I hope 2K15 doesn't have a 4 second delay on inbound passes.
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Re: I hope 2K15 doesn't have a 4 second delay on inbound passes.
Actually plenty of players don't hustle back on defense, especially if they think they got fouled. That's the big issue people are bringing up with Kevin Love. He does this all of the time. But in reality, my favorite player, Lebron James does this more than anyone. If you hit him hard and he falls and thinks he got fouled, he will sit there and look at the ref while the entire team is back on defense.
I'm sorry, but if you think that all NBA players hustle their butts back on defense, then you are mistaken. Some do, but there are some that do exactly what is in that animation. When I first seen that, I was cracking up because I'm always yelling at Lebron to get his *** back on defense. But same goes for Wade, Carmelo, Kobe, Love, Demarcus Cousins etc...Comment
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Re: I hope 2K15 doesn't have a 4 second delay on inbound passes.
It is realistic nba players do that often. I would like to see it being interrupted though. Like force the player to get up quicker in crucial possessions instead of watch the whole animation play out .Actually plenty of players don't hustle back on defense, especially if they think they got fouled. That's the big issue people are bringing up with Kevin Love. He does this all of the time. But in reality, my favorite player, Lebron James does this more than anyone. If you hit him hard and he falls and thinks he got fouled, he will sit there and look at the ref while the entire team is back on defense.
I'm sorry, but if you think that all NBA players hustle their butts back on defense, then you are mistaken. Some do, but there are some that do exactly what is in that animation. When I first seen that, I was cracking up because I'm always yelling at Lebron to get his *** back on defense. But same goes for Wade, Carmelo, Kobe, Love, Demarcus Cousins etc...Last edited by Rockie_Fresh88; 08-28-2014, 08:56 AM.#1 Laker fan
First Team Defense !!!Comment
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Re: I hope 2K15 doesn't have a 4 second delay on inbound passes.
Why not give us a button to press so that WE can decide what we want our players to do! And if I want my player to be a fool like Nick Young/Swaggy P and do celebrations after every jumpshot then let us have a button for that too!Comment
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Re: I hope 2K15 doesn't have a 4 second delay on inbound passes.
I added that gif lightheartedly but for the record, it was not a deadball until after J.R. fired that first shot.
I posted that gif with a strong hint of sarcasm.
On a serious front, I have felt that a tumbling or slow-to-get-back-because-arguing-foul-call player has happened infrequently enough in my 2K experience for me to not mind it. Absolutely ridiculous Carmelo Anthony gif aside, players falling and not getting back on defense in time or simply loafing in the backcourt after not getting a whistle is something I feel I see nearly every game at some point in real life.
I understand the frustration with a player in 2K taking eight seconds to get back up and I am uncertain if the unbreakable animation is the best route. But on the other hand, sometimes players in real life do lose control, fall to the ground, and stay there for a few while the play moves the other way so again, with how infrequently it occurs in 2K, I've actually kind of appreciated the realistic touch every now and again.
Perhaps their likelihood to bounce right back up to get in the play at the other end could be tied to their temperament or hustle rating. For instance, I have a tough time imagining Kenneth Faried making a habit of falling and just slowly scraping himself up and/or foregoing transition defense for the sake of an argument with officials. On the flip side, I can think of a few stars who I've seen partake in this practice many times over their career.Last edited by VDusen04; 08-28-2014, 09:49 AM.Comment
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Re: I hope 2K15 doesn't have a 4 second delay on inbound passes.
That would be annoying, if that feature is put into the game cheeseheads would be spamming that button everytime they score lolComment
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Re: I hope 2K15 doesn't have a 4 second delay on inbound passes.
Dude, you're talking about simulation. You know what's the best simulation game out there? It's watching a REAL NBA LIVE GAME!! That's the best simulation where no user input is required whatsoever. If i want my video game to be like that, I might as well watch a real basketball game, forget about gaming. Do you see correlation between game and real NBA? The game is trying to simulate a part of the game behavior but in doing so, it alienates user input. But this is a VIDEO GAME, it requires user input and interaction...that's the whole point of playing game. People that support that kind of simulation in video game probably don't play much competitive online gaming where you will experience frustration due to lack of user input and control.I added that gif lightheartedly but for the record, it was not a deadball until after J.R. fired that first shot.
