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  • MrWrestling3
    MVP
    • May 2015
    • 1146

    #76
    Re: VC in 2k19

    Originally posted by nuckles2k2
    Then they need to get rid of the storylines, bring back G-League & Summer League.

    Like I said before, MLB The Show got rid of 'stubs' (their virtual currency) in the single player mode. You only get better by playing games & training and it takes quite a long time to level up your guy. SDS is probably getting complaints about it, would not be surprised at all.

    But coincidentally, FIFA doesn't give you the opportunity to buy your way up either. Play & train to get better (in both their single player story mode, and Career single player that I can eventually transition to coach -- zero microtransactions).

    Pretty sure NHL's 'Be A Pro' doesn't let you purchase your way to a higher rating.

    Does Live do it? Haven't played it in a while, but I don't think they do (someone else can chime in if I'm wrong)

    So at a minimum, that's 3 popular sports franchises that I know don't do it (one deciding to make the change going away from it), and a 4th that I'm pretty sure doesn't.

    Take 2 Interactive has VC in 2K as a primary source of revenue, and unapologetically so. Maybe they view themselves as the vanguard of microtransations in sports games, and are never stepping away from it...but it's not the norm in single player modes.

    Which is why MyCareer & Park/Pro-Am need to be separated.
    To answer your question, the Career mode in Live does not feature microtransactions, it uses an XP system.

    As has been stated before,since the success of GTA5 Online Take 2 Interactive games have been increasingly designed as a platform for the sale of microtransactions. They will continue to push the envelope until enough people get tired of paying full price for a game with the economy of a "F2P" mobile game and the "VC Bubble" finally bursts.

    Hopefully this comes sooner rather than later.

    Comment

    • illwill10
      Hall Of Fame
      • Mar 2009
      • 19809

      #77
      Re: VC in 2k19

      Originally posted by ksuttonjr76
      No. Most gamers have accepted the existence of virtual currency in most video games. That's not the problem. The problem is that 2K took a yearly game and designed it in manner where the grind could LITERALLY be longer than the shelf life of the game itself. In RPG games, I can take as long as I want leveling up, because the grind doesn't impact my overall enjoyment of the game. The game releases in two weeks, and I just got to a 85 overall. My Player is not a single campaign. The story is just one big ad. My Player is a multiplayer experience falling in the lines of COD, Halo, League of Legends, Smite, etc. People play the mode to compete against the other players.

      Just imagine playing COD, but the experience points were so stingy (for an average player) that it could take you a year to prestige once. People would be in an uproar.
      Main reason why I think VC won't go anywhere soon is because they must get a lot of revenue from microtransctions and advertisement. Like you said the story was one big advertisement. The story had no sense of purpose, but to show advertisements. Really besides the Dame Lillard stuff(which was still unnecessary), the whole DJ stuff didn't have a purpose in the story. Even 2k16 story had a sense of purpose, despite of the disapproval of it. It is one thing to be forced to watch a story line with unskippable cutscenes. But it is another thing to be forced to watch advertisements. Felt like a big commercial.
      So with the revenue their getting, I just don't see them changing any time soon

      Comment

      • El_Poopador
        MVP
        • Oct 2013
        • 2624

        #78
        VC in 2k19

        Originally posted by basehead617
        I think the complainers are missing the boat, not 2K.

        A 'single-player' experience like MyCareer is only fun if you start out lower and have something to work towards. That means grinding and skill ups. VC is no different than in-game currency in any other game like gold in a basic rpg - other than that you can buy it. If they're honest, that's the only thing that people take issue with. It's a psychological barrier where people can't cope with a company taking real money for fake currency.

        But arguing against virtual currency in an explicitly RPG mode? That argument was lost decades ago in gaming.

        Want to be awesome right away? Start a MyLeague and shoot a bunch of 3s with Steph Curry. Nothing crippled about that.


        Just...no. No one is asking to start out as a perrenial all star out of the gate. We just want a player with a realistic skill set and the athleticism of a NBA player.

        And again, if you want to compare it to RPGs, then you need to compare every aspect, not just one. In RPGs, the enemies generally scale based on expected progression. That is not the case in 2k; Lebron is going to be just as highly rated in the first game of your rookie season as in your last. Every opponent will outmatch you, and you essentially need to rely on exploiting the game's weaknesses (read poor AI) in order to advance. If you actually play a realistic brand of basketball based on your player's attributes, you'll barely touch the ball.

