I feel bad for 2k in this respect. There are people who think that aim shooting is to easy, and others who think it is to hard.
Shooting in this game is insanely difficult (Current Gen)
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Re: Shooting in this game is insanely difficult
I feel bad for 2k in this respect. There are people who think that aim shooting is to easy, and others who think it is to hard.Psn: Alabamarob
Xbox: Alabama Rob
Youtube: 2k Hawks
Settings I play on.
Minutes: 12
Difficulty: HOF
Online or Offline player: Both
In a MLO: Yes -
Re: Shooting in this game is insanely difficult
But I think the thing that many people - myself included - feel about this is that something so fundamental, i.e. shooting the ball in a basketball game, shouldn't be so complicated.Originally posted by zrohmanIt just takes time to get used to. I had to play several games before I even was remotely okay. And I still airball shots sometimes.
Timed shooting has been a staple of basketball games since the beginning. Why do they have to re-invent the wheel? And then punish those who don't want to use it by making timed shooting harderCurrent Franchise: NBA2K22 | Orlando Magic (1-2)
Last Game: W @ NY 93-66
C. Anthony: 16 pts.
M. Fultz: 15pts., 4 ast. pts.
J. Suggs: 14 pts.
R.J. Hampton: 14 pts.
M. Bamba: 13 pts., 14 reb.Comment
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Re: Shooting in this game is insanely difficult
The aiming thing isn't working out the way it was said - I'm fine with it, but the arc thing is NOT early or late = high arc or flat, it's random imo. I practiced in drills and tried to LT the release early everytime and was getting a lot of rainbow's but also some ideal and flat's ... so idk.I've heard quite a few people say it's better on next gen but honestly it's still way too hard IMO.
I am also just an average 2k player so I'm sure that's the biggest issue.
I love the idea of shot aiming but I finally had to realize it's not for me. I tried to get the hang of it on last gen and really stuck with it in part to justify purchasing 2k21, because shot aiming is essentially all they added new.
I then used it next gen for the first few days but after going 1 for 22 in the fourth quarter I retired it.
I use shot timing now with a clean screen and no meter and it's extremely fun and rewarding.
But that's one thing I would miss moving to timing and clean screen (which I would rather in many ways) is sacrificing variety. Like do you get ideal arc all the time or is there variety there?
I had to remove aiming for layups because it is SUPER counter-intuitive to move the stick to match the aiming area depending on where you initated the movement in the first place like left/right/forward it's disorientating for anything other than 'down' like for shooting. I find it hard enough with shooting based on where my guy is on the floor let alone moving layups where you're thinking more about performing a certain move and watching hte player than looking at the HUD/gauge.
if there is a lot of arc variety in timing I might switch to that as the game is so nice to look at I'd rather focus on the player models than gauges anyway.Liquor in the front, poker in the rear.Comment
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Re: Shooting in this game is insanely difficult
The one thing I will say is that at least I know it is rating dependent.
I took the Warriors into the same freestyle practice, with the same settings, and was draining 3's at a heavy rate with Steph Curry. So I know having a high rating actually matters. That's a positive.
But the counter to that is, I shouldn't have to have a 99 rated 3 point shooter to have even a *chance* to make a 3 point shot. Vuc is a 79 rated 3 point shooter. I should be able to drop 3's with him. Evan Fournier is an 84. Terrence Ross is 80. Aaron Gordon I believe is a 78. I think Jonathan Isaac is somewhere similar. I know Cole Anthony is a 79. Fultz is a mid 70's somewhere. I should be able to have a chance to make buckets with these guys. Maybe not super consistently. But definitely not at a >10% rate when wide open.
And I hate the fact that in order to have a difficulty setting that allows me to reach those acceptable rates, it also ends up dropping the AI down to ridiculously low levels, meaning it is difficult to find a balance.Current Franchise: NBA2K22 | Orlando Magic (1-2)
Last Game: W @ NY 93-66
C. Anthony: 16 pts.
M. Fultz: 15pts., 4 ast. pts.
J. Suggs: 14 pts.
R.J. Hampton: 14 pts.
