Petition to ungroup MyPlayer Attributes for 2017

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  • dnyce87
    Pro
    • Sep 2015
    • 531

    #46
    Re: Petition to ungroup MyPlayer Attributes for 2017

    Originally posted by Aliean
    the reason they cap it is just cos of the dumb online feature.you dont ever mix online and single player ever it will never be balanced and just ruins the game for people who doesn't even play online.there are reasons why multiplayer games is only that mixing them both is something that wont ever work
    Yes, I agree that it ruins offline mode. 2k must separate the 2 universes somehow so if someone wants to go balls to the wall with a superior god-like player in MyCareer, they absolutely should be able to.

    Maybe you create a character for MyCareer and then another for Park/Proam if ever an offline player chooses to compete online against others, or just one character and they drop your attributes at a balanced rate where the CAPS should've been before it was exceeded in MyCareer. I prefer the 2nd choice so that you don't have a clone of your character just to enjoy offline mode from time to time.

    Comment

    • spreadthem
      Rookie
      • Feb 2016
      • 30

      #47
      Re: Petition to ungroup MyPlayer Attributes for 2017

      Originally posted by dnyce87
      Yes, I agree that it ruins offline mode. 2k must separate the 2 universes somehow so if someone wants to go balls to the wall with a superior god-like player in MyCareer, they absolutely should be able to.

      Maybe you create a character for MyCareer and then another for Park/Proam if ever an offline player chooses to compete online against others, or just one character and they drop your attributes at a balanced rate where the CAPS should've been before it was exceeded in MyCareer. I prefer the 2nd choice so that you don't have a clone of your character just to enjoy offline mode from time to time.

      Its like in FIFA you can do the career mode as your player offline and sign for Barcelona or whoever the hell you want but then when its online you have a completely new player that is upgraded via play online and nothing to do with offline play. They could take attribute capping out and do it like FIFA that you can to do certain things to up attributes. Maybe not in the same way but like score 10 goals to get +2 shooting was pretty fair so 2K could do score 50 shots from mid to unlock +2 mid range shooting, it doesn't mean your mid increased, it means you have unlocked 2 upgrade points you can use with VC (just to keep VC in the game) so if you choose these upgrades you are actually upgrading your player to fit with how you play. If you don't take shots from the post you aren't going to unlock post upgrades to even spend VC on it to begin with if you understand what I mean?

      Comment

      • de5m0n
        Banned
        • Oct 2015
        • 996

        #48
        Re: Petition to ungroup MyPlayer Attributes for 2017

        They should split it but not for some reasons listed here. If that 7'3 opposing center wants to be kyrie irving and shoot step back 3s then I would gladly let him do that and cruise to an easy 30 pt victory. He would make 1 out of maybe 6 attempts.

        Comment

        • Man2ManD
          Rookie
          • Oct 2015
          • 119

          #49
          Re: Petition to ungroup MyPlayer Attributes for 2017

          My biggest concern is if I choose a defensive player playstyle I want to actually feel that myplayer can shut down an offensive player much better than a player that isn't so great defensively.

          Maybe something like if I go for the block I get more chances to block it rather than an average defender who will get a foul, same goes for steals, force charges, if he tries to drive but I read where he's going we enter a small bump animation to stop his rhythm, if there's a defensive big man contesting a layup chances that goes in would be lower, etc.

          I'd like to see a little love and recognition for those who pick the defensive playstyle rather than being a useless style because everybody will be able to defend as well even if they aren't defensive minded.