        As far as currency, what RPG uses gold, gil, coins, etc. as a means to level up? Those are used to buy items and accessories, and leveling up is done via experience. And the prices for things like accessories, single use potions, etc. are reasonable in relation to how much currency you earn. Not at all the case in 2k, as the economy in the game is straight up extortion. Everything uses VC, and the ratio of cost to earnings is ridiculously skewed. Hell, even to change your animation for a crossover costs a full game's earnings. And that's assuming you're already a high enough level to unlock it, which then promotes paying for VC just to be able to unlock the ability to pay VC for specific items.

        And MyLeague with player lock is not the answer. While the ridiculous, forced storyline could go away (or at least become skippable), things like earning endorsements, contract negotiations as a player, etc. are not available outside My Career.


        Sent from my iPhone using Operation Sports
        Last edited by El_Poopador; 08-20-2018, 09:18 AM.

        Comment

        • Chillyt200
          Rookie
          • Nov 2016
          • 121

          #79
          Re: VC in 2k19

          VC doesn't bother me as much as the slow grind. Because you can have 15 million dollars in VC and still have that super slow grind.

          Comment

          • MrWrestling3
            MVP
            • May 2015
            • 1146

            #80
            Re: VC in 2k19

            Originally posted by El_Poopador
            Just...no. No one is asking to start out as a perrenial all star out of the gate. We just want a player with a realistic skill set and the athleticism of a NBA player.

            And again, if you want to compare it to RPGs, then you need to compare every aspect, not just one. In RPGs, the enemies generally scale based on expected progression. That is not the case in 2k; Lebron is going to be just as highly rated in the first game of your rookie season as in your last. Every opponent will outmatch you, and you essentially need to rely on exploiting the game's weaknesses (read poor AI) in order to advance. If you actually play a realistic brand of basketball based on your player's attributes, you'll barely touch the ball.

            As far as currency, what RPG uses gold, gil, coins, etc. as a means to level up? Those are used to buy items and accessories, and leveling up is done via experience. And the prices for things like accessories, single use potions, etc. are reasonable in relation to how much currency you earn. Not at all the case in 2k, as the economy in the game is straight up extortion. Everything uses VC, and the ratio of cost to earnings is ridiculously skewed. Hell, even to change your animation for a crossover costs a full game's earnings. And that's assuming you're already a high enough level to unlock it, which then promotes paying for VC just to be able to unlock the ability to pay VC for specific items.

            And MyLeague with player lock is not the answer. While the ridiculous, forced storyline could go away (or at least become skippable), things like earning endorsements, contract negotiations as a player, etc. are not available outside My Career.


            Sent from my iPhone using Operation Sports
            I would agree in that most don't want to be MJ from the day 1; rather the big problem is picking a build which should have good athleticism, yet coming into the league less athletic than the typical unathletic player.Yes, there is a skill gap between college and the NBA, generally it is in skills(shooting,defense,etc.) and pace of play, and not really in physicals, with the exception of stamina.

            This is made worse by the overblown stats of most of the starters on the 2K roster, coupled with your player generally being more limited due to the constraints of online balancing. It makes for a very frustrating experience.

            Comment

            • Chillyt200
              Rookie
              • Nov 2016
              • 121

              #81
              Re: VC in 2k19

              The attribute cap is what really pisses me off because not even VC can help with that

              Comment

              • nuckles2k2
                MVP
                • Sep 2006
                • 1922

                #82
                Re: VC in 2k19

                Originally posted by Chillyt200
                The attribute cap is what really pisses me off because not even VC can help with that
                I generally feel that you should be able to become a 99 everything demi-god in offline mods if you so choose. It should just be challenging to get there - but in a sensible way.

                If you choose to compete with others online, there should be a separate, synced with the developer's servers, player that's balanced for fair competition.

                Choices.

                I'm not sure why Take 2's borderline-F2P model demands that Park/Pro-Am players be linked with the offline mode. They could try to fleece people to their hearts' content with their version of a mmorpg where you don't get better from experience (playing & training) but instead "my man...I got these gold doubloons over here...you could jump higher if you want, run faster...excetera, excetera.."

                MrWrestling is right about Take 2's obsession with microtransactions, but in GTA V it's not like you're rolling with a slingshot (offline) while enemies have semi-autos and bazookas, with constant nudges to get appropriately strapped up. But that's the extreme that exists in 2K.

                It's crazy because GTA V is the, Take 2 controlled, model for microtransactions not interfering with offline freedom. Don't include it offline at all, build a solid offline experience, damn near abandon it half way thru the game's lifecycle & focus online only with your efforts.

                Separate the modes, open up the functionality offline and allow PvP options & sliders.

