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  • Fiddy
    Twitch/YouTube: Fiddy14
    • Jul 2002
    • 12714

    #1126
    Originally posted by bryanm1982

    Yes., that is correct. They are having me test CPU solid hits at 1 but I don't like the way it feels. It is too home run or bust with solid hits at 1 and power at 6.
    Who is they? Using an app or something to guide you where to go with the sliders?
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    • bryanm1982
      MVP
      • Nov 2016
      • 3812

      #1127
      Originally posted by Fiddy

      Who is they? Using an app or something to guide you where to go with the sliders?
      It is Google AI. I put in my stats every game and they track and analyze the stats and data.

      From my experience with that, they know quite a bit of information on what slider to does what and what will fix something.
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      • bryanm1982
        MVP
        • Nov 2016
        • 3812

        #1128

        After 24 games of rigorous testing, tracking statistics, and fine-tuning, I have arrived at a highly balanced slider set that consistently produces realistic cumulative statistics across the board (AVG, BABIP, HR/G, K/G, BB/G, and fielding errors).
        The key philosophy behind this set is that every slider interacts with others. You can't just adjust one without impacting another statistic. This set aims for a delicate balance where hitting distributions (singles, doubles, home runs) and fielding error rates fall within realistic Major League Baseball averages.
        Here is the final, balanced slider set and the reasoning behind each choice:
        User Hitting/Pitching Contact 6 This setting helps maintain a realistic batting average and BABIP (Batting Average on Balls In Play) by ensuring enough balls are put into play rather than being missed or fouled off.
        Power 3 A setting of 3 provides a realistic chance for home runs without an "all-or-nothing" power surge. It balances well with Solid Hits to prevent an excess of dingers.
        Timing 5 The default setting provides a balanced window for contact, working well with the other hitting sliders to produce a realistic mix of hit types.
        Foul Frequency 7 A higher frequency here helps extend at-bats, allows for more realistic pitch counts, and contributes to the balanced K/G (strikeouts per game) and BB/G (walks per game) averages.
        Solid Hits 3 This is a crucial "sweet spot." It allows for a healthy mix of doubles and home runs without making every well-timed swing a rocket.
        Control 3 A low control setting helps ensure that walks and hit-by-pitches are a realistic part of the game and not entirely absent.
        Consistency 3 A low consistency setting prevents user pitchers from being lights-out every game and introduces natural variation in performance.
        CPU Hitting/Pitching Contact 8 The CPU tends to be less aggressive. A high contact rating helps ensure they put enough balls in play to maintain a realistic AVG and BABIP.
        Timing 5 The default setting provides the CPU with a balanced timing window that produces realistic results against the user's pitching settings.
        Foul Frequency 6 This setting works with contact to produce a realistic number of pitches per at-bat and prevents too many cheap fouls.
        Solid Hits 1 This is vital for the CPU. A setting of 1 drastically reduces the CPU's tendency to hit too many doubles and keeps their hit distribution realistic.
        Control 4 A balanced control setting for the CPU ensures they issue a realistic number of walks while still challenging the user hitter.
        Consistency 6 A slightly elevated consistency for the CPU provides a fair challenge game-to-game.
        Fielding Global Field Errors (IF/OF) 9 Maxing out this slider is necessary to see any fielding errors in this game, as they are notoriously rare.
        Fielder Reaction 5 This provides a good balance between fielders making routine plays and allowing some harder-hit balls to get by for hits.
        Fielder Run Speed 3 A low speed value ensures that not every gap shot is run down, allowing for a realistic number of extra-base hits.
        Throwing Errors IF/OF 10 Like the fielding error slider, these must be maxed to see any throwing errors. The actual frequency is still low, but the potential is there.
        Throwing Errors OF 10
        Last edited by bryanm1982; 10-31-2025, 11:20 PM.
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        • Closertim
          Just started!
          • Nov 2025
          • 1

          #1129
          I’ve been following along to this thread for awhile now, awesome work. What slider setting do you have the cpu power at?

          Comment

          • bryanm1982
            MVP
            • Nov 2016
            • 3812

            #1130
            Originally posted by Closertim
            I’ve been following along to this thread for awhile now, awesome work. What slider setting do you have the cpu power at?
            The cpu power is at 6
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            • bryanm1982
              MVP
              • Nov 2016
              • 3812

              #1131
              Here is the update post.