I posted that gif with a strong hint of sarcasm.
On a serious front, I have felt that a tumbling or slow-to-get-back-because-arguing-foul-call player has happened infrequently enough in my 2K experience for me to not mind it. Absolutely ridiculous Carmelo Anthony gif aside, players falling and not getting back on defense in time or simply loafing in the backcourt after not getting a whistle is something I feel I see nearly every game at some point in real life.
I understand the frustration with a player in 2K taking eight seconds to get back up and I am uncertain if the unbreakable animation is the best route. But on the other hand, sometimes players in real life do lose control, fall to the ground, and stay there for a few while the play moves the other way so again, with how infrequently it occurs in 2K, I've actually kind of appreciated the realistic touch every now and again.
Perhaps their likelihood to bounce right back up to get in the play at the other end could be tied to their temperament or hustle rating. For instance, I have a tough time imagining Kenneth Faried making a habit of falling and just slowly scraping himself up and/or foregoing transition defense for the sake of an argument with officials. On the flip side, I can think of a few stars who I've seen partake in this practice many times over their career.Last edited by reptilexcq; 08-28-2014, 11:28 AM.Comment
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Re: I hope 2K15 doesn't have a 4 second delay on inbound passes.
@ that Melo gif going over everyone's head
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Re: I hope 2K15 doesn't have a 4 second delay on inbound passes.
Yes, that is correct. I am talking about simulation, for that is one of my primary draws to the 2K series. I like having control, but I also like real life simulation. I believe the best sports games provide a delicate balance of both.Dude, you're talking about simulation. You know what's the best simulation game out there? It's watching a REAL NBA LIVE GAME!! That's the best simulation where no user input is required whatsoever. If i want my video game to be like that, I might as well watch a real basketball game, forget about gaming. Do you see correlation between game and real NBA? The game is trying to simulate a part of the game behavior but in doing so, it alienates user input. But this is a VIDEO GAME, it requires user input and interaction...that's the whole point of playing game. People that support that kind of simulation in video game probably don't play much competitive online gaming where you will experience frustration due to lack of user input and control.
For instance, it is not within my entire control as to whether one of my players succumbs to injury. Chance, along with ratings, plays a significant role in this outcome. Similarly, shooting three pointers with Popeye Jones is not an endeavor completely in my control. I can time Popeye's release perfectly, but he's still going to be an awful shooter with a low chance of hitting from deep.
In fact, even in real life, a person only has so much control in certain situations on a basketball court. If I am knocked off balance, there's a good chance I'm going to fall, and there's not a lot I can do about it. I may be able to dust myself off and get back on defense in a timely manner, or I might be a little shaken up. Further, perhaps one of my teammates always has a tendency to lay on the floor for an extra second, begging for a call, opting to loaf a little back on defense. That is why, just as the Hustle rating currently influences how likely a person may be to dive for a loose ball, I thought off-hand that it could also influence their willingness to get up from a fall and get back on defense.
But again, for me personally, the delay in a fallen player getting back on defense has never really been an issue to me, for it seems to occur so infrequently. I actually think it's pretty cool when those things occur - similar to seeing a 2K player jump over the scorer's table and then find his way back to the court. Like real life basketball, I find that 2K offers a lot of control, but not absolute control. There's some things in the game of basketball that will just be outside of what we're able to do, and that's a large part of what keeps things interesting and fresh.Comment
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Re: I hope 2K15 doesn't have a 4 second delay on inbound passes.
Just wanted to throw in my two cents on players sitting down instead of hustling back.
Yes, it absolutely happens in real life. But it's that player's choice, and in some cases, it may even affect a referee's call later in the game. But in the game, the user, who is supposed to be controlling the player, has no control over when it happens, and it has no effect on anything else in the game whatsoever.