                It makes so much sense that it'll never happen.

                Comment

                • Vic_Clancy
                  Rookie
                  • Aug 2018
                  • 223

                  #83
                  Re: VC in 2k19

                  Originally posted by El_Poopador
                  Just...no. No one is asking to start out as a perrenial all star out of the gate. We just want a player with a realistic skill set and the athleticism of a NBA player.

                  And again, if you want to compare it to RPGs, then you need to compare every aspect, not just one. In RPGs, the enemies generally scale based on expected progression. That is not the case in 2k; Lebron is going to be just as highly rated in the first game of your rookie season as in your last. Every opponent will outmatch you, and you essentially need to rely on exploiting the game's weaknesses (read poor AI) in order to advance. If you actually play a realistic brand of basketball based on your player's attributes, you'll barely touch the ball.

                  As far as currency, what RPG uses gold, gil, coins, etc. as a means to level up? Those are used to buy items and accessories, and leveling up is done via experience. And the prices for things like accessories, single use potions, etc. are reasonable in relation to how much currency you earn. Not at all the case in 2k, as the economy in the game is straight up extortion. Everything uses VC, and the ratio of cost to earnings is ridiculously skewed. Hell, even to change your animation for a crossover costs a full game's earnings. And that's assuming you're already a high enough level to unlock it, which then promotes paying for VC just to be able to unlock the ability to pay VC for specific items.

                  And MyLeague with player lock is not the answer. While the ridiculous, forced storyline could go away (or at least become skippable), things like earning endorsements, contract negotiations as a player, etc. are not available outside My Career.


                  Sent from my iPhone using Operation Sports
                  Quality post. The friend I play with most often makes these same points all of the time.
                  NBA: Wizards
                  WNBA: Mystics
                  NFL: Ravens
                  MLB: Nationals
                  Europe: Barcelona
                  MLS: DC United
                  College: Look at my avatar

                  Comment

                  • Cavs2016
                    Rookie
                    • Oct 2015
                    • 391

                    #84
                    Re: VC in 2k19

                    Originally posted by FixEverything2k
                    Its most definitely just as bad if not worse.

                    Probably got your myplayer out here paying rent or mortgage
                    Delete this before a dev sees

                    Comment

                    • JUSTlFIED
                      Rookie
                      • Dec 2014
                      • 369

                      #85
                      Re: VC in 2k19

                      If we can respec our attributes whenever we want or even for a one time VC fee, it will not be so bad. But being locked into a build after using the VC you earned kind of sucks.

                      Of course buying VC is optional, but since you need VC to have a decent MyPlayer the implementation needs to be improved.

                      For instance, I can play OverWatch on day one and immediately contribute The skill gap is "on the sticks" as 2K likes to say.

                      With 2K no matter how high your IQ is and stick skills are, if your attributes are locked or if they are stingy with the VC your character sucks unless you put serious grind in (or buy VC)

                      Comment

                      • Chillyt200
                        Rookie
                        • Nov 2016
                        • 121

                        #86
                        Re: VC in 2k19

                        Originally posted by nuckles2k2
                        I generally feel that you should be able to become a 99 everything demi-god in offline mods if you so choose. It should just be challenging to get there - but in a sensible way.

                        If you choose to compete with others online, there should be a separate, synced with the developer's servers, player that's balanced for fair competition.

                        Choices.

                        I'm not sure why Take 2's borderline-F2P model demands that Park/Pro-Am players be linked with the offline mode. They could try to fleece people to their hearts' content with their version of a mmorpg where you don't get better from experience (playing & training) but instead "my man...I got these gold doubloons over here...you could jump higher if you want, run faster...excetera, excetera.."

                        MrWrestling is right about Take 2's obsession with microtransactions, but in GTA V it's not like you're rolling with a slingshot (offline) while enemies have semi-autos and bazookas, with constant nudges to get appropriately strapped up. But that's the extreme that exists in 2K.

                        It's crazy because GTA V is the, Take 2 controlled, model for microtransactions not interfering with offline freedom. Don't include it offline at all, build a solid offline experience, damn near abandon it half way thru the game's lifecycle & focus online only with your efforts.

                        Separate the modes, open up the functionality offline and allow PvP options & sliders.

                        It makes so much sense that it'll never happen.
                        I agree. If I pay 69.99 or 99.99 I should be able to do whatever I want within the game

                        Comment

                        • MrWrestling3
                          MVP
                          • May 2015
                          • 1146

                          #87
                          Re: VC in 2k19

                          Originally posted by nuckles2k2
                          I generally feel that you should be able to become a 99 everything demi-god in offline mods if you so choose. It should just be challenging to get there - but in a sensible way.