          Comment

          • Breakstarter
            Rookie
            • Jan 2016
            • 419

            #50
            Re: Petition to ungroup MyPlayer Attributes for 2017

            What some of you people fail to realize is this. When given a choice, people will do whatever it takes to win, so no matter how 2k implements these caps, or attributes, whichever play style per position that can get the best results, thats where people will go to. All those other play styles that were created, regardless of how "balanced" they are, if they don't give you the advantage when playing online, then no one will use said play styles. Online is the jungle...only real people go online. When i say real, i mean the ultra competitive. There's a reason there's an offline mode. the offline mode(NO DISRESPECT) is made for casuals and people who REFUSE to adjust to tactics player use online. I've been reading and been apart of this forum for over 7 years and i believe one thing is true, there are dedicated players on this forum but a majority of the readers and posters are casual people who just love the game of basketball and want to see the best simulation of the nba play out in the nba 2k franchise.

            That being said, unfortunately most hardcore gamers aren't here to have friendly games against competition. They are literally trying to destroy you by any means necessary. They will exploit you until you figure how to stop them, and if even you do, they'll us another exploit. I say that to say this:
            Online gaming is ultra competitive, so for the faint of heart, please stay away. Don't demean online players because you can't hang. Just admit that you're not about that life and leave it alone. 2k devs are the ones responsible for the game and how its played out. Don't get mad at players for using whatever resources they have been given to take advantage of their opponents.

            My point is this, whether we have attributes back like the old way:


            or we retain the current version



            It wont change the fact that people will do whatever it takes to have an advantage over the competition online. Yes i totally understand that working on your inside shouldn't have to include close layups, but does it REALLY make a difference? I'm more for Positional versatility than for archaic ways of thinking how certain positions should be "CAPPED". If you're mind set is to allow guards to be able to do everything, then why shouldn't big men be as diverse? It's a double standard i refuse to back down from especially when I play with and against elite players online everyday.

            Someone needs to stick up for the big men online...I'll glady hold it down since no one wants to.

            Comment

            • SpeedyClaxton
              Pro
              • Dec 2015
              • 655

              #51
              Re: Petition to ungroup MyPlayer Attributes for 2017

              @breakstarter

              Problem really lies in VC and upgrading skills via buying them. Most realistic way of MyCareer would be to start in some no-name rendered high school with option to choose position. From there you are required to play 4 high school seasons without buying skills system but with smartvision system. What that means in reality ? It means if you play 4 games in a row with 40+ FG% by taking mostly layups, midrange jumpers your inside, layup and midrange ratings goes up by 2-3 pts, further more if you are guard who consistently records 0-1 rebounds per game, your rebound rating stagnates at 30-35 range.

              After 4 yrs of high school league you pick college and decide to play just one or more seasons based on same ratings system, which translates into realistic draft outcomes that are result of your high school/college performances. From there you either can be picked in 1st round with guaranteed spot or in 2nd round with possible D-League path (depending on franchise). With system like this you get most realistic myplayers whose ratings are actually represented with what they do on the court. Badge system (if being implemented in 2k17) should also work in same way.

              This kind of Mycareer would produce unique experience and ofcourse variety of possible outcomes. Someone would be selected 1st in draft while someone may have tricky way via D-League or not drafted at all. VC should be used primarily for accessories, apparel, mypark clothing and some other myplayer things that could be available for purchase. If 2K cut down their money hunger (regarding to buying skills with VC) then we may see realistic and great Myplayer experience with replay value of course. What may hurt some players is that their myplayer would suck in mypark because they would be unable to quick buy skills and just compete. When 2K decides to go this way we could finally enjoy unique myplayer experience unlike this #bethestory BS where we are forced to see same cutscenes, things and eventually we all go through same story.
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              Comment

              • Breakstarter
                Rookie
                • Jan 2016
                • 419

                #52
                Re: Petition to ungroup MyPlayer Attributes for 2017

                Originally posted by SpeedyClaxton
                @breakstarter

                Problem really lies in VC and upgrading skills via buying them. Most realistic way of MyCareer would be to start in some no-name rendered high school with option to choose position. From there you are required to play 4 high school seasons without buying skills system but with smartvision system. What that means in reality ? It means if you play 4 games in a row with 40+ FG% by taking mostly layups, midrange jumpers your inside, layup and midrange ratings goes up by 2-3 pts, further more if you are guard who consistently records 0-1 rebounds per game, your rebound rating stagnates at 30-35 range.

