, and getting good foul numbers, i am at 7 K's per game with good swing and miss%. I just haven't seen much difference in CPU K's whether foul frequency was low or high. In fact, in testing, i many times have higher K's with higher a higher Foul Frequency slider than a lower setting, due to hitters getting into more 2 strike counts due to fouls.

                          Anyway, I am basically just wondering what foul% or numbers you were seeing, and also what strikeout numbers you were getting, between the higher Foul Freq setting and Foul Freq 0.

                          Comment

                          • bullpen45
                            Rookie
                            • May 2004
                            • 210

                            #433
                            Re: FenwayMac 2018 Legend Sliders

                            Originally posted by Cliffking
                            Before you change any sliders, try the following strategy. I've improved my average and hitting about .255 as a team.

                            0-0, 2-0, 3-0, 3-1 counts- leave PCI dead center. Only swing if the pitch is right down the middle

                            0-1, 1-1, 2-1 counts- pick any quadrant of the zone pre-pitch. stay in that quadrant and only swing if the ball is thrown there. you can use a variety of factors to determine where to place the quadrant (pitcher's tendencies, hitter's strengths, hitting strategy [sac fly, ground ball])

                            2 strike counts- i utilize Fenway's (or Nolan's) strategy of placing the PCI right at the point of the pitcher's release and trying to follow the ball

                            See if this works for you.

                            Your ERA is not too inflated.
                            Thanks for these advices !
                            I've restarted my franchise.
                            After 6 games, my batting average is .258
                            I'm 2-4 with a 4.06 ERA.
                            And I've hit 5 homeruns.

                            Comment

                            • BigMo8232
                              Rookie
                              • Jul 2017
                              • 26

                              #434
                              Re: FenwayMac 2018 Legend Sliders

                              Originally posted by NolanRyansSnowmonkey
                              Anyway, I am basically just wondering what foul% or numbers you were seeing, and also what strikeout numbers you were getting, between the higher Foul Freq setting and Foul Freq 0.
                              I’ll post some stats for you soon. Before the adjustment though I wasn’t seeing more than 5K’s a game for me as a starting pitcher. Again timing at zero isn’t isolated I also have solid hits at ten. And I whole heartedly believe those two sliders are very connected. That may be the difference for what you see vs me. When I say “realistic” i am referring to our previous talks about PCI feedback. Meaning the game isn’t producing foul balls to meet the slider. When a ball is fouled the PCI for the CPU is off target and the timing matches a “too early” or “too late” result.

                              Comment

                              • Cliffking
                                Pro
                                • May 2013
                                • 533

                                #435
                                Re: FenwayMac 2018 Legend Sliders

                                Originally posted by bullpen45
                                Thanks for these advices !
                                I've restarted my franchise.
                                After 6 games, my batting average is .258
                                I'm 2-4 with a 4.06 ERA.
                                And I've hit 5 homeruns.
                                No prob. Glad i could help

                                Comment

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