tips for combatting the so called 'comeback code'.

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  • bcruise
    Hall Of Fame
    • Mar 2004
    • 23274

    #31
    Re: tips for combatting the so called 'comeback code'.

    Originally posted by Reggie548
    As we stated earlier in other threads, it is possible to combat these scripted comebacks.
    This is the topic of this thread (however you wish to "phrase" the topic as). Whatever you're seeing, whatever you choose to call it, use the thread to discuss how you beat it.

    It shouldn't be a problem in the first place.
    This isn't. This goes down the road that leads to arguments. And it's the road that gets threads locked.

    I'm not trying to single you out - it's coming from both sides. I'm just trying to help keep the thread open because there CAN be constructive discussion here.

    Comment

    • Reggie548
      Banned
      • Jul 2008
      • 231

      #32
      Re: tips for combatting the so called 'comeback code'.

      Originally posted by Reggie548
      I also started keeping the auto-timeout on, AI knows when that "momentum" is kicking in. Let them auto sub as well but normally I still manually sub as well. I'm speaking of online play because I rarely play against the computer.
      Originally posted by bcruise
      This is the topic of this thread (however you wish to "phrase" the topic as). Whatever you're seeing, whatever you choose to call it, use the thread to discuss how you beat it.



      This isn't. This goes down the road that leads to arguments. And it's the road that gets threads locked.

      I'm not trying to single you out - it's coming from both sides. I'm just trying to help keep the thread open because there CAN be constructive discussion here.
      Originally posted by Reggie548
      Slow the ball down, dribble in protect ball mode and ensure you get a basket. Make good use of timeouts and find money plays/good use of ways to score.
      ***The Blueprint***

      Comment

      • Hustle Westbrook
        MVP
        • Jan 2015
        • 3113

        #33
        Re: tips for combatting the so called 'comeback code'.

        Also pay attention to the crowd noise.

        If you're at home the louder they are, the more momentum you have on your side.
        Check out my YouTube channel for NBA 2K16 MyTeam and Play Now Online gameplay videos!

        Comment

        • ForeverVersatile
          Pro
          • Jan 2011
          • 3498

          #34
          tips for combatting the so called 'comeback code'.

          I don't give a **** what it is, my team shouldn't stop playing defense because I'm up and all this ****ery starts happening.

          My last game was the most bs I ever seen. Guy becomes twice as fast and literally dunks for a whole quarter because no body can get back all of a sudden. Then he has the nerve to act like he some fake sim player by moving the ball with 2 mins left. Justice Winslow knocking down 3s.

          Swear I feel cheated every time I have 2 games left to progress. I really don't even care about getting to GOAT it's the way I'm losing these games is what pisses me off. Work for points but people can just inbound and dunk with one pass.

          I'm really just about to be done with NBA2K all together. This game turns me into a bad person.


          Sent from my iPhone using Tapatalk
          Last edited by ForeverVersatile; 12-08-2015, 03:39 AM.
          PSN: ForeverVersatile
          Xbox Live: TheBluprint09

          Comment

          • mrchiggs
            Pro
            • Sep 2005
            • 511

            #35
            Re: tips for combatting the so called 'comeback code'.

            First, why do people call for this thread to be closed? Just discussing the game. Some good advice in the OP too. I'm gonna try that next time I experience a run.

            This game has a sort of clutch factor but not a comeback code cause it doesn't always make somebody comeback. But there are times when the game just seems similar. Like point where you know a run is coming. Just like there are times when the ball is intangible and then its not and you turn the ball over 4 times straight cause the defender is bumping you.

            Comment

            • mrchiggs
              Pro
              • Sep 2005
              • 511

              #36
              Re: tips for combatting the so called 'comeback code'.

              Slowing the game up is def key and whatever great plays you have to get as easy a bucket u can get, run it. Iso then PNR to create space. Trade baskets as much as you can and try to weather the storm.

              Comment

              • Junior Moe
                MVP
                • Jul 2009
                • 3870

                #37
                Re: tips for combatting the so called 'comeback code'.

                Originally posted by The 24th Letter
                Every comeback isn't because a key coaching change, they can simply because your missing shots and the other team is making them...

                We had this the same topic pop up earlier this year, I posted a video of me going into he 4th with a 10 point lead, superstar sim....CPU cut it to 8, I ballooned it back to 15 and held it. I see things like that all the time, both ways late in games...

                EDIT: It's actually funny you mention the Sixers though- I was going to post the game I had between the Sixers/ Bulls the other week...but didn't want to start anything, lol. I remember it clear as day: I was up 10 points with like 2:50 left, maybe more ....had two Rose 3 pointers go in, and a heavily contested Jimmy Butler fade go in after that. Naturally I'm annoyed. Plus I'm pretty clueless about the Sixer personnel, lol. So I come down and hit 1 of 2 FT with Okafor and on the next possession Jimmy Butler misses a WIDE open 3 and I ice the game from there. My question was going to be: wouldn't this be and obvious make if there was code in effect here?

