tips for combatting the so called 'comeback code'.

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  • ForeverVersatile
    Pro
    • Jan 2011
    • 3498

    #61
    Re: tips for combatting the so called 'comeback code'.

    Start of the 3rd quarter and your up by at least 10, I guarantee that the person down will make shots they didn't make in the first 2 quarters. Same pressure on defense the same shot selection. The game wants the user to get back in the game until the score is tied or they take the lead. Which ever happens that's when the game will settle down. That's how I always see it.


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    PSN: ForeverVersatile
    Xbox Live: TheBluprint09

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    • Nevertheles109
      Pro
      • Nov 2012
      • 643

      #62
      Re: tips for combatting the so called 'comeback code'.

      Originally posted by ForeverVersatile
      Start of the 3rd quarter and your up by at least 10, I guarantee that the person down will make shots they didn't make in the first 2 quarters. Same pressure on defense the same shot selection. The game wants the user to get back in the game until the score is tied or they take the lead. Which ever happens that's when the game will settle down. That's how I always see it.


      Sent from my iPhone using Tapatalk
      I have proof for you below that shows your guarantee is inaccurate and false. I saved these pictures from games about a week ago on SS/SIM, 11 minute quarters for the comeback code theory...

      Exhibit A, I was the Spurs





      Below, I was the Thunder... Exhibit B As you can see, the Pacers had the lead in the beginning of the game but never came back, or even close for that matter in the third or fourth to debunk the comeback code theory.


      Last edited by Nevertheles109; 12-09-2015, 04:35 PM.

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      • ForeverVersatile
        Pro
        • Jan 2011
        • 3498

        #63
        Re: tips for combatting the so called 'comeback code'.

        Originally posted by Nevertheles109
        I have proof for you below that shows your guarantee is inaccurate and false. I saved these pictures from games about a week ago on SS/SIM, 11 minute quarters for the comeback code theory...

        Exhibit A, I was the Spurs





        Below, I was the Thunder... Exhibit B As you can see, the Pacers had the lead in the beginning of the game but never came back, or even close for that matter in the third or fourth to debunk the comeback code theory.


        If the player is half decent it can happen but if it's a straight up bum or other factors such as lag obviously it Won't be as easy. I've lost games because I couldn't make shot due to lag. I'm also talking about play now online. I don't play the ai offline. You also have the better team in each game and who knows how you played during these games. I not arguing my point with anyone just saying what I notice.
        Last edited by ForeverVersatile; 12-09-2015, 04:50 PM.
        PSN: ForeverVersatile
        Xbox Live: TheBluprint09

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        • Nevertheles109
          Pro
          • Nov 2012
          • 643

          #64
          Re: tips for combatting the so called 'comeback code'.

          Originally posted by ForeverVersatile
          If the player is half decent it can happen but if it's a straight up bum or other factors such as lag obviously it
          Won't be as easy. I'll lost games because I couldn't make shot due to lag.
          I agree it can happen, just like in real life. But comeback code and scripting lingo are folktales and hype words.

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          • hanzsomehanz
            MVP
            • Oct 2009
            • 3275

            #65
            Re: tips for combatting the so called 'comeback code'.

            Originally posted by Nevertheles109
            I agree it can happen, just like in real life. But comeback code and scripting lingo are folktales and hype words.
            As someone indifferent to this topic: I would expect there to be some element of coding to script the "opportunity" for sudden runs by the team who is down heavy. I don't think the code would be a number of hard variables that cannot be overcome by the team in the lead. Nor do I think the variables would favor the losing team without that said team doing his own work and taking his chances.

            I find it to be a level of naivety to boldy announce there is no comeback coding in the game - as if this is all left up to random happenstance.

            The video game is tailored to simulate the Sport and comebacks are happening every week in the NBA. Some comebacks are halted quickly while others seem to perpetuate unto a slow death and then others do prevail unto victory.

