Updated Shooting Difficulty In Patch 1.02 (Feedback)

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  • alabamarob
    MVP
    • Nov 2010
    • 3352

    #31
    Re: Updated Shooting Difficulty In Patch 1.02 (Feedback)

    Originally posted by jk31
    What would be great @beluba if we could get a new slider to adjust the bonus/malus that we get from (mis)aiming/timing the shot.


    We try to create a competitive atmosphere in our online league which is impossible because there is one guy who shoots 60+% on 3 with button timing while many others are shooting below 30%. If we could adjust how much of a bonus this one guy gets and how much the malus is for the others guys, that would be really, really helpful!

    The thing I hate worst about button timing is that it is all about the shot release of the player. Some button shots are glitched to never green, and thus shoot a low percentage. Whereas, other button shots are easy to green, and the person shoots well above their percentage. Cam Reddish is money with the button. John Collins shoots under 20 percent because his shot is glitched.

    The shot aiming is the great equalizer, and should make things more realistic. However, they have to increase makes when the shot is in the colored bar, and barely off the middle line. It can’t be a green or nothing approach.
    Psn: Alabamarob
    Xbox: Alabama Rob

    Youtube: 2k Hawks

    Settings I play on.
    Minutes: 12
    Difficulty: HOF
    Online or Offline player: Both
    In a MLO: Yes

    Comment

    • tru11
      MVP
      • Aug 2010
      • 1816

      #32
      Re: Updated Shooting Difficulty In Patch 1.02 (Feedback)

      So i shot a hook shot and it triggers both pro touch and consisten finisher.

      Pro because i had the aiming right and consistent because i had a late release lol

      Not quite sure this is supposed to be the case but it sure makes considering aiming to be on .....

      Comment

      • jk31
        MVP
        • Sep 2014
        • 2667

        #33
        Re: Updated Shooting Difficulty In Patch 1.02 (Feedback)

        Originally posted by alabamarob
        The thing I hate worst about button timing is that it is all about the shot release of the player. Some button shots are glitched to never green, and thus shoot a low percentage. Whereas, other button shots are easy to green, and the person shoots well above their percentage. Cam Reddish is money with the button. John Collins shoots under 20 percent because his shot is glitched.

        The shot aiming is the great equalizer, and should make things more realistic. However, they have to increase makes when the shot is in the colored bar, and barely off the middle line. It can’t be a green or nothing approach.

        And that is why I asked for a slider for bonus/malus off timing/aiming the shot. If you can decrease the malus from being too far off and/or decrease the bonus from having a good aim/timing, then this stuff does not happen anymore.

        Comment

        • The 24th Letter
          ERA
          • Oct 2007
          • 39373

          #34
          Re: Updated the shooting

          Originally posted by ataman5
          I think i agree wtih you on that Chase, after some more gametime, i doubt that i find layups as good as it was designed before because i start a layup and all of a sudden i happen to need to end on the exact opposite of the meter which was not like that before. And also it's giving me headaches between a crossover and a shot, it's a good term that you used 'a definite hot mess' atm.

          * Added the ability to shoot driving floaters from further away from the basket.

          Also i really really do hate driving floaters, i think the first design was a lot well and intuitive in terms of mid range and close to the basket shots, game was opened up (the space was there to move and shoot around and close to rim) but now i see myself doing driving floaters rather i want to do running jumpshots close to rim so it's definitely not needed and i hope it changes back to 'out of the box'. The mid range and close to basket shots are mostly gone now bcs of that, not entirely but it's not fluid anymore as it was out of the box. I have never even see the need of driving floaters from any1,too. Please change it back to what it was out of the box.

          I definitely didn't like those 2 changes and they are definitely as you told seem like a very very bad design, both changes killed fluidity overall.

          I want this back please.... please... driving floaters are just out of the context and mainly very rigid animations happening unnaturally. Please let's get back to 'out of the box' state of this shots below example.



          Or in real life example of it is this one from kawhi, i want to be able to do it as i wish i don't want to see unnatural driving floaters...

          https://twitter.com/worldwidewob/sta...273059841?s=12
          I disagree ataman, floaters needed more distance.