They don't need to completely remove it, but it should be user-controlled, and have some sort of repercussion. Technical fouls, for example, can be called for complaining too much about no-calls or bad calls. Or, in rare instances, it can be beneficial to the complainer to get a little more frequency in calls for a quarter or something similar.
Just to clarify, I am only referring to the animation where a player sits on the ground complaining about a call/no-call. If a player gets hurt or just falls down because they lost their balance, that's realistic. But we shouldn't be forced to sit there when the player is perfectly able to get back up and move.
Also, that Melo GIF was hilarious lol.Comment
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Re: I hope 2K15 doesn't have a 4 second delay on inbound passes.
Now you're talking about something entirely different. We're talking about animations here that user have no control over. Nobody is debating whether ratings can play a huge part in simulation. Yes, shooting 3pts w/ Popeye Jones IS IN FACT in your control!! You can control him w/ the shot!! Whether you miss or made the shot, it don't matter. We're only talking about the ability to control the shot. You can't control someone falling on the floor animation and unable to get up lol. The animation is ridiculous if you watch it....it takes forever for the player to get up. It's a 4 on 5 disadvantage in online gaming every time and that is not cool.For instance, it is not within my entire control as to whether one of my players succumbs to injury. Chance, along with ratings, plays a significant role in this outcome. Similarly, shooting three pointers with Popeye Jones is not an endeavor completely in my control. I can time Popeye's release perfectly, but he's still going to be an awful shooter with a low chance of hitting from deep.
If you're talking about CPU behaviors, sure it's fine and I can think of many many things that CPU need to simulate like a real NBA game such as their heart rates, what they ate the day before the game, all these factors play a part in their performance. But we're not talking about CPU here, we're talking about the players that you can control on the court. The 5 dudes on the court that you should be able to move around. If you can't do it and say "oh ...you can't move him because it is part of a simulation," then you defeat the purpose of gaming. Then what is the purpose of playing game. Imagine the entire game uncontrolable for the purpose of simulation, then it is NOT a game anymore lol. I might as well just watch a real NBA game.In fact, even in real life, a person only has so much control in certain situations on a basketball court. If I am knocked off balance, there's a good chance I'm going to fall, and there's not a lot I can do about it. I may be able to dust myself off and get back on defense in a timely manner, or I might be a little shaken up. Further, perhaps one of my teammates always has a tendency to lay on the floor for an extra second, begging for a call, opting to loaf a little back on defense. That is why, just as the Hustle rating currently influences how likely a person may be to dive for a loose ball, I thought off-hand that it could also influence their willingness to get up from a fall and get back on defense.
You know what, I think it's cool to see player fall and take 4 secs to get off the floor too just for the sake of simulation. But it's not cool when I am losing due to their stupidity in which i should have control over. It violates my skills as a gamer.But again, for me personally, the delay in a fallen player getting back on defense has never really been an issue to me, for it seems to occur so infrequently. I actually think it's pretty cool when those things occur - similar to seeing a 2K player jump over the scorer's table and then find his way back to the court. Like real life basketball, I find that 2K offers a lot of control, but not absolute control. There's some things in the game of basketball that will just be outside of what we're able to do, and that's a large part of what keeps things interesting and fresh.Comment
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Re: I hope 2K15 doesn't have a 4 second delay on inbound passes.
I see your pretty upset about this. lol. I think its 2K being 2K. They are a humorous company. Little things like that I can see how some guys get very upset not having control over their guy when he's doing this. But that's what people love/hate about 2K. They bring the game to you, even if you don't have control over some of it lol.Now you're talking about something entirely different. We're talking about animations here that user have no control over. Nobody is debating whether ratings can play a huge part in simulation. Yes, shooting 3pts w/ Popeye Jones IS IN FACT in your control!! You can control him w/ the shot!! Whether you miss or made the shot, it don't matter. We're only talking about the ability to control the shot. You can't control someone falling on the floor animation and unable to get up lol. The animation is ridiculous if you watch it....it takes forever for the player to get up. It's a 4 on 5 disadvantage in online gaming every time and that is not cool.
