S & B’s MLB 2024 Simulation Sliders
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Re: S & B’s MLB 2024 Simulation Sliders
You got any updates on the sliders?
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JUUUUUUUST A BIT OUTSIDEComment
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Re: S & B’s MLB 2024 Simulation Sliders
hey guys I posted in the other thread but Im certain the patch yesterday broke the sliders in the game. I swear they are no longer working as they did before yesterday. Are you noticing any differences?Comment
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Re: S & B’s MLB 2024 Simulation Sliders
I'm going to pitch only some games there with that contact at 8 for CPU. I tried 10 and I gave up 13 hits and 9k vs Giants. Long term contact at 10 would be frustrating and difficult to get outs without it being a strikeout.
Overall for me, it feels just too much like 2023 again. Super high BABIP for the cpu is not fun to play out games. Hopefully contact at 8 can create that balance, but I'm not optimistic at all. No way I'll ever have full games with 5 or less strikeouts vs the CPU. So many of those pre patch. Very unfortunate what they've done.
Sent from my Pixel 8a using TapatalkLast edited by DarthRambo; 07-05-2024, 06:48 AM.Comment
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Re: S & B’s MLB 2024 Simulation Sliders
I'm going to pitch only some games there with that contact at 8 for CPU. I tried 10 and I gave up 13 hits and 9k vs Giants. Long term contact at 10 would be frustrating and difficult to get outs without it being a strikeout.
Overall for me, it feels just too much like 2023 again. Super high BABIP for the cpu is not fun to play out games. Hopefully contact at 8 can create that balance, but I'm not optimistic at all. No way I'll ever have full games with 5 or less strikeouts vs the CPU. So many of those pre patch. Very unfortunate what they've done.
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FWIW I’m playing with contact on 9, on 23 for the same exact reasons. 10 was either a hit or strikeout while at 9 they still make weak contact for me, especially on good pitches. Here’s my K numbers from last 15 games.
7, 6, 10, 3, 7, 8, 8, 8, 10, 7, 10, 4, 7, 10, 9
That’s 7.6/gm. I’m averaging just over 8 for the whole year (42 games).Comment
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Re: S & B’s MLB 2024 Simulation Sliders
FWIW I’m playing with contact on 9, on 23 for the same exact reasons. 10 was either a hit or strikeout while at 9 they still make weak contact for me, especially on good pitches. Here’s my K numbers from last 15 games.
7, 6, 10, 3, 7, 8, 8, 8, 10, 7, 10, 4, 7, 10, 9
That’s 7.6/gm. I’m averaging just over 8 for the whole year (42 games).
Before I remember Soto fouling off pitch after pitch. I just knew I wasn't going to be able to get this guy out. He went 3 for 4 that game. That's okay because not everyone would be that good. It was perfectly balanced. Now it's the same at bat over and over. Different names, extremely similar outcomes each at bat.
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Re: S & B’s MLB 2024 Simulation Sliders
I’m wondering if 8/6/7/5/5 would work. I will test that out today. The higher timing should hopefully help a little with the strikeouts and the more timed hits should counter the lower power from 8.Follow me on Twitch
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Re: S & B’s MLB 2024 Simulation Sliders
TOR 3 10 0 (1BB; 10K) 2B, HR
NYY 4 8 1 (0BB 11K) 2B, 2HR
That was a 10 inning game where I pitched with both teams. Using contact at 8 and everything else default. It felt much better. I think at very least contact at 8 will be the sweet spot. Or the best we can do for the game anyway. This was a 10 inning game. I had 7K with Yankees but struck out the side top 10 with Clay Holmes. My initial thought is to put solid hits back to 7 where we have had it. CPU seems to like to single you to death with high contact slider. Solid hits can help get more xbh that initially feels like that would be low. Homeruns are good with power at 5. A mistake pitch and it cost me this game.
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