          Floaters are a constant in todays game and previously they would only seem to activate right outside of the restricted area.

          Plus, runners didn't go anywhere, so I'm not sure that destroyed the entire fluidity of the game, lol

          You just neutralize L stick now. Its a good medium IMO.

          Comment

          • alabamarob
            MVP
            • Nov 2010
            • 3352

            #35
            Re: Updated the shooting

            Originally posted by The 24th Letter
            I disagree ataman, floaters needed more distance.

            Floaters are a constant in todays game and previously they would only seem to activate right outside of the restricted area.

            Plus, runners didn't go anywhere, so I'm not sure that destroyed the entire fluidity of the game, lol

            You just neutralize L stick now. Its a good medium IMO.

            https://streamable.com/nv967x
            Yeah I am a fan of the updated floaters. They needed a longer range. For the last few years they have just been block bait.
            Psn: Alabamarob
            Xbox: Alabama Rob

            Youtube: 2k Hawks

            Settings I play on.
            Minutes: 12
            Difficulty: HOF
            Online or Offline player: Both
            In a MLO: Yes

            Comment

            • 2Kray
              Rookie
              • Sep 2016
              • 133

              #36
              Re: Updated the shooting

              Originally posted by amedawg00
              I play on broadcast cam with camera relative. It’s impossible to use the aim stick unless I switch to absolute and 2k cam which I will never do. Sticking with the x button shooting until they accommodate broadcast cam relative users.
              Maybe try Broadcast on Absolute? Been my go to.

              Comment

              • ataman5
                MVP
                • Jun 2007
                • 2620

                #37
                Re: Updated the shooting

                Originally posted by The 24th Letter
                I disagree ataman, floaters needed more distance.

                Floaters are a constant in todays game and previously they would only seem to activate right outside of the restricted area.

                Plus, runners didn't go anywhere, so I'm not sure that destroyed the entire fluidity of the game, lol

                You just neutralize L stick now. Its a good medium IMO.

                https://streamable.com/nv967x
                The thing is for you guys over there in US, everything 'may' be a lot better(And believe me it is better than EU.) in terms of latency and movement but from here things get a bit harder. Rubberbanding can get fully in affect or lag compensation(speeding up) can follow and such so you mostly end up shooting a shot you don't really input that makes it in order to make a runner i gotta make sure i neutralize Ls(i know) and then start my move on shooting, yes but the game doesn't follow my commands consistent enough so it ends up with a driving floater, inconsistently. (And sometime it doesn't follow my Ls move and players momentum to the rim so you may end up a standing shot as well at times.)

                If the servers were wide all over the world and act great then i would be happy 100%, the natural flow before patch had it all act in 'a' motion now there needs to be more input(broken down) and that input needs to be taken by the servers in time and in order so that it all flows better, but it is not.

                Maybe now i'm more clear.

                And also by the same point of view driving floaters were in before the patch as well, you just had to LS away, so. It's just easier on that end now, that's all.

                PS: I'm not against floaters. It was doable pre patch.
                Last edited by ataman5; 09-15-2020, 09:30 AM.

                Comment

                • 3ShowTime2
                  Rookie
                  • Apr 2017
                  • 379

                  #38
                  Re: Updated Shooting Difficulty In Patch 1.02 (Feedback)

                  Have fun playing against modded controller users online...

                  Comment

                  • Thrustie
                    Pro
                    • Sep 2016
                    • 764

                    #39
                    Re: Updated the shooting

                    Originally posted by ataman5
                    The thing is for you guys over there in US, everything 'may' be a lot better(And believe me it is better than EU.) in terms of latency and movement but from here things get a bit harder. Rubberbanding can get fully in affect or lag compensation(speeding up) can follow and such so you mostly end up shooting a shot you don't really input that makes it in order to make a runner i gotta make sure i neutralize Ls(i know) and then start my move on shooting, yes but the game doesn't follow my commands consistent enough so it ends up with a driving floater, inconsistently. (And sometime it doesn't follow my Ls move and players momentum to the rim so you may end up a standing shot as well at times.)