If you're talking about CPU behaviors, sure it's fine and I can think of many many things that CPU need to simulate like a real NBA game such as their heart rates, what they ate the day before the game, all these factors play a part in their performance. But we're not talking about CPU here, we're talking about the players that you can control on the court. The 5 dudes on the court that you should be able to move around. If you can't do it and say "oh ...you can't move him because it is part of a simulation," then you defeat the purpose of gaming. Then what is the purpose of playing game. Imagine the entire game uncontrolable for the purpose of simulation, then it is NOT a game anymore lol. I might as well just watch a real NBA game.
You know what, I think it's cool to see player fall and take 4 secs to get off the floor too just for the sake of simulation. But it's not cool when I am losing due to their stupidity in which i should have control over. It violates my skills as a gamer.
I guess I'm a little more lighthearted than some, but I think its a good touch to add in the game. El_Poopador had the best suggestion regarding having consequences and tying it to the referees. That could really add immersion!Comment
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Re: I hope 2K15 doesn't have a 4 second delay on inbound passes.
I used SwaggyP as my example there because he doesn't play defence anyway, so if someone wants to be stupid enough to spam celebrations then that should be easy scores for the other team right?
Besides if they used the same celebration animations they already have then 2K could always have in the game to just give taunting technical fouls maybe?Comment
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Re: I hope 2K15 doesn't have a 4 second delay on inbound passes.
I understand. Prior, I was taking the stance of being in control of an action but not necessarily being in control of an outcome (you control Popeye's shot but you do not fully control whether it goes in versus you controlling a player that gets knocked down but not having control of him standing back up).Now you're talking about something entirely different. We're talking about animations here that user have no control over. Nobody is debating whether ratings can play a huge part in simulation. Yes, shooting 3pts w/ Popeye Jones IS IN FACT in your control!! You can control him w/ the shot!! Whether you miss or made the shot, it don't matter. We're only talking about the ability to control the shot. You can't control someone falling on the floor animation and unable to get up lol. The animation is ridiculous if you watch it....it takes forever for the player to get up. It's a 4 on 5 disadvantage in online gaming every time and that is not cool.
As someone who seems to so value absolute control of every single action at all times, I understand why you may be upset with this portion of the game. I suppose we will just have to have two different viewpoints on this topic, though I surely see where you are coming from.
Out of curiosity, do you view a player falling down in the first place to be an unnecessary absence of control? Do you feel you should be able to stop any player you're in control of from falling? I think there's a sliding scale of control and absolute controls may not always be the answer. The game will likely always have to simulate many movements and responses.
And as for the extended fall animation, when it occurs I have the ability to switch to four other players, thus regaining immediate control, only I'm a man down for a few seconds - which happens very often in real life. As such, I appreciate the challenge and I roll with it on the rare times it occurs. To each their own, I suppose.Comment
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Re: I hope 2K15 doesn't have a 4 second delay on inbound passes.
Why are you trying so hard to defend 2k and this animation b.s! Every review I have ever read about 2k14 points to the lack of control because of animations yet, you are sitting here and pulling at straws to explain how amazing a feature it is to watch these players sit on the ground. What you are sir is a contrarian and fanboyI understand. Prior, I was taking the stance of being in control of an action but not necessarily being in control of an outcome (you control Popeye's shot but you do not fully control whether it goes in versus you controlling a player that gets knocked down but not having control of him standing back up).
As someone who seems to so value absolute control of every single action at all times, I understand why you may be upset with this portion of the game. I suppose we will just have to have two different viewpoints on this topic, though I surely see where you are coming from.
Out of curiosity, do you view a player falling down in the first place to be an unnecessary absence of control? Do you feel you should be able to stop any player you're in control of from falling? I think there's a sliding scale of control and absolute controls may not always be the answer. The game will likely always have to simulate many movements and responses.
And as for the extended fall animation, when it occurs I have the ability to switch to four other players, thus regaining immediate control, only I'm a man down for a few seconds - which happens very often in real life. As such, I appreciate the challenge and I roll with it on the rare times it occurs. To each their own, I suppose.Comment


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