M. Bamba: 13 pts., 14 reb.Comment
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Re: Shooting in this game is insanely difficult
I haven't played next gen, but if this is true sign me up. I hated how all of last gen everyone could shoot like CurryComment
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Current Franchise: NBA2K22 | Orlando Magic (1-2)
Last Game: W @ NY 93-66
C. Anthony: 16 pts.
M. Fultz: 15pts., 4 ast. pts.
J. Suggs: 14 pts.
R.J. Hampton: 14 pts.
M. Bamba: 13 pts., 14 reb.Comment
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Re: Shooting in this game is insanely difficult
I havent noticed much variety in arcs but honestly it's not something I would be looking for. I honestly forgot arc variance was a thing they added till I read what you said lol.The aiming thing isn't working out the way it was said - I'm fine with it, but the arc thing is NOT early or late = high arc or flat, it's random imo. I practiced in drills and tried to LT the release early everytime and was getting a lot of rainbow's but also some ideal and flat's ... so idk.
But that's one thing I would miss moving to timing and clean screen (which I would rather in many ways) is sacrificing variety. Like do you get ideal arc all the time or is there variety there?
I had to remove aiming for layups because it is SUPER counter-intuitive to move the stick to match the aiming area depending on where you initated the movement in the first place like left/right/forward it's disorientating for anything other than 'down' like for shooting. I find it hard enough with shooting based on where my guy is on the floor let alone moving layups where you're thinking more about performing a certain move and watching hte player than looking at the HUD/gauge.
if there is a lot of arc variety in timing I might switch to that as the game is so nice to look at I'd rather focus on the player models than gauges anyway.2016 NLL Champion Saskatchewan Rush
2018 NLL Champion Saskatchewan Rush
2019 CEBL Champion Saskatchewan RattlersComment
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Re: Shooting in this game is insanely difficult
There is definitely a difference in arc. It affects layups, jumpers and post moves. Helps avoid shot blockers alsoPsn: Alabamarob
Xbox: Alabama Rob
Youtube: 2k Hawks
Settings I play on.
Minutes: 12
Difficulty: HOF
Online or Offline player: Both
In a MLO: YesComment
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Re: Shooting in this game is insanely difficult
I do agree that it's a fun game. NBA2K is one of my favorite video game franchises, hands down. I look forward to the new release every year, and tbh, it might be my favorite sports game period.
But this year right now is insanely frustrating. I don't find this to be very fun.
I have definitely tried the new system. I have tried both the shot timer, I have tried the shot aiming mechanics, and I have even tried that trick that you linked to (which last I saw, that trick has actually been patched out), and none of it works. That video that I linked is my own recording and is what I deal with everytime I load the game up. The shooting in this game is entirely unforgiving to the point of sheer ridiculousness.
Again, I concede that I am not the best 2K player by any means. There's a reason why I stick to playing AI on Superstar mode. But I'm not so bad that I should be shooting UNDER 10% with respectably rated 3 point shooters. None, what-so-ever.
Especially when I have not been that bad in year's past.
I also play on Superstar mode against the CPU with default ratings and I use multiple teams on current gen. I wouldn't take this personal but the Dev's made it harder to shoot this year. Aiming was better a patch or so ago but due to aiming hacks to controllers they changed it up.
- Current gen 2K21 you must be able to "green" in actual games to shoot a respectable percentage with timing or aiming and if your guys are rated in low 80's.
- If your team has players rated in the upper 80's to 90's you have elite shooters who have some other badges to improve your shot chances of making non excellent or centered releases but for the rest of the guys you have to hit perfect release.
- If you can't hit the "greens" I would say 5 or more jumpers per game then you should look to increase the user settings to a point where the game matches your ability to shoot a respectable %.
- The other option is to go to real FG% as an option as the ratings determine the shot success and timing makes no difference since you are talking offline.
- Current gen I am better at button timing jumper shooting but I have converted 100% to aiming as I can tell from watching enough games of others playing the game on next gen to see that the game is really tailored to using the aiming shooting as the "default" shooting.
