1. One of the biggest things on my wishlist for 2K19 is a more physics-based game. Like it would be insane if we could get an interaction between speed and strength ratings.
- If 2K19 can have "momentum-based" movements instead of the canned animations we have in 2K18. I understand there is difficulty in making a physics-based game in 2K19.
- Something like a driving player attacking the basket and actually flying through the air in a "natural way", making "natural contact" with defensive players and drawing a more "natural looking foul".
- Even during the dribble drive, it would be interesting to see a more physics-based contact all throughout the drive.
- One key thing in making it more physics-based would be a player going off balance. Something like over-dribbling would be punished. There's no way a player can stay on balance after spinning and going behind the back dozens of times, and then still stopping on a dime and accelerating. Like Kyrie can, but he doesn't go side to side and cover the entire court when he does his dribble moves.
2. Make the ball tangible at all times. Make arms and everything tangible. I understand this could create a lot of insane problems. Buuuuuuut, seriously it's really unrealistic when crazy phasing happens and body parts and the ball always go through each other.
- In my opinion, blocks and steals would become more "organic and natural".
- Losing the ball due to diving into traffic.
3. Make the differences in ratings actually matter. Make faster players actually fast. Stronger players feel strong. Heavier players feel heavier. Explosive players more explosive than the average athlete.
- Right now, another issue under this is equalize the CPU and Human ratings. When the sliders are on 50/50, the CPU has speed and acceleration advantages (and others) from what I've observed.
4. Make button inputs more responsive. 2K18 did this part worse than 2K17. Somehow, the animations were so canned that the player would perform the action (mostly post moves) extremely late.

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