Sooo when will 2k stop using ps2 tech?

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  • greenieblue
    MVP
    • Oct 2010
    • 1240

    #151
    Re: Sooo when will 2k stop using ps2 tech?

    I've done everything under the sun to create them. I really don't know what else is possible. Hands 0, ballhandling 0, edited ball security to 0, on-ball steals to 100, steal success to 100, steals to 100, pass acc 0, etc. And the most I will see is once by one big man in a game.

    In my experience they are not in the game.

    But, hey, if anyone has box scores and settings I'm here.

    Amare's assists are up this year. But, they are 2.5. He has had a game with 11 turnovers, one with 9, one with 8, one with 7, three with 6, one with 5, two with 4, four with 3. Short of putting him at PG, and even then, there is no way to have this happen in 2k11.

    I hope they put them in the game, put a slider/attribute in the game called "dribble in traffic" and make it work. That way they won't have to patch it when people complain.
    Last edited by greenieblue; 12-13-2010, 11:15 AM.
    Originally posted by Fabian Avenarius Lloyd
    [...] a man of subtlety or refinement is almost always nothing but an idiot.

    Comment

    • TUSS11
      MVP
      • Nov 2007
      • 1483

      #152
      Re: Sooo when will 2k stop using ps2 tech?

      Originally posted by The 24th Letter
      If 2k11's gameplay is mediocre, then a "good" NBA game hasnt been made yet...Id like to know what basketball game out there isnt missing some "basic fundamentals".....funny what you tend to "see past" based on preference....
      When I play a video game, player control and not getting sucked into animations are top priorities to me.

      I'm tired of guiding my player around the court as he weaves his way in and out of different contextual animations that are supposedly there to represent momentum although my player moves in a direction I've never even pushed. I'm tired of grabbing an offense rebound and struggle trying to dribble out of the paint because all movement is basket orientated.

      I'm tired of having a wide open lay-up where I finish with the hand farthest from the defender but the shot blocker who isn't even in position and starts out from a standing position (where's the momentum now?) morphs into a block animation only because he has a high block rating. The game doesn't recognize that he's out of position, or that I protected the ball with my body. No...the game only recognizes that he has a high block rating so a canned block animation must play out.

      I'm tired of lead passes that make the receiver run faster than his speed rating dictates. So he's able to zoom past his man who was once in good defensive position but because he was stuck in the auto-crouch he was left in the dust.

      I'm tired of every pass being an overhead pass. I'm tired of these two-player passing sequences that freeze the defender.

      I'm tired of contesting a jumpshot perfectly only to see the ball go through my hand, because it was predetermined that the shot would go in.

      To me, these are basic issues that shouldn't even be in a game of this quality. Is there something wrong with wanting these issues addressed? Or should I just praise 2K Sports for making the best basketball game ever? I guess since it's the best we should all just ignore its flaws. Because after all, it is the best. Yup, it's the best. IT IS THE BEST!
      Last edited by TUSS11; 12-13-2010, 04:50 PM.

      Comment

      • bjones16
        Rookie
        • Nov 2006
        • 199

        #153
        Re: Sooo when will 2k stop using ps2 tech?

        Originally posted by TUSS11
        When I play a video game, player control and not getting sucked into animations are top priorities to me.

        I'm tired of guiding my player around the court as he weaves his way in and out of different contextual animations that are supposedly there to represent momentum although my player moves in a direction I've never even pushed. I'm tired of grabbing an offense rebound and struggle trying to dribble out of the paint because all movement is basket orientated.

        I'm tired of having a wide open lay-up where I finish with the hand farthest from the defender but the shot blocker who isn't even in position and starts out from a standing position (where's the momentum now?) morphs into a block animation only because he has a high block rating. The game doesn't recognize that he's out of position, or that I protected the ball with my body. No...the game only recognizes that he has a high block rating so a canned block animation must play out.

        I'm tired of lead passes that make the receiver run faster than his speed rating dictates. So he's able to zoom past his man who was once in good defensive position but because he was stuck in the auto-crouch he was left in the dust.

        I'm tired of every pass being an overhead pass. I'm tired of these two-player passing sequences that freeze the defender.

        I'm tired of contesting a jumpshot perfectly only to see the ball go through my hand, because it was predetermined that the shot would go in.