              Hello fellow MVP Baseball 2005 enthusiasts!
              After 24 games of rigorous testing, tracking statistics, and fine-tuning, I have arrived at a highly balanced slider set that consistently produces realistic cumulative statistics across the board (AVG, BABIP, HR/G, K/G, BB/G, and fielding errors).
              The key philosophy behind this set is that every slider interacts with others. You can't just adjust one without impacting another statistic. This set aims for a delicate balance where hitting distributions (singles, doubles, home runs) and fielding error rates fall within realistic Major League Baseball averages.
              Here is the final, balanced slider set and the reasoning behind each choice:
              User Hitting/Pitching Contact 6 This setting helps maintain a realistic batting average and BABIP (Batting Average on Balls In Play) by ensuring enough balls are put into play rather than being missed or fouled off.
              Power 3 A setting of 3 provides a realistic chance for home runs without an "all-or-nothing" power surge. It balances well with Solid Hits to prevent an excess of dingers.
              Timing 5 The default setting provides a balanced window for contact, working well with the other hitting sliders to produce a realistic mix of hit types.
              Foul Frequency 7 A higher frequency here helps extend at-bats, allows for more realistic pitch counts, and contributes to the balanced K/G (strikeouts per game) and BB/G (walks per game) averages.
              Solid Hits 3 This is a crucial "sweet spot." It allows for a healthy mix of doubles and home runs without making every well-timed swing a rocket.
              Control 3 A low control setting helps ensure that walks and hit-by-pitches are a realistic part of the game and not entirely absent.
              Consistency 3 A low consistency setting prevents user pitchers from being lights-out every game and introduces natural variation in performance.
              CPU Hitting/Pitching Contact 8 The CPU tends to be less aggressive. A high contact rating helps ensure they put enough balls in play to maintain a realistic AVG and BABIP.
              Power 6 An elevated power setting ensures the CPU hits a realistic number of home runs over the course of a season, complementing their Solid Hits rating.
              Timing 5 The default setting provides the CPU with a balanced timing window that produces realistic results against the user's pitching settings.
              Foul Frequency 6 This setting works with contact to produce a realistic number of pitches per at-bat and prevents too many cheap fouls.
              Solid Hits 1 This is vital for the CPU. A setting of 1 drastically reduces the CPU's tendency to hit too many doubles and keeps their hit distribution realistic.
              Control 4 A balanced control setting for the CPU ensures they issue a realistic number of walks while still challenging the user hitter.
              Consistency 6 A slightly elevated consistency for the CPU provides a fair challenge game-to-game.
              Fielding Global Field Errors (IF/OF) 9 Maxing out this slider is necessary to see any fielding errors in this game, as they are notoriously rare.
              Fielder Reaction 5 This provides a good balance between fielders making routine plays and allowing some harder-hit balls to get by for hits.
              Fielder Run Speed 3 A low speed value ensures that not every gap shot is run down, allowing for a realistic number of extra-base hits.
              Throwing Errors IF/OF 10 Like the fielding error slider, these must be maxed to see any throwing errors. The actual frequency is still low, but the potential is there.
              Throwing Errors OF 10
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              • MannybeingManny
                Rookie
                • Apr 2010
                • 222

                #1132
                What about stamina for starters and relievers and managers hook? Base running, arm strength etc?
                Year 20 of playing MLB The Show!

                “It's unbelievable how much you don't know about the game you've been playing all your life” -Mickey Mantle

                Comment

                • bryanm1982
                  MVP
                  • Nov 2016
                  • 3812

                  #1133
                  Sorry about that.

                  User SP Stamina: 6
                  User RP Stamina: 6
                  CPU SP Stamina: 7
                  CPU RP Stamina: 5
                  Manager Hook: 4

                  Baserunner Speed: 5
                  IF and OF Arm Strength: 4
                  Steal Success: 5
                  Steal Frequency: 6
                  Injuries: 10
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                  • HealthyScratch
                    Rookie
                    • Jul 2015
                    • 283

                    #1134
                    Which hitting and pitching difficulty levels do you use with these?


                    Sent from my iPhone using Tapatalk

                    Comment

                    • bryanm1982
                      MVP
                      • Nov 2016
                      • 3812

                      #1135
                      Originally posted by HealthyScratch
                      Which hitting and pitching difficulty levels do you use with these?


                      Sent from my iPhone using Tapatalk
                      HOF for both.
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                      • Javieryuphone
                        Rookie
                        • Jul 2024
                        • 5

                        #1136
                        Do you find starters go deep for CPU at 7? Even at 10 the starters lose stamina quickly

                        Comment

                        • DonkeyJote
                          All Star
                          • Jul 2003
                          • 9209

                          #1137
                          "Hello fellow MVP Baseball 2005 enthusiasts!"

                          Am I missing something?

                          Comment

                          • sportsgamingguy2023
                            Rookie
                            • Oct 2023
                            • 392

                            #1138
                            how about cpu strike frequency?

                            Comment

                            • bryanm1982
                              MVP
                              • Nov 2016
                              • 3812

                              #1139
                              Originally posted by sportsgamingguy2023
                              how about cpu strike frequency?
                              That is at 5. I'm averaging about 3.6 walks per game.
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                              • bryanm1982
                                MVP
                                • Nov 2016
                                • 3812

                                #1140
                                Originally posted by Javieryuphone
                                Do you find starters go deep for CPU at 7? Even at 10 the starters lose stamina quickly
                                I bump every SP stamina's rating to around 90-92 and they can seem to go about 90 pitches depending on the game. I've had good pitchers that are dominating me go about 110 pitches.

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