                After 4 yrs of high school league you pick college and decide to play just one or more seasons based on same ratings system, which translates into realistic draft outcomes that are result of your high school/college performances. From there you either can be picked in 1st round with guaranteed spot or in 2nd round with possible D-League path (depending on franchise). With system like this you get most realistic myplayers whose ratings are actually represented with what they do on the court. Badge system (if being implemented in 2k17) should also work in same way.

                This kind of Mycareer would produce unique experience and ofcourse variety of possible outcomes. Someone would be selected 1st in draft while someone may have tricky way via D-League or not drafted at all. VC should be used primarily for accessories, apparel, mypark clothing and some other myplayer things that could be available for purchase. If 2K cut down their money hunger (regarding to buying skills with VC) then we may see realistic and great Myplayer experience with replay value of course. What may hurt some players is that their myplayer would suck in mypark because they would be unable to quick buy skills and just compete. When 2K decides to go this way we could finally enjoy unique myplayer experience unlike this #bethestory BS where we are forced to see same cutscenes, things and eventually we all go through same story.
                See my thing is I'd rather skip the my career altogether and start compering from the jump.
                My career=Campaign mode...
                I'm a crew mode/Pro Am guy so I'd rather start competing with my guys online right away instead of having to grind out in my career for these badges. It would be better if we got badges from playing online in these modes based on how we play in game. My career goes offline when the servers go offline so what's the point of my career if its not able to be exclusive offline like used to be? I agree that VC is and will always be a terrible way to upgrade your my player.
                But you know 2K is too money hungry to go away from that concept because they have a nation of people willing to pay to upgrade for attribute points.
                Hell if I could pay an extra $35 to have all attributes unlocked for myplayer to allocate them wherever I want just so j could bypass the grind, then I would start a petition and sign up for that asap. My career is cool the first time around but becomes a bore when making more than one career.
                I say have that option and grind for badges in pro am/crew mode. Hell if you need to make story modes out of pro am mode..do that...constantly upgrading the storyline to unlock certain badges...sort of like how MMOs have raids..id . Just my thoughts..

                Comment

                • cablexdeadpool
                  Rookie
                  • Oct 2015
                  • 388

                  #53
                  Re: Petition to ungroup MyPlayer Attributes for 2017

                  Originally posted by Breakstarter
                  Let me clarify my point. When my players first came out in 2k10 I started off as a guard, and I thoroughly enjoyed reaking havoc on the competition. As i became involved with my players I started getting to crew mode and everything that mode had to offer. As you know when you play with four other guys, you need to be strong at every position in order to be successful. Be it as it may, the one position I saw we could never shore was the big man. So I decided what the heck, I'll bite the bullet and go ahead make a center. Low and behold I actually took a liking to being center and I saw myself easily taking advantage of the controls for big men because they also were able to pull off the same moves as guards could as well signature layups.

                  Only up until this year in 2k16 was I disappointed to find out that big men were castrated and had all layup packages removed from them as well a HARD cap on their (outside)
                  3 point shooting (75) and their playmaking (low 60's). Also their overall speed was lowered as well as their acceleration maxed out in the low 50s. To me this is beyond unacceptable. When making a big man 6'9 and taller, compared to the speed of Blake Griffin, Dwight Howard, Anthony Davis, our myplayer big men pale in comparison and that just doesnt seem right to me. Big men in this league are more athletic and diverse than what 2k currently has them vspped in my career. I'm not saying everyone should be Chris Paul with the ball, but don't make it so that Bigs are slow as hell and can't get creative with the ball. I think an 85 playmaking on an outside big is perfect. Also an 85 rating on 3 point shots for an outside big is perfect as well. Speed on a big should cap out at an 80. Acceleration at a 75. I'm kinda cool where the have everything else at and bring back layup packages for bits so we can do everything that guards can..just doesn't make sense that guards think they should be exclusive to guard layups as if bigs can't do reverses or floaters or hopsteps in the paint.
                  You obviously haven't looked at the stats for a big man. Only big man in the NBA 2K (non MyTeam - that mess of a mode) that has 80 speed is Willy Cauley Stein and he suck on offense.

