For the quote thingy, the last [ QOUTE ], you had O before the letter U Hopefully I fixed it properly.
Anyways, meat and potatoes. I'm only bolding parts of my response so it's easier to digest the entire wall of text. That's pretty much it.
Did you see my baseball examples?. Because that is essentially the most crucial part to this whole discussion. If you don't take a moment to factor that in, then the discussion about 'shot meters, feeling in rhythm, badges, floor play art (or art vision; thanks to bcrusie for given me the proper term)' isn't going to jive.
A quick response to the statement, it helps the weaker opponent. But isn't having a simulation experience the want? If the weaker opponent uses Steph Curry like trash and goes 1/15 from 3 point because he/she has the shot meter turned off, that's no longer simulation. That's completely the opposite of simulation.
Secondly, why even have visual scoreboard bug. If you want a true experience, 2k needs to remove the score bug and the competitor can only know the score if he/she pushes up one of the analog stick (or a combination or buttons) so the camera shifts towards the jumbotron of where the actual score is kept tracked within all arenas. Or better, yet keep track of the score in his/her head until the completion of the game.
I think there's a disconnect between the crowd that wants all visual aids off and those that selectively uses them.
You have to look at these visual aids as inherent characteristics of the digital character even though it's definitely not something visible on screen nor in the arena for anyone to see. The scoreboard would be a visual aid. Spike Lee sitting courtside doesn't see a floating 3 point badge near Curry's head, but Spike knows of Curry's court attributes just like everyone else in the arena. Having a virtual digital badge allows the user (essentially a video game coach with a controller in hand) to keep track of the inherent characteristics of his/her team. It doesn't make the coach better, it just allows him/her to keep track. Note: I don't care about badges, so I'm not really at liberty to say if they actually do help or hurt the character.
Re-read my previous post about my baseball examples, then read the following. The shot meter and feel of the shot rhythm is an inherent property of the digital character Steph Curry. Unless you have a brain, heart, body and soul transplant of Steph Curry and each and every single IRL basketball player that you want to emulate in 2k NBA, you're not going to truly get that person's inherent experience.
The shot meter is like the PCI in baseball games. It allows you to "simulate" the exact moment of Steph Curry's shot release or Aaron Judge's plate coverage vision (New York Yankee baseball star). You're putting yourself in the shoes of that digital character. Playing it through the eyes/body awareness/mental capacity/inherent knowledge of the player himself immediately on the spot. You may say, yes that's why you should turn them off in a video game. But that's where the disconnect is. Turning off these visual aids (especially the shot meter) means the user takes himself out of Curry's 'head/self.' Leaving them on allows the user to play in a realistic manner that "simulates" what it's like to be Steph Curry. If the shot meter helps to more closely approximate Steph Curry's shooting success, then that user is in reality "simulating" the Steph Curry basketball experience. If you remove the shot meter and the user completely tanks, then that user isn't "simulating" the Steph Curry experience anymore.
Read Bcruise post, and take important note of one statement, "But on the whole I don't really understand why there's such a stigma against them amongst the "sim" crowd. If they help people like me play the game in a more realistic way,"
Here's how I look at play calling. Calling plays is simulation; using indicators is simulation. What's not hardcore simulation would be to move your character to the wrong spot, or pass it to the wrong person because you had no clue what you were suppose to do. I personally would sometimes call a play just as a decoy when my real play would simply be to send my corner three guy on a cutter to the paint.

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