tips for combatting the so called 'comeback code'.
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Re: tips for combatting the so called 'comeback code'.
But there is a code, a code which mimicks momentum swings that happen in real life. A code that allows the team that's on a run to get all the calls, hit contested shots, make bullet passes and have a higher chance of doing highlight plays. All while the opposing team is missing dunks/free throws, getting turnovers and playing slugish. I've played multiple games where I'm playing amazing the first half, but coming out to the second half I notice slower movements. Therefore I call a time-out and commentators mention how that time-out was a smart move. If it's not coded for my team to start off cold at random times, why does it happen?Comment
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Re: tips for combatting the so called 'comeback code'.
Comeback code is a buzz word we don't use around here similar to "broken"
There are momentum swings yes, things that happen in real life. Like you mentioned, taking a timeout, making some subs, switching defensive settings/PoEs, and running a few plays can help turn it around.
It's pretty standard stuff IMO, not some artificial set AI code that makes them come back in the final minutes of games. If that keeps happening, it's on you or whoever to make adjustments. To me it feels nice to have to coach and adjust to things happening during the game.
Sent from my iPhone using TapatalkFino Alla Fine
Lakers
Juventus
PSN: KingToccoComment
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Re: tips for combatting the so called 'comeback code'.
It's not standard it's video game logic that fails to replicate actual basketball. Game doesn't care about your skill level, just figure out its nuances like calling timeouts and your good.
Anyways last game that I played I subbed Rondo out and only used Collison. Collison stripped CP3 twice to give me the lead and ultimately the victory!
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I've learned that you only need make a few adjustments and your good, just make sure you do them immediately or else you'll be on the wrong end of a 8-0 run.Comment
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Re: tips for combatting the so called 'comeback code'.
I'll take the gameplay directors word for it....there's no 'comeback code'
It's momentum folks are experiencing. Every game isn't going to be a wall to wall victory....there are ups and downs just like in the actual NBA. Your not hitting the 'same shots you hit earlier' because that's not a guarantee you will....should it be? Wouldn't that be just as 'scripted'?Comment
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Re: tips for combatting the so called 'comeback code'.
Dude, can we civilly discuss an issue we are seeing without you shooting it down? This is a discussion board. We know the forum rules; let the mods do their jobs. It may be user error, or the way momentum is tuned, or badges, IDK. Hopefully we can find out what it is or at least find better ways to deal with it like the OP suggested. That's good stuff. No need to jump into every thread you don't care for to add condescending posts. It contributes nothing. You don't see it or believe it to be a problem then move along. I don't have the same gripes with the game as 90% of the people here. I don't go into those threads because I don't have that particular issue or it just isn't a big deal to me. We have mods, man. Let them do their jobs. If you don't care then don't engage. Keep it moving...Comment
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Re: tips for combatting the so called 'comeback code'.
It's a shame we could actually have a decent discussion about this if the OP could just use the word "momentum" like they did in the actual post. But nope, it has to be the buzzword. Draws ire from both sides like moths to a flame.
Props to those who actually attempted to discuss the topic (whatever you wish to call it) rationally in this thread. It's a rarity throughout all of OS.
It CAN work - it's worked before on the Show's forum to some degree. But people have got to check the attitudes at the door.Comment
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Re: tips for combatting the so called 'comeback code'.
Too many people talk about a "comeback code" to immediately dismiss it. Personally I think there is something in the game to mimic runs only because basketball IS a game of runs. Since this is a sim 2k tries to replicate this fact though it can sometimes feel forced.Comment
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Re: tips for combatting the so called 'comeback code'.
Too many people on this board aren't objective. When glaring problems are presented they just say, "your not good" or "I don't see that."It's a shame we could actually have a decent discussion about this if the OP could just use the word "momentum" like they did in the actual post. But nope, it has to be the buzzword. Draws ire from both sides like moths to a flame.
Props to those who actually attempted to discuss the topic (whatever you wish to call it) rationally in this thread. It's a rarity throughout all of OS.
It CAN work - it's worked before on the Show's forum to some degree. But people have got to check the attitudes at the door.Comment
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Re: tips for combatting the so called 'comeback code'.
There may not be any comback code specifically. It may just be how momentum is programmed or something. Why was there ever even a "Clutch Factor" before? Shouldn't that kind of stuff be organic or "in the flow" of the game?I'll take the gameplay directors word for it....there's no 'comeback code'
It's momentum folks are experiencing. Every game isn't going to be a wall to wall victory....there are ups and downs just like in the actual NBA. Your not hitting the 'same shots you hit earlier' because that's not a guarantee you will....should it be? Wouldn't that be just as 'scripted'?
Here's my issue: I don't expect to win every game. I just want to have fun while being challenged. Heck, I just moved up to pro after getting decent on rookie. There are runs, I have them, the CPU does too. I have had some ridiculous runs, as has the CPU. It happens. And in the first half it feels genuine (my players don't just get dumb) and I have to make an adjustment. If anything, it signals to me that I need to change it up. That's all good. My thing is, consistently, late in the 3rd, if I have a decent lead (which aint often as I'm rebuilding the 76ers) the CPU is going on a run to make it close. You can chop it up as it's the 6ers and they suck. But I also notice this when I play other team games in MyLeague. Same sliders, quarter length and everything. I understand the fatigue may be more in play play in the 3rd and 4th. That may factor in. But there's a difference between a run where you're just getting outplayed/coached, and one where your Okafor misses a wide open dunk; or Noel goes up for the defensive board and the ball just warps back to the offensive players hand (while Okafor stares like an idiot) for a quick easy 2.Comment
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Re: tips for combatting the so called 'comeback code'.