                  A big man with playmaking in the 60s is elite. The average playmaking for a big men in NBA 2K is 40s. Only Zinger has ball handling at 65 with a height well over 6'11.

                  DeMarcus Cousins is slow as hell in this game with 55 speed and has a 79 3pt shot and ball control at 62. Karl Anthony Towns has a 77 3pt shot with 62. All obtainable in this game as an Outside C below 7'1. Cousins and Towns are 6'11.

                  Blake Griffin got ball control at 76. Not possible. But you can make a Paul Millsap.

                  I have a 6'10 Inside C with maxed athletcism and playmaking with boosts I have speed 71 speed with 66 ball handling and 80 passing stats and I am a MONSTAR. I basically made Blake Griffin/Anthony Davis/Bill Russell and my speed and ballhandling is better than 90 percent of the PFs and Cs in the game. I am the most athletic big man in the park.

                  If I wanted to, I could make a 6'10 Outside C and cheese my *** off an 80 3 point shoot boosted.

                  So yeah, it's good you can't make a 7'3 unicorn player because it neutralizes players like me, that play small because everyone wants to be 7'3.

                  You really don't know what you are talking in terms of ratings for players in this game. You are basically asking for Big Men to be Wing Players and using the exceptional when after putting 16 attribute points in Playmaking and Athleticism to any Big Man type you are elite and better than many star big men in the game.

                  If you wanna make an All Around Forward, make a 6'9, 6'10 outside SF and max out Athleticism, Playmaking and Shooting and you'll have the stats with the size you want. They are in the game for a reason.

                  Big Man caps are fine for the most part. Animations need to be reworked and ratings on some attributes need to be rework. Big men with 36 Ball Handling shouldn't be pulling off Kobe and Jamal Crawford.
                  Last edited by cablexdeadpool; 04-25-2016, 05:45 PM.

                  Comment

                  • spreadthem
                    Rookie
                    • Feb 2016
                    • 30

                    #54
                    Re: Petition to ungroup MyPlayer Attributes for 2017

                    Originally posted by Breakstarter
                    Online is the jungle...only real people go online. When i say real, i mean the ultra competitive. There's a reason there's an offline mode. the offline mode(NO DISRESPECT) is made for casuals and people who REFUSE to adjust to tactics player use online.
                    The reason I don't play online is because of the following
                    1. Ball hogs
                    2. 7'3" Kyrie Irvings
                    3. Ball hogs
                    4. People that never pass
                    5. 7ft 3 Odell Beckham Jr with those catches
                    6. Everyone shooting constant 3's
                    7. Ball hogs
                    8. 7ft3 Steph Curry
                    9. People never passing the ******* ball and popping 3's every play
                    10. 7'3" OP versions of Wilt, like Wilt on steroids.

                    So it's not because I'm "casual" I've probably been playing 2k longer than you. When Shaq was cover athlete. The online mode is filled with greedy little kids wanting to play hero ball. So I play offline as its the only way to enjoy the game of basketball, were all 5 players on my team are playing their positions and not just 2 PG and 3 C in pro am. Boring.

                    I will adjust to tactics online when other players realise there is other people on the team and other positions you can play.