                For me, it isn't so much the runs as it is when and how they happen, if that makes sense. Like I said, I'm building the 76ers. Most games I often fall to a 10 point defect but I always manage to fight back. I remember thinking before that something was up. Then I played a few games with the Cavs and Warriors and it doesn't happen, even though I am not that familiar with the teams or their shots. So it's not the game, my team just sucks. The real life 76ers are terrible. Cool.

                I usually get back into the game with the 76ers by getting to the line, or my offense (usually Okafor) starts to click as theirs cools off. But during my runs (and the CPUs) I don't see our players doing dumb stuff, you know? In 40 or so games I have never seen the CPU miss a wide open dunk. Neither do I until one of these momentum swings or whatever. It's usually in the 3rd or 4th. Same sliders, 12 min quarters mind you...Those are the ones that drive me nuts. Missing dunks, players just standing around looking dumb, and the worst, the one where the CPU gets offensive rebounds until they score; and they will score. Someone posted a video of that one somewhere around here. Thats the stuff that feels artificial. Those runs, especially late.

                Comment

                • quitdabull
                  Rookie
                  • Apr 2015
                  • 157

                  #38
                  Re: tips for combatting the so called 'comeback code'.

                  Originally posted by Junior Moe
                  Well, back in the day there was "Clutch Factor" and it was clearly artificial; it even said as much in one of the game manuals. With it on, it was virtually impossible to blow out the CPU as they would always rubberband. The better team won, but once you got up by like 10 or 12 points a run was inevitable. Turn it off, and those crazy runs and shots didn't happen nearly as frequently. Now on these new systems, I don't know as there are now badges and dynamic CPU offensive/defensive adjustments that keep you on your toes. Naturally, this calls for more adjustments on the users end. That's fine. That's basketball. But I personally still believe that there is some of that "Clutch Factor". I have been playing 2K for so long that I know when it's happening. Thing is, adjustments like the OP stated definitely help.
                  I believe Clutch factor is now hard printed in the game to keep every game as close as possible or hard to over come a deficit.

                  Ever been down 10 and never could crack 4 points missing layups and dunks. Then u suddenly get blasted with back to back 3s?

                  Another thing that was in the game was Arcade game mode.
                  Dont remember much about it but spectacular dunks and easy 3s along with 0 defense something like 2k15.

                  Comment

                  • The 24th Letter
                    ERA
                    • Oct 2007
                    • 39373

                    #39
                    tips for combatting the so called 'comeback code'.

                    Originally posted by Junior Moe
                    For me, it isn't so much the runs as it is when and how they happen, if that makes sense. Like I said, I'm building the 76ers. Most games I often fall to a 10 point defect but I always manage to fight back. I remember thinking before that something was up. Then I played a few games with the Cavs and Warriors and it doesn't happen, even though I am not that familiar with the teams or their shots. So it's not the game, my team just sucks. The real life 76ers are terrible. Cool.

                    I usually get back into the game with the 76ers by getting to the line, or my offense (usually Okafor) starts to click as theirs cools off. But during my runs (and the CPUs) I don't see our players doing dumb stuff, you know? In 40 or so games I have never seen the CPU miss a wide open dunk. Neither do I until one of these momentum swings or whatever. It's usually in the 3rd or 4th. Same sliders, 12 min quarters mind you...Those are the ones that drive me nuts. Missing dunks, players just standing around looking dumb, and the worst, the one where the CPU gets offensive rebounds until they score; and they will score. Someone posted a video of that one somewhere around here. Thats the stuff that feels artificial. Those runs, especially late.

                    Yeah CPU gonna CPU....quarters 1-4 honestly, so I do hear you....

                    I've been on both sides of it. I've actually had games where the AI has missed bunnies, took dumb pull up 2's, lost the ball on a bump steal, absolutely couldn't stop my guy (I think that in particular is a benefit of Patch 3)....and like I said before, miss some open shots..and I've had games on the other end of the spectrum..really, it's been a good variety post patch.

                    All I've ever asked for is for it to be (for the most part) even, and I feel like it is this year....especially if you approach the runs like the OP suggested.

                    If you look up the earliest 2k "clutch factor" or "comeback threads" I'm the OP....really, go look, lol....so trust me I do get where your coming from.

                    Cool to have a nice civil discussion about it though, I don't know if everyone will ever actually agree as far as this goes, but at least it's not empty dialogue, props to the posters keeping that way and bcruise for taking initiative. I'll bow out now though and let y'all have the floor.