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Re: Shooting in this game is insanely difficult
Yea I’m going to real FG %. I play offline primarily and do not have the time or interest to master the new shooting system. I agree with all of the sentiments you’ve expressed here. I play on HOF default sliders, and I can win by completely avoiding threes, but that’s not realistic.
The one thing I will say is that at least I know it is rating dependent.
I took the Warriors into the same freestyle practice, with the same settings, and was draining 3's at a heavy rate with Steph Curry. So I know having a high rating actually matters. That's a positive.
But the counter to that is, I shouldn't have to have a 99 rated 3 point shooter to have even a *chance* to make a 3 point shot. Vuc is a 79 rated 3 point shooter. I should be able to drop 3's with him. Evan Fournier is an 84. Terrence Ross is 80. Aaron Gordon I believe is a 78. I think Jonathan Isaac is somewhere similar. I know Cole Anthony is a 79. Fultz is a mid 70's somewhere. I should be able to have a chance to make buckets with these guys. Maybe not super consistently. But definitely not at a >10% rate when wide open.
And I hate the fact that in order to have a difficulty setting that allows me to reach those acceptable rates, it also ends up dropping the AI down to ridiculously low levels, meaning it is difficult to find a balance.Comment
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Re: Shooting in this game is insanely difficult
The one thing I will say is that at least I know it is rating dependent.
I took the Warriors into the same freestyle practice, with the same settings, and was draining 3's at a heavy rate with Steph Curry. So I know having a high rating actually matters. That's a positive.
But the counter to that is, I shouldn't have to have a 99 rated 3 point shooter to have even a *chance* to make a 3 point shot. Vuc is a 79 rated 3 point shooter. I should be able to drop 3's with him. Evan Fournier is an 84. Terrence Ross is 80. Aaron Gordon I believe is a 78. I think Jonathan Isaac is somewhere similar. I know Cole Anthony is a 79. Fultz is a mid 70's somewhere. I should be able to have a chance to make buckets with these guys. Maybe not super consistently. But definitely not at a >10% rate when wide open.
And I hate the fact that in order to have a difficulty setting that allows me to reach those acceptable rates, it also ends up dropping the AI down to ridiculously low levels, meaning it is difficult to find a balance.
I think you will have to make it custom somewhat. You are somewhere between Superstar an Allstar by how the Dev's set the game up. I think you should move the difficulty to Superstar adjust the jumper sliders by 2 or 3 points and save. Play a few games and see if the success rate matches your ability.Comment
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Re: Shooting in this game is insanely difficult
It's literally just pressing the X buttonBut I think the thing that many people - myself included - feel about this is that something so fundamental, i.e. shooting the ball in a basketball game, shouldn't be so complicated.
Timed shooting has been a staple of basketball games since the beginning. Why do they have to re-invent the wheel? And then punish those who don't want to use it by making timed shooting harderComment
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Re: Shooting in this game is insanely difficult
They still shoot like Curry on steroids on next gen. I really don't think it's ever going to change.Comment
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Re: Shooting in this game is insanely difficult
Especially as they changed how it was at release: Timing (either with the stick or with the button) yields higher percentages than aiming, at least on current gen. 90% of the members of our league went back to timing because of this. It's really impossible to balance shooting using the sliders because of this. Some people are good at timing and hit 40+% on average, some others are bad and shoot below 30%. No fun at all this year. I really hate this stupid "green or miss" system that they have established.Comment
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Re: Shooting in this game is insanely difficult
I've tried the Real% as well, and was getting the same results, so I'm honestly not sure.
The "green or miss" system is a bad one when its not even consistent. I can stop it right over the line it needs to be at, and it still doesn't register as a green and I clank a brick. I feel like im getting punished for what people in Park do, and I don't even touch that mode.Current Franchise: NBA2K22 | Orlando Magic (1-2)
Last Game: W @ NY 93-66
C. Anthony: 16 pts.
M. Fultz: 15pts., 4 ast. pts.
J. Suggs: 14 pts.
R.J. Hampton: 14 pts.
M. Bamba: 13 pts., 14 reb.Comment

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