            I'm not the one with developer experience but I would expect there to be some type of coding even if it's as subtle as momentum boosts. This is sufficient alone in helping orchestrate comebacks and I am fine with this. I expect and want to see the possibility of comebacks no matter how improbable the chances because these dramas are part of the game and I love these moments.

            Again, I am indifferent on the topic - no strong opinion either way but I am content knowing that comebacks are possible and not merely because of skill: this is not how it plays out in reality. In Sport, tough, strong, skillful teams can go into sudden cold slumps at a whim for no clear reason to our eyesight or the coaches sight.

            The game needs coding to make these circumstances possible. How you mentally and assertively face this adversity is up to your own doing as much as it is Doc Rivers'.

            Sent from my SM-T330NU using Tapatalk
            Last edited by hanzsomehanz; 12-09-2015, 05:10 PM.
            how could I lose? im playing by my own rules..

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            • ksuttonjr76
              All Star
              • Nov 2004
              • 8662

              #66
              Re: tips for combatting the so called 'comeback code'.

              Originally posted by ForeverVersatile
              Start of the 3rd quarter and your up by at least 10, I guarantee that the person down will make shots they didn't make in the first 2 quarters. Same pressure on defense the same shot selection. The game wants the user to get back in the game until the score is tied or they take the lead. Which ever happens that's when the game will settle down. That's how I always see it.


              Sent from my iPhone using Tapatalk
              So....you're suppose to stay hot, while your opponent stays cold? Okay...

              Comment

              • Nevertheles109
                Pro
                • Nov 2012
                • 643

                #67
                Re: tips for combatting the so called 'comeback code'.

                Originally posted by hanzsomehanz
                As someone indifferent to this topic: I would expect there to be some element of coding to script the "opportunity" for sudden runs by the team who is down heavy. I don't think the code would be a number of hard variables that cannot be overcome by the team in the lead. Nor do I think the variables would favor the losing team without that said team doing his own work and taking his chances.

                I find it to be a level of naivety to boldy announce there is no comeback coding in the game - as if this is all left up to random happenstance.

                The video game is tailored to simulate the Sport and comebacks are happening every week in the NBA. Some comebacks are halted quickly while others seem to perpetuate unto a slow death and then others do prevail unto victory.

                I'm not the one with developer experience but I would expect there to be some type of coding even if it's as subtle as momentum boosts. This is sufficient alone in helping orchestrate comebacks and I am fine with this. I expect and want to see the possibility of comebacks no matter how improbable the chances because these dramas are part of the game and I love these moments.

                Again, I am indifferent on the topic - no strong opinion either way but I am content knowing that comebacks are possible and not merely because of skill: this is not how it plays out in reality. In Sport, tough, strong, skillful teams can go into sudden cold slumps at a whim for no clear reason to our eyesight or the coaches sight.

                The game needs coding to make these circumstances possible. How you mentally and assertively face this adversity is up to your own doing as much as it is Doc Rivers'.

                Sent from my SM-T330NU using Tapatalk
                Not disagreeing at all with momentum swings being in the game man; my first post in this thread agrees that there are momentum swings. The only reason I am avid about the "coding" or "scripting" being overblown is because 2K confirmed that for us, yet here we are.

                As you are, I am a fan of the momentum swings because as you and I can agree on, it's apart of the game. What I can't agree with is calling it scripted (or any excessive extreme verbiage to describe a fundamental part of basketball) or that one team is predetermined to win from the tip.

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                • ForeverVersatile
                  Pro
                  • Jan 2011
                  • 3498

                  #68
                  Re: tips for combatting the so called 'comeback code'.

                  Originally posted by ksuttonjr76
                  So....you're suppose to stay hot, while your opponent stays cold? Okay...
                  No but I don't expect it to feel forced either. My opponent scores the first basket of the third now I miss everything unless I get a dunk. That how I feel it goes sometimes.
                  PSN: ForeverVersatile
                  Xbox Live: TheBluprint09

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                  • ForeverVersatile
                    Pro
                    • Jan 2011
                    • 3498

                    #69
                    Re: tips for combatting the so called 'comeback code'.