                    Comment

                    • Junior Moe
                      MVP
                      • Jul 2009
                      • 3870

                      #40
                      Re: tips for combatting the so called 'comeback code'.

                      Originally posted by The 24th Letter
                      Yeah CPU gonna CPU....quarters 1-4 honestly, so I do hear you....

                      I've been on both sides of it. I've actually had games where the AI has missed bunnies, took dumb pull up 2's, lost the ball on a bump steal, absolutely couldn't stop my guy (I think that in particular is a benefit of Patch 3)....and like I said before, miss some open shots..and I've had games on the other end of the spectrum..really, it's been a good variety post patch.

                      All I've ever asked for is for it to be (for the most part) even, and I feel like it is this year....especially if you approach the runs like the OP suggested.

                      If you look up the earliest 2k "clutch factor" or "comeback threads" I'm the OP....really, go look, lol....so trust me I do get where your coming from.

                      Cool to have a nice civil discussion about it though, I don't know if everyone will ever actually agree as far as this goes, but at least it's not empty dialogue, props to the posters keeping that way and bcruise for taking initiative. I'll bow out now though and let y'all have the floor.
                      Respect. This is what OS is about. There will never be a consensus on this. I get it. I just hope that we're able to figure out what exactly what is going on and how others handle this.

                      Comment

                      • ksuttonjr76
                        All Star
                        • Nov 2004
                        • 8662

                        #41
                        Re: tips for combatting the so called 'comeback code'.

                        Sorry, I disagree. NBA 2K16 is the year of the adaptive AI. The game WILL adapt to what made you successful regardless. Did everyone forget about ACE? There's no such thing as comeback code or clutch factor. Some teams will make the swing quicker than others and maintain it for longer, because... surprise, they're a better team. When you're losing the lead, and you're STILL trying to rely on your earlier gameplan, then that's YOUR fault for not adjusting.

                        There's no magical way to stop momentum swings other than change your gameplan, call timeouts (there might be a code to "cool" players during a timeout), and be patient. What happens is players start losing the lead, and then they get frustrated. Now, the bunnies they probably missed a couple times already becomes a magnified problem. The missed intercepted pass is the AI being stupid. The player loses the ball in the paint due to forcing the issue by desperately wanting to score, but now the live ball physics is working against them. Personally, I have NEVER missed a wide open dunk or layup on a fastbreak. I'm calling BS on that claim. Now, I have missed dunks where I thought the player should have posterized the defender, but it's whatever on that subject.

                        Plus, when the Game Director tells us there's no comeback logic, then it's a dead conversation. Period. That's like arguing with a music artist about what he meant when he said a particular lyric in a song HE wrote.
                        Last edited by ksuttonjr76; 12-08-2015, 09:06 AM.

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                        • Caelumfang
                          MVP
                          • Oct 2012
                          • 1218

                          #42
                          Re: tips for combatting the so called 'comeback code'.

                          Originally posted by ksuttonjr76
                          Like when they score 8 quick, unanswered points?
                          This, two or more turnovers in a row which both result in scores, player movement, A.I. shot selection/IQ, passes getting tipped more frequently, shots that don't normally fall all of a sudden going in, bad animation selection on drives, and the list goes on. If you know what to watch out for, it's pretty easy to know when to call timeouts. Sometimes, although not needed as much as in earlier games, you may even have to call two timeouts in a row to nullify it completely.

                          Comment

                          • ksuttonjr76
                            All Star
                            • Nov 2004
                            • 8662

                            #43
                            Re: tips for combatting the so called 'comeback code'.

                            Originally posted by Caelumfang
                            This, two or more turnovers in a row which both result in scores, player movement, A.I. shot selection/IQ, passes getting tipped more frequently, shots that don't normally fall all of a sudden going in, bad animation selection on drives, and the list goes on. If you know what to watch out for, it's pretty easy to know when to call timeouts. Sometimes, although not needed as much as in earlier games, you may even have to call two timeouts in a row to nullify it completely.
                            My argument is that there's nothing to look for which implies that there was a "switch" flipped where there's going to be a swing.

                            Just give credit where credit is due. The other team adjusted, and now it's time for you to adjust to get back or maintain the lead.

                            I have stopped plenty of runs by adjusting my approach to the game. I'll have a 12 point lead, they'll get it to 7-5 point lead, I adjust, then I get the lead back up. I have erased leads by taking away what gave them leads...except for that dang Steph Curry. He's just a handful in general.
                            Last edited by ksuttonjr76; 12-08-2015, 10:22 AM.

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                            • Nevertheles109
                              Pro
                              • Nov 2012
                              • 643

                              #44
                              Re: tips for combatting the so called 'comeback code'.