        To me, these are basic issues that shouldn't even be in a game of this quality. Is there something wrong with wanting these issues addressed? Or should I just praise 2K Sports for making the best basketball game ever? I guess since it's the best we should all just ignore its flaws. Because after all, it is the best. Yup, it's the best. IT IS THE BEST!
        I couldn't have said this better!! If 2k was made by another developer that owns the NFL license this game would get ripped. Im just saying!
        Last edited by bjones16; 12-13-2010, 11:19 PM.

        Comment

        • The 24th Letter
          ERA
          • Oct 2007
          • 39373

          #154
          Re: Sooo when will 2k stop using ps2 tech?

          Well, your soapbox post is great and all TUSS, but you never directly address any posts I see. (youve yet to address your canned animations theory being shot down) Dont turn it into a "2k lovefest" thing, because thats not what it is. Show me a NBA game I cant write a long drawn out "im tired of" rant about like you....thats all im asking, lol.

          Comment

          • mlp111
            MVP
            • Jul 2010
            • 1291

            #155
            Re: Sooo when will 2k stop using ps2 tech?

            Originally posted by TUSS11
            When I play a video game, player control and not getting sucked into animations are top priorities to me.

            I'm tired of guiding my player around the court as he weaves his way in and out of different contextual animations that are supposedly there to represent momentum although my player moves in a direction I've never even pushed. I'm tired of grabbing an offense rebound and struggle trying to dribble out of the paint because all movement is basket orientated.

            I'm tired of having a wide open lay-up where I finish with the hand farthest from the defender but the shot blocker who isn't even in position and starts out from a standing position (where's the momentum now?) morphs into a block animation only because he has a high block rating. The game doesn't recognize that he's out of position, or that I protected the ball with my body. No...the game only recognizes that he has a high block rating so a canned block animation must play out.

            I'm tired of lead passes that make the receiver run faster than his speed rating dictates. So he's able to zoom past his man who was once in good defensive position but because he was stuck in the auto-crouch he was left in the dust.

            I'm tired of every pass being an overhead pass. I'm tired of these two-player passing sequences that freeze the defender.

            I'm tired of contesting a jumpshot perfectly only to see the ball go through my hand, because it was predetermined that the shot would go in.

            To me, these are basic issues that shouldn't even be in a game of this quality. Is there something wrong with wanting these issues addressed? Or should I just praise 2K Sports for making the best basketball game ever? I guess since it's the best we should all just ignore its flaws. Because after all, it is the best. Yup, it's the best. IT IS THE BEST!
            so i have a question for you, do you play live 10, or do you not play basketball games? because live 10 has suction issues as well, so you must not be playing any sport game, cause all of them have suction and canned animation.

            Comment

            • TUSS11
              MVP
              • Nov 2007
              • 1483

              #156
              Re: Sooo when will 2k stop using ps2 tech?

              Originally posted by The 24th Letter
              Well, your soapbox post is great and all TUSS, but you never directly address any posts I see. (youve yet to address your canned animations theory being shot down) Dont turn it into a "2k lovefest" thing, because thats not what it is. Show me a NBA game I cant write a long drawn out "im tired of" rant about like you....thats all im asking, lol.
              I was using the term "canned animation" to describe the two player canned sequences, which do not exist in FIFA. It's not theory, it's fact.

              The reason why I have an issue with these issues is because they're simple issues that have been repeatedly ignored by the developers for years.

              You're asking me to name a perfect game, which I obviously can't. And since I can't are you suggesting that these issues are negligible just because 2K has set the standard for basketball games?

              Comment

              • Jesus
                Banned
                • Aug 2009
                • 1860

                #157
                Re: Sooo when will 2k stop using ps2 tech?

                Originally posted by TUSS11
                When I play a video game, player control and not getting sucked into animations are top priorities to me.

                I'm tired of guiding my player around the court as he weaves his way in and out of different contextual animations that are supposedly there to represent momentum although my player moves in a direction I've never even pushed. I'm tired of grabbing an offense rebound and struggle trying to dribble out of the paint because all movement is basket orientated.

                I'm tired of having a wide open lay-up where I finish with the hand farthest from the defender but the shot blocker who isn't even in position and starts out from a standing position (where's the momentum now?) morphs into a block animation only because he has a high block rating. The game doesn't recognize that he's out of position, or that I protected the ball with my body. No...the game only recognizes that he has a high block rating so a canned block animation must play out.