                          If you choose to compete with others online, there should be a separate, synced with the developer's servers, player that's balanced for fair competition.

                          Choices.

                          I'm not sure why Take 2's borderline-F2P model demands that Park/Pro-Am players be linked with the offline mode. They could try to fleece people to their hearts' content with their version of a mmorpg where you don't get better from experience (playing & training) but instead "my man...I got these gold doubloons over here...you could jump higher if you want, run faster...excetera, excetera.."

                          MrWrestling is right about Take 2's obsession with microtransactions, but in GTA V it's not like you're rolling with a slingshot (offline) while enemies have semi-autos and bazookas, with constant nudges to get appropriately strapped up. But that's the extreme that exists in 2K.

                          It's crazy because GTA V is the, Take 2 controlled, model for microtransactions not interfering with offline freedom. Don't include it offline at all, build a solid offline experience, damn near abandon it half way thru the game's lifecycle & focus online only with your efforts.

                          Separate the modes, open up the functionality offline and allow PvP options & sliders.

                          It makes so much sense that it'll never happen.
                          Good post, and you make some good points.If you look at GTA5,Online and Story use separate characters, and you still have attributes online , but you can build them reasonably by actually playing the game and doing things in the world.Cash is used for tangible objects (weapons, houses,cars,etc.).This didn't seem to hurt microtransaction sales at all.

                          Originally posted by JUSTlFIED
                          If we can respec our attributes whenever we want or even for a one time VC fee, it will not be so bad. But being locked into a build after using the VC you earned kind of sucks.

                          Of course buying VC is optional, but since you need VC to have a decent MyPlayer the implementation needs to be improved.

                          For instance, I can play OverWatch on day one and immediately contribute The skill gap is "on the sticks" as 2K likes to say.

                          With 2K no matter how high your IQ is and stick skills are, if your attributes are locked or if they are stingy with the VC your character sucks unless you put serious grind in (or buy VC)
                          One of the big things about Overwatch is that the play can be Ranked; the guy who just bought the game is playing with people of similar experience, not people who have mastered the game.If I read Mike Wang right, this is supposed to be corrected this year and if it is, it will be a step in the right direction.

                          Comment

                          • JUSTlFIED
                            Rookie
                            • Dec 2014
                            • 369

                            #88
                            Re: VC in 2k19

                            Originally posted by MrWrestling3
                            One of the big things about Overwatch is that the play can be Ranked; the guy who just bought the game is playing with people of similar experience, not people who have mastered the game.If I read Mike Wang right, this is supposed to be corrected this year and if it is, it will be a step in the right direction.
                            Lets hope so, That was one of my entries the the Wish list thread. Have an All-Ranks park, then individual Parks only accessible by those in the same rank bracket

                            Comment

                            • ksuttonjr76
                              All Star
                              • Nov 2004
                              • 8662

                              #89
                              Re: VC in 2k19

                              Originally posted by MrWrestling3
                              One of the big things about Overwatch is that the play can be Ranked; the guy who just bought the game is playing with people of similar experience, not people who have mastered the game.If I read Mike Wang right, this is supposed to be corrected this year and if it is, it will be a step in the right direction.
                              And here lies the problem. I bet 2K Sports be making a killing around Black Friday and Christmas. The pressure is too great for some people to avoid buying VC, and most people would expect to win and be competitive online. It's probably especially hard for people are not a vet of the game or just brand new to the franchise.

                              Comment

                              • MrWrestling3
                                MVP
                                • May 2015
                                • 1146

                                #90
                                Re: VC in 2k19

                                Originally posted by ksuttonjr76
                                And here lies the problem. I bet 2K Sports be making a killing around Black Friday and Christmas. The pressure is too great for some people to avoid buying VC, and most people would expect to win and be competitive online. It's probably especially hard for people are not a vet of the game or just brand new to the franchise.
                                Allow me to correct myself, it was over in the Ronnie 2k19 stream thread, Ronnie confirmed Ranked parks during the stream.

                                If I understand it right, you can still buy VC and max your player out; you'll just be in a Park with other people of the same OVR. Which SHOULD also mean that guys who want to not buy VC and grind can play against other people of a similar OVR(probably other people grinding) without having to deal with maxed out dudes blowing them out of the water.

                                Keep in mind this was Ronnie talking though, you know how that go sometimes.
                                Last edited by MrWrestling3; 08-20-2018, 04:00 PM.

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