                              Originally posted by Junior Moe
                              Respect. This is what OS is about. There will never be a consensus on this. I get it. I just hope that we're able to figure out what exactly what is going on and how others handle this.
                              Junior, I actually have screen shots of me playing the CPU over the last two weeks or so on SS/SIM, 11 minute quarters combating the script verbiage.

                              Nevertheless, Trust me, I understand where you are coming from but the momentum does swing on both sides.

                              I played the Pacers a few days ago with the Spurs and I swear for the life of me, we were missing ALL the shots I routinely make and take every game. The thing that upset me the most is Paul George wasn't even the main suspect; we were out rebounded, my bigs were outplayed by Lavoy Allen & Ian Mahinmi and my interior defense on offensive rebounds frustrated the hell out of me.

                              And to counter that, I played the Grizzlies with the Spurs about a week ago. I am looking at the team stats on my phone as we speak; biggest lead for me, 27. Biggest lead for the Grizz, 0. Final score 94-79.

                              I felt for the CPU because every time they would try to make a run I had Patty Mills, Boris Diaw and Manu hitting all types of shots that surprised me. Pop benched my starters for the whole fourth and their starters were in and they still couldn't do sh** about it.

                              ____________________


                              My best advice for when the momentum is shifting is to focus on defense (PLAY ON-BALL) and manually play the screen and roll, rebound manually and do not attempt to steal the ball if you are already in foul trouble. Also, set your POE to neutral or conservative defense (Physical WILL get you in more trouble).

                              For offense, run your playbook with mid-range or post plays, make some subs for that "spark", attempt to get to the line, make sure you use your timeouts and adjust your POE and defensive settings to combat what is occurring during the timeout.

                              Comment

                              • UnbelievablyRAW
                                MVP
                                • Sep 2011
                                • 1245

                                #45
                                Re: tips for combatting the so called 'comeback code'.

                                Originally posted by ksuttonjr76
                                Sorry, I disagree. NBA 2K16 is the year of the adaptive AI. The game WILL adapt to what made you successful regardless. Did everyone forget about ACE? There's no such thing as comeback code or clutch factor. Some teams will make the swing quicker than others and maintain it for longer, because... surprise, they're a better team. When you're losing the lead, and you're STILL trying to rely on your earlier gameplan, then that's YOUR fault for not adjusting.

                                There's no magical way to stop momentum swings other than change your gameplan, call timeouts (there might be a code to "cool" players during a timeout), and be patient. What happens is players start losing the lead, and then they get frustrated. Now, the bunnies they probably missed a couple times already becomes a magnified problem. The missed intercepted pass is the AI being stupid. The player loses the ball in the paint due to forcing the issue by desperately wanting to score, but now the live ball physics is working against them. Personally, I have NEVER missed a wide open dunk or layup on a fastbreak. I'm calling BS on that claim. Now, I have missed dunks where I thought the player should have posterized the defender, but it's whatever on that subject.

                                Plus, when the Game Director tells us there's no comeback logic, then it's a dead conversation. Period. That's like arguing with a music artist about what he meant when he said a particular lyric in a song HE wrote.
                                You're giving 2k way to much credit. They still handle difficulty by increasing ratings of the CPU players to make them harder to play against, there isn't some life-like AI we're playing against

                                The comeback cheese people are referring to are the temporary boosts in ratings your team gets when you are on a run. I believe in 2k14 (the last 2k I bought before this years) you could even pause the game and see green arrows showing the increased stats of players on the team with the momentum when you looked at their ratings. Its an attempt at simulating the mental element of basketball where teams on a ru play harder and the opposing team gets demoralized.

                                This artificial boost makes it easier for the team to score almost everything they take when on a run. Thats the purpose of calling timeouts (to remove this effect), meanwhile the team on the opposite end will miss easy looks and will all get artificially cold. Thats why you sometimes see the CPU call timeouts after you make 1-2 baskets (even if they are up big) because the game recognizes that the momentum is about to shift in your favour and the timeout neutralizes it.

                                This shot by Curry I took was during a run by the Bulls user, before it, I had been up by 9 and he had tied the game off a run midway through the quarter. Notice how I can somehow miss a wide open perfect release 3 with the best shooter in NBA history? Why? Because the other guy was on a run and I didn't call timeout.

                                <iframe width="560" height="315" src="https://www.youtube.com/embed/pGYcnNJ2gMo" frameborder="0" allowfullscreen></iframe>

                                There is no "comeback code" in the sense that as soon as the game sees someone up 10, the losing team will always comeback. There are however, momentum shifts that cause teams to arbitrarily become hot or cold to force a run. Those are what cause the weird comebacks that people call the comeback code.
                                Last edited by UnbelievablyRAW; 12-08-2015, 11:29 AM.

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