^ I get that, sometimes there will be head scratching moments where missed dunks or crazy rebounds occur. In terms of it happening, I don't really think there is anything you can do about it.
Do you do any of the rebounding yourself? I've found that helps, I also always set my assist strengths all the way at 0 as sometimes you'll get caught in a boxout animation when it's not needed and can make you miss the board.
Sent from my iPhone using TapatalkFino Alla Fine
Lakers
Juventus
PSN: KingToccoComment
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Re: tips for combatting the so called 'comeback code'.
Comments like this don't add anything either. Just because you believe it doesn't mean it's "glaring"....your stating there is code as if it's fact, a person who had a hand in making the game is saying there is none....so bring something to the table instead of trying to categorize the board.Comment
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tips for combatting the so called 'comeback code'.
There may not be any comback code specifically. It may just be how momentum is programmed or something. Why was there ever even a "Clutch Factor" before? Shouldn't that kind of stuff be organic or "in the flow" of the game?
Here's my issue: I don't expect to win every game. I just want to have fun while being challenged. Heck, I just moved up to pro after getting decent on rookie. There are runs, I have them, the CPU does too. I have had some ridiculous runs, as has the CPU. It happens. And in the first half it feels genuine (my players don't just get dumb) and I have to make an adjustment. If anything, it signals to me that I need to change it up. That's all good. My thing is, consistently, late in the 3rd, if I have a decent lead (which aint often as I'm rebuilding the 76ers) the CPU is going on a run to make it close. You can chop it up as it's the 6ers and they suck. But I also notice this when I play other team games in MyLeague. Same sliders, quarter length and everything. I understand the fatigue may be more in play play in the 3rd and 4th. That may factor in. But there's a difference between a run where you're just getting outplayed/coached, and one where your Okafor misses a wide open dunk; or Noel goes up for the defensive board and the ball just warps back to the offensive players hand (while Okafor stares like an idiot) for a quick easy 2.
We can't dwell on 'clutch factor' because it's no longer in the game...no setting, no slider...that's an entirely different subject.
Wonky things happen throughout the game, that's a given...we're just more likely to remember them and categorize them as 'cheap' or 'manufactured' later on in the game.
Every comeback isn't because a key coaching change, they can simply because your missing shots and the other team is making them...
We had this the same topic pop up earlier this year, I posted a video of me going into he 4th with a 10 point lead, superstar sim....CPU cut it to 8, I ballooned it back to 15 and held it. I see things like that all the time, both ways late in games...
EDIT: It's actually funny you mention the Sixers though- I was going to post the game I had between the Sixers/ Bulls the other week...but didn't want to start anything, lol. I remember it clear as day: I was up 10 points with like 2:50 left, maybe more ....had two Rose 3 pointers go in, and a heavily contested Jimmy Butler fade go in after that. Naturally I'm annoyed. Plus I'm pretty clueless about the Sixer personnel, lol. So I come down and hit 1 of 2 FT with Okafor and on the next possession Jimmy Butler misses a WIDE open 3 and I ice the game from there. My question was going to be: wouldn't this be and obvious make if there was code in effect here?Last edited by The 24th Letter; 12-08-2015, 12:59 AM.Comment
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Re: tips for combatting the so called 'comeback code'.
We also see what we see and it's apparent every game. Your opinion is not fact so do not state it as. Developers aren't going to tell the consumer everything thy have programmed because you really would have no patches just complaints from every which way and impossible to solve.Comment
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Re: tips for combatting the so called 'comeback code'.
As we stated earlier in other threads, it is possible to combat these scripted comebacks. It shouldn't be a problem in the first place.We can't dwell on 'clutch factor' because it's no longer in the game...no setting, no slider...that's an entirely different subject.
Wonky things happen throughout the game, that's a given...we're just more likely to remember them and categorize them as 'cheap' or 'manufactured' later on in the game.
Every comeback isn't because a key coaching change, they can simply because your missing shots and the other team is making them...
We had this the same topic pop up earlier this year, I posted a video of me going into he 4th with a 10 point lead, superstar sim....CPU cut it to 8, I ballooned it back to 15 and held it. I see things like that all the time, both ways late in games...
EDIT: It's actually funny you mention the Sixers though- I was going to post the game I had between the Sixers/ Bulls the other week...but didn't want to start anything, lol. I remember it clear as day: I was up 10 points with like 2:50 left, maybe more ....had two Rose 3 pointers go in, and a heavily contested Jimmy Butler fade go in after that. Naturally I'm annoyed. Plus I'm pretty clueless about the Sixer personnel, lol. So I come down and hit 1 of 2 FT with Okafor and on the next possession Jimmy Butler misses a WIDE open 3 and I ice the game from there. My question was going to be: wouldn't this be and obvious make if there was code in effect here?Comment

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