                I'm tired of lead passes that make the receiver run faster than his speed rating dictates. So he's able to zoom past his man who was once in good defensive position but because he was stuck in the auto-crouch he was left in the dust.

                I'm tired of every pass being an overhead pass. I'm tired of these two-player passing sequences that freeze the defender.

                I'm tired of contesting a jumpshot perfectly only to see the ball go through my hand, because it was predetermined that the shot would go in.

                To me, these are basic issues that shouldn't even be in a game of this quality. Is there something wrong with wanting these issues addressed? Or should I just praise 2K Sports for making the best basketball game ever? I guess since it's the best we should all just ignore its flaws. Because after all, it is the best. Yup, it's the best. IT IS THE BEST!
                This game has its flaws, but the bottom line is that most of the animations are relevant, its not easy to dribble out of the paint with an offensive rebound. The momentum is well represented in 2k11, like many things it could be better, but its nowhere near as bad as you would make it seem.

                You have a point about the canned blocks, so turn them down so the canned animations don't trigger.

                Passes are more often a chest pass in 2k11 than an overhead pass.

                Lead pass does need to be tuned down

                Clipping is in every game known to man to some extent.

                Am I saying accept the flaws? No, but dont down the game as a whole because what are small issues on the whole.

                Comment

                • TUSS11
                  MVP
                  • Nov 2007
                  • 1483

                  #158
                  Re: Sooo when will 2k stop using ps2 tech?

                  Originally posted by mlp111
                  so i have a question for you, do you play live 10, or do you not play basketball games? because live 10 has suction issues as well, so you must not be playing any sport game, cause all of them have suction and canned animation.
                  Yes, I realize Live 10 has suction and canned animations. It's subjective but I don't feel it was as bad as it is in 2K.

                  Comment

                  • The 24th Letter
                    ERA
                    • Oct 2007
                    • 39373

                    #159
                    Re: Sooo when will 2k stop using ps2 tech?

                    Originally posted by TUSS11
                    I was using the term "canned animation" to describe the two player canned sequences, which do not exist in FIFA. It's not theory, it's fact.

                    The reason why I have an issue with these issues is because they're simple issues that have been repeatedly ignored by the developers for years.

                    You're asking me to name a perfect game, which I obviously can't. And since I can't are you suggesting that these issues are negligible just because 2K has set the standard for basketball games?

                    You can use the word "dog" to describe "cat" and just because thats "what you meant", it doesnt make it right.

                    Anyway, we actually agree on some things...the game has alot of flaws as any NBA sports game...and those flaws should be pointed out....yes...thats the only way the game will improve. As far as developers just blatantly "ignoring" things, I wont even comment on that, were too old for that....lol.

                    But when where talking about gameplay being "mediocre" b\c of these problems....I again ask, which "imperfect" game doesnt have a laundry list we can run off? Is my suggestion right? a "good" game hasnt been made? I know your a big fan of Live 10....are those flaws excused?

                    I keep hearing about these serious flaws that have been in every NBA game in recent time....

                    Im not asking a riddle man...what game TUSS? thats all I want to know...not what game is perfect, but what game qualitfies as "good" then by your logic?

                    Comment

                    • Jesus
                      Banned
                      • Aug 2009
                      • 1860

                      #160
                      Re: Sooo when will 2k stop using ps2 tech?

                      Originally posted by TUSS11
                      I was using the term "canned animation" to describe the two player canned sequences, which do not exist in FIFA. It's not theory, it's fact.

                      The reason why I have an issue with these issues is because they're simple issues that have been repeatedly ignored by the developers for years.

                      You're asking me to name a perfect game, which I obviously can't. And since I can't are you suggesting that these issues are negligible just because 2K has set the standard for basketball games?
                      considering you have no say-so in the production, creative design process or programming, its pretty assumptive to say they've been ignored considering 2ks track record of at the very least trying to fix issues. Also unless u are a skilled programmer claiming that the issues are easy to fix is another assumption.

                      Comment

                      • The 24th Letter
                        ERA
                        • Oct 2007
                        • 39373

                        #161
                        Re: Sooo when will 2k stop using ps2 tech?

                        Originally posted by TUSS11
                