                    Comment

                    • dnyce87
                      Pro
                      • Sep 2015
                      • 531

                      #55
                      Re: Petition to ungroup MyPlayer Attributes for 2017

                      Originally posted by spreadthem
                      Its like in FIFA you can do the career mode as your player offline and sign for Barcelona or whoever the hell you want but then when its online you have a completely new player that is upgraded via play online and nothing to do with offline play. They could take attribute capping out and do it like FIFA that you can to do certain things to up attributes. Maybe not in the same way but like score 10 goals to get +2 shooting was pretty fair so 2K could do score 50 shots from mid to unlock +2 mid range shooting, it doesn't mean your mid increased, it means you have unlocked 2 upgrade points you can use with VC (just to keep VC in the game) so if you choose these upgrades you are actually upgrading your player to fit with how you play. If you don't take shots from the post you aren't going to unlock post upgrades to even spend VC on it to begin with if you understand what I mean?
                      I understand what you're saying and in theory that would be an awesome idea, but from a business standpoint I doubt 2k will do that. I remember from launch date of NBA 2K16 how many 88 overall players I seen all over the park.

                      Clearly these were the players who either don't have the time or the patience to build up their myplayer and want to compete at whatever free window of time they have to play the game. The total VC to upgrade your character to an 88 overall amounts to around 150k and forgive me if I'm totally wrong here, but you get the point $$$$$.

                      This was a quick money grab for 2k and for the players who didn't know about the exploit (alas creating a dummy mycareer and simming to the end of every game on HOF before that patch dropped lol) they spent real money to buy their VC. 2k knows players are desperate to compete online right away and as long as they have this pay to win system, then none of what you, I or anyone is sharing is going to matter.

                      The greed has to cut back a notch in order for some of these awesome ideas to occur, but reality has struck and most gaming companies are taking this new route to maximize their profits. I wish they would focus more on what we've been asking for and complaining about instead of finding new ways to get us as the consumer to buy more VC (the annoying pop ups every time the game fires up and I wonder what comes next halftime advertisements when playing proam? Lol).

                      Just had to go on a quick rant about that. Your idea is great, but I also wouldn't mind either if my attributes got CAPPED fairly if it were one character when entering online play from offline play. You could then earn attribute points via gameplay how mentioned, but obviously a better breakdown and understanding of how it would work along with earning badges as well would have to be well thought out.

                      Comment

                      • spreadthem
                        Rookie
                        • Feb 2016
                        • 30

                        #56
                        Re: Petition to ungroup MyPlayer Attributes for 2017

                        Originally posted by dnyce87
                        I understand what you're saying and in theory that would be an awesome idea, but from a business standpoint I doubt 2k will do that. I remember from launch date of NBA 2K16 how many 88 overall players I seen all over the park.

                        Clearly these were the players who either don't have the time or the patience to build up their myplayer and want to compete at whatever free window of time they have to play the game. The total VC to upgrade your character to an 88 overall amounts to around 150k and forgive me if I'm totally wrong here, but you get the point $$$$$.

                        This was a quick money grab for 2k and for the players who didn't know about the exploit (alas creating a dummy mycareer and simming to the end of every game on HOF before that patch dropped lol) they spent real money to buy their VC. 2k knows players are desperate to compete online right away and as long as they have this pay to win system, then none of what you, I or anyone is sharing is going to matter.

                        The greed has to cut back a notch in order for some of these awesome ideas to occur, but reality has struck and most gaming companies are taking this new route to maximize their profits. I wish they would focus more on what we've been asking for and complaining about instead of finding new ways to get us as the consumer to buy more VC (the annoying pop ups every time the game fires up and I wonder what comes next halftime advertisements when playing proam? Lol).

                        Just had to go on a quick rant about that. Your idea is great, but I also wouldn't mind either if my attributes got CAPPED fairly if it were one character when entering online play from offline play. You could then earn attribute points via gameplay how mentioned, but obviously a better breakdown and understanding of how it would work along with earning badges as well would have to be well thought out.

                        Yeah I completely agree that 2K love their microtransactions with people purchasing VC but they could make it that you can increase Rep online with high high amounts of VC say 50k to become a star level 1 or something and I'm fairly sure there would be people that would buy VC for these type of upgrades rather than playing hundreds of park games and maybe not even increase in rep or earning it in my career.