                    If the servers were wide all over the world and act great then i would be happy 100%, the natural flow before patch had it all act in 'a' motion now there needs to be more input(broken down) and that input needs to be taken by the servers in time and in order so that it all flows better, but it is not.

                    Maybe now i'm more clear.

                    And also by the same point of view driving floaters were in before the patch as well, you just had to LS away, so. It's just easier on that end now, that's all.

                    PS: I'm not against floaters. It was doable pre patch.


                    Pre-patch you could basically only trigger them from just outside the restricted area. They were borderline useless. For what’s a pretty staple shot in the NBA, it didn’t really make sense for them to be so difficult to trigger.


                    Sent from my iPhone using Operation Sports

                    Comment

                    • ChaseB
                      #BringBackFaceuary
                      • Oct 2003
                      • 9844

                      #40
                      Re: Updated the shooting

                      Originally posted by Thrustie
                      Pre-patch you could basically only trigger them from just outside the restricted area. They were borderline useless. For what’s a pretty staple shot in the NBA, it didn’t really make sense for them to be so difficult to trigger.


                      Sent from my iPhone using Operation Sports
                      Yeah, I see ataman's point but I agree with this change. There's another somewhat related issue with size-ups around the paint where you'll get them rather than a driving animation that 2K needs to hammer out in the same way. 2K (and it makes sense why) sometimes struggles to make the delineation between when to split between jumpers/layups moves/drives around the top of the paint since obviously your player could go either way at that point so it infers for you to some degree. There is overlap for size-up/drives controls in that moment, which is part of the issue.
                      I won't ask for Christmas or birthday gifts if you subscribe to the Operation Sports Newsletter (Not Just Another Roster Update). I write it, and it hits your inbox every Friday morning (for freeeeeee). We also have an official OS Discord you can now join.

                      Comment

                      • eltyboogie
                        Rookie
                        • Aug 2015
                        • 249

                        #41
                        Re: Updated Shooting Difficulty In Patch 1.02 (Feedback)

                        Button shooting is completely nerfed unless it’s just me....
                        Extremely frustrating
                        Check out my YouTube channel featuring NBA 2K and other gaming related content!

                        Comment

                        • ChaseB
                          #BringBackFaceuary
                          • Oct 2003
                          • 9844

                          #42
                          Re: Updated Shooting Difficulty In Patch 1.02 (Feedback)

                          Originally posted by eltyboogie
                          Button shooting is completely nerfed unless it’s just me....
                          Extremely frustrating
                          It's just you if you mean no-meter. With the meter, maybe a little in comparison. But it really wasn't messed with much.
                          I won't ask for Christmas or birthday gifts if you subscribe to the Operation Sports Newsletter (Not Just Another Roster Update). I write it, and it hits your inbox every Friday morning (for freeeeeee). We also have an official OS Discord you can now join.

                          Comment

                          • sirdez
                            Pro
                            • Aug 2020
                            • 700

                            #43
                            Re: Updated Shooting Difficulty In Patch 1.02 (Feedback)

                            Originally posted by eltyboogie
                            Button shooting is completely nerfed unless it’s just me....
                            Extremely frustrating
                            Yeah I literally can't make a shot with the button, even in freestyle mode.

                            I'm currently shooting 2/33 in my first game after the update, many of them pretty open jumpers. The CPU meanwhile is 12/16 from three.

                            Comment

                            • jk31
                              MVP
                              • Sep 2014
                              • 2667

                              #44
                              Re: Updated Shooting Difficulty In Patch 1.02 (Feedback)

                              on superstar we have guys hitting 50+% constantly with Button shooting.... ridiculous....

                              Comment

                              • ataman5
                                MVP
                                • Jun 2007
                                • 2620

                                #45
                                Re: Updated Shooting Difficulty In Patch 1.02 (Feedback)

                                Originally posted by jk31
                                on superstar we have guys hitting 50+% constantly with Button shooting.... ridiculous....
                                And i've seen a lot more greens from my testing, too.

                                Comment

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