                    Players should get hot and cold based on performance and not storylines aka scripts aka coding. It doesn't make sense to reward a player with being hot just for the sake of the game especially if they are putting up bad shots the majority of the game.
                    PSN: ForeverVersatile
                    Xbox Live: TheBluprint09

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                    • ProfessaPackMan
                      Bamma
                      • Mar 2008
                      • 63852

                      #70
                      Re: tips for combatting the so called 'comeback code'.

                      So what you're saying is that in YOUR games, the result is already predetermined within the first few minutes of the game?
                      #RespectTheCulture

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                      • ForeverVersatile
                        Pro
                        • Jan 2011
                        • 3498

                        #71
                        tips for combatting the so called 'comeback code'.

                        Originally posted by ProfessaPackMan
                        So what you're saying is that in YOUR games, the result is already predetermined within the first few minutes of the game?

                        Who said that? Because I sure didn't. Didn't say anything close to it. Just simply stating my option on the come back code theory and hot and cold streaks. I do feel there is some things that trigger momentum swings which you can say are predetermined.


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                        PSN: ForeverVersatile
                        Xbox Live: TheBluprint09

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                        • ProfessaPackMan
                          Bamma
                          • Mar 2008
                          • 63852

                          #72
                          Re: tips for combatting the so called 'comeback code'.

                          What things are those? Just so I know what to look out for, in the event that it does happen.
                          #RespectTheCulture

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                          • phriscaul
                            Banned
                            • Dec 2015
                            • 688

                            #73
                            Re: tips for combatting the so called 'comeback code'.

                            Originally posted by ksuttonjr76
                            The answer is really easy...the difference is in which players are being used against which players in what situation. If you're shooting with JJ Redick, and I'm shooting with CJ Miles with his 90 3PT and Corner Specialist badge, there's a good chance I'm going to nail the shot...etc. The plays may be the same, but the players are not unless the both of you are using the same exact team.
                            i play my team. i have the sluttiest team on my team. all amethysts. and this happens to me against golds. no, that isnt the answer Sway.

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                            • ForeverVersatile
                              Pro
                              • Jan 2011
                              • 3498

                              #74
                              tips for combatting the so called 'comeback code'.

                              Originally posted by ProfessaPackMan
                              What things are those? Just so I know what to look out for, in the event that it does happen.

                              I already stated being up by at least 10 going into half time or early in quarters. There is even times the game will purposely try to force the "Big shot moments" or "force overtime" only to have someone make the game winner.

                              In overtime it feels like the keep the game close mechanic is on to force game winners.

                              Shot clock cheese has been in the game but now you see more and more shots fall in the last seconds of quarters. These aren't necessarily good shots or perfect releases either.

                              I know there's head scratching things that happen irl but, I don't like how they play out in game. My perception of the game can be totally different from someone else, but I know people feel the same as I do.

                              But anyway this thread can go back to being about keeping the lead in games or whatever you wanna call it lol.

                              Sent from my iPhone using Tapatalk
                              Last edited by ForeverVersatile; 12-10-2015, 09:57 AM.
                              PSN: ForeverVersatile
                              Xbox Live: TheBluprint09

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                              • wheels2121
                                Pro
                                • Nov 2002
                                • 672

                                #75
                                Re: tips for combatting the so called 'comeback code'.

                                my problem is the forced way it creates runs. I'm talking missed OPEN layups and dunks, and random turnovers (not steals, user guys just losing the ball). Makes the second half unplayable. I've loved this game for years and while I'm sure there are way better players than me, I could before this year win 50 games with the Celtics no matter how bad their roster was. Now I literally can't hold a lead. Thinking of trading it in.

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