                        You always see people on youtube with maxed out players at 88 ovr and then you look at their VC and they have 432,000VC just sitting there, I know what they have been doing. I played a full 82 game season on HOF and I don't think I've even earned that much altogether and that took 4 months to complete.

                        They need to limit and cap the cheesers, yeah I know theres people that don't wanna do the grind but they could put the parks into lobbies and you can search for a lobby with players that have played x amount of career games. Soon these buy to win players will be in lobbies full of buy to win people and people that have played and enjoyed the game will be in their own lobby loving life with their hardwork.

                        But just like FIFA, they make money on microtransactions too with the whole FUT thing and then your player for pro clubs is just a grind. 2K gotta bite the bullet and go with the grind so if you wanna be the best player, you've earned it. Microtransact the life out of MyTeam then which I'm sure they do.

                        Comment

                        • dnyce87
                          Pro
                          • Sep 2015
                          • 531

                          #57
                          Re: Petition to ungroup MyPlayer Attributes for 2017

                          Originally posted by Man2ManD
                          My biggest concern is if I choose a defensive player playstyle I want to actually feel that myplayer can shut down an offensive player much better than a player that isn't so great defensively.

                          Maybe something like if I go for the block I get more chances to block it rather than an average defender who will get a foul, same goes for steals, force charges, if he tries to drive but I read where he's going we enter a small bump animation to stop his rhythm, if there's a defensive big man contesting a layup chances that goes in would be lower, etc.

                          I'd like to see a little love and recognition for those who pick the defensive playstyle rather than being a useless style because everybody will be able to defend as well even if they aren't defensive minded.
                          I whole heartedly agree with you and it's why I want playstyles to return. Every type of player across all positions this year no matter how the blocks are distributed is able to body up and play elite defense because of the equality of animations anyone can trigger.

                          2k has to make a better effort to recognize the excellent defenders (the khawis of the world) from the awful defenders (steve novaks of the world) and display that in 2k so players can be like "damn....his defense is stellar" and can tell when they're having trouble scoring or are turning the ball over.

                          EDIT: On the flipside bad defenders will be put on skates and will have to fend for themselves on an island against skilled users who don't spam dribble moves, but rather make the bad defenders pay for their lack of stance, awareness, and discipline.
                          Last edited by dnyce87; 04-25-2016, 08:01 PM.

                          Comment

                          • nova91
                            MVP
                            • Oct 2009
                            • 2074

                            #58
                            Re: Petition to ungroup MyPlayer Attributes for 2017

                            Originally posted by Breakstarter
                            What some of you people fail to realize is this. When given a choice, people will do whatever it takes to win, so no matter how 2k implements these caps, or attributes, whichever play style per position that can get the best results, thats where people will go to. All those other play styles that were created, regardless of how "balanced" they are, if they don't give you the advantage when playing online, then no one will use said play styles. Online is the jungle...only real people go online. When i say real, i mean the ultra competitive. There's a reason there's an offline mode. the offline mode(NO DISRESPECT) is made for casuals and people who REFUSE to adjust to tactics player use online. I've been reading and been apart of this forum for over 7 years and i believe one thing is true, there are dedicated players on this forum but a majority of the readers and posters are casual people who just love the game of basketball and want to see the best simulation of the nba play out in the nba 2k franchise.

                            That being said, unfortunately most hardcore gamers aren't here to have friendly games against competition. They are literally trying to destroy you by any means necessary. They will exploit you until you figure how to stop them, and if even you do, they'll us another exploit. I say that to say this:
                            Online gaming is ultra competitive, so for the faint of heart, please stay away. Don't demean online players because you can't hang. Just admit that you're not about that life and leave it alone. 2k devs are the ones responsible for the game and how its played out. Don't get mad at players for using whatever resources they have been given to take advantage of their opponents.

