TC’s MLB 23 Sliders (Directional/Classic)

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  • tc020791
    MVP
    • Sep 2010
    • 2012

    #1

    TC’s MLB 23 Sliders (Directional/Classic)

    I personally believe MLB 23 is the best game in the series, including 24. I prefer the hitting engine on 23, especially for the user, which for me is the most important part. These sliders have been tweaked over 1.5 full seasons (~243 games), playing every pitch of every game. I’ve also played other test games and test franchises, and have put in a whopping 850 hours on MLB 23 in order to finalize these sliders.

    Hitting Difficulty- HOF
    Hitting Interface - Directional
    Pitching Difficulty - HOF
    Pitching Interface - Classic

    Gameplay Sliders
    Human Contact - 5
    Human Power - 5
    Human Timing - 5
    Human Foul Freq - 5
    Human Solid Hits - 5
    Human Starter Stam - 6
    Human Reliever Stam - 5
    Human Pitch Control - 5
    Human Pitch Consistency - 4

    CPU Contact - 9
    CPU Power - 5
    CPU Timing - 5
    CPU Foul Freq - 5
    CPU Solid Hits - 5
    CPU Starter Stam - 6
    CPU Reliever Stam - 5
    CPU Pitcher Control - 5
    CPU Pitcher Consistency - 5
    CPU Strike Freq - 5
    CPU Manager Hook - 4 (5 in April, 5 in October for mid level starters)
    CPU Pickoffs - 5

    FB Pitch Speed - 5 (User Preference)
    OS Pitch Speed - 5 (User Preference)
    Fielding Errors Infield - 6
    Fielding Errors Outfield - 5
    Throwing Errors Infield - 6
    Throwing Errors Outfield - 5
    Fielder Run Speed - 4
    Fielder Reaction - 4
    Fielder Arm Str Infield - 0
    Fielder Arm Str Outfield - 5
    Baserunner Speed - 5
    Baserunner Steal Ability - 5
    Baserunner Steal Freq - 7
    Wind - 5
    Gameplay Injury Freq - 7 (or 8 if you want more injuries).
    Sim Injury Freq - 5 (or 6 if you have gameplay injuries on 8).
    Trade Freq - 0 until July, then 5. 10 for final week of trade deadline.

    Simulation Sliders (Reduces Complete Games)
    Anything Not Listed Is Default or 5
    Human Starter Stam - 4
    CPU Starter Stam - 4
    CPU Manager Hook - 10
    Baserunner Steal Freq - 10

    CPU Bullpen Management (30 Team Control)
    *Make sure all relievers, even LRP, have a stamina no higher than 39. This will allow the CPU to utilize their entire bullpen.*
    LRP1 Righty
    LRP2 Lefty (If possible)
    LRP3 Empty
    MRP1 Righty
    MRP2 Lefty
    MRP3 Worst Middle Reliever
    MRP4 Empty
    SU1 Set Up Man
    SU2 Empty (If someone is placed here they will get little to no innings. I put Ohtani here for 2024 season).
    CP Closer

    Example of CPU Bullpen through 81 games
    Boston Red Sox
    LRP Slaten (37 stamina, 67.2 IP)
    LRP Uwasawa (38 stam, 67.0 IP)
    MRP Bernardino (25 stam, 48.0 IP)
    MRP Winckowski (36 stam, 50.0 IP)
    MRP Weissert (27 stam, 35.1 IP)
    SU Martin (22 stam, 36.1 IP)
    CP Jansen (24 stam, 31.2 IP)
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