                            My point is this, whether we have attributes back like the old way:


                            or we retain the current version



                            It wont change the fact that people will do whatever it takes to have an advantage over the competition online. Yes i totally understand that working on your inside shouldn't have to include close layups, but does it REALLY make a difference? I'm more for Positional versatility than for archaic ways of thinking how certain positions should be "CAPPED". If you're mind set is to allow guards to be able to do everything, then why shouldn't big men be as diverse? It's a double standard i refuse to back down from especially when I play with and against elite players online everyday.

                            Someone needs to stick up for the big men online...I'll glady hold it down since no one wants to.
                            LOL this is the biggest joke I've seen on here in a while...The Park, Pro-AM, Rec are some of the most casual oriented modes in the game. Guys aren't putting any real work into their guys they're taking online, lowering the difficulty to rookie/casual and stat/badge chasing and buying VC doesn't count, the majority online dudes are the epitome of casual. Some of the biggest mouths in the push to get these caps were ONLINE players. There needs to be separation of atrrtibutes(no caps) as well as online/offline MyPlayers. Offline can do whatever they want(buy VC/SP, adjust sliders and difficulty etc) and online players start out as a 65-70 and earn every little bit they get from actually playing games online.

                            And those aren't the casuals; the casuals are the one that want to go out and try to dominate on a virtual basketball court and win useless bragging rights in video game.
                            Last edited by nova91; 04-25-2016, 08:22 PM.
                            Say "No" to railroaded MC modes.

                            Comment

                            • abuC
                              Banned
                              • Oct 2003
                              • 1123

                              #59
                              Re: Petition to ungroup MyPlayer Attributes for 2017

                              Originally posted by Man2ManD
                              My biggest concern is if I choose a defensive player playstyle I want to actually feel that myplayer can shut down an offensive player much better than a player that isn't so great defensively.

                              Maybe something like if I go for the block I get more chances to block it rather than an average defender who will get a foul, same goes for steals, force charges, if he tries to drive but I read where he's going we enter a small bump animation to stop his rhythm, if there's a defensive big man contesting a layup chances that goes in would be lower, etc.

                              I'd like to see a little love and recognition for those who pick the defensive playstyle rather than being a useless style because everybody will be able to defend as well even if they aren't defensive minded.
                              I made a 6'9" inside Center that has absolutely no upgrades to inside or outside, I maxed out athlete, playmaker, rebounder and am level 18 defender. I wanted to make an Andrei Kirilenko style player but you can't because the bucket system doesn't really allow for the unique defensive players that do it all. This was the next best thing in my opinion and even then I hate that there's not a huge difference in speed between my 6'9 250 pound center and some 7'3 350 pound gazelle.

                              Beyond just the individual players, this affects the team playstyle so much, there's no variety in how pro-am teams play. Despite the direction the NBA is heading you can't make small ball teams because the 7'3 350lbs ogres are so overpowered that having 2 and even sometimes 3 big men just makes more sense. Almost every team has 2 outside break starting 7'3 centers, because the speed difference between a 6'10 center and 7'3 one isn't large enough to pick anything but the tallest. If speed, quickness and acceleration weren't grouped together and the 7'3 guys had to pay a lot more for a single +1 rating there'd be more variety as a result. Some teams would have big slow centers that you can out pace, others would try playing power forwards at center etc.
                              Last edited by abuC; 04-26-2016, 01:01 AM.

                              Comment

                              • Korrupted
                                Pro
                                • Nov 2015
                                • 917

                                #60
                                Re: Petition to ungroup MyPlayer Attributes for 2017

                                It's only going to take a youtube video to exploit which player build is the best and people will just run with it. There will be no distinction online honestly. Everybody will be using the same jumpshots as well as player builds to have the advantage online. I personally like it the way that it is. It's straight and to the point for me. I just need SG's and SF's to get buffed a bit in 2k17.
                                Last edited by Korrupted; 04-26-2016, 01:15 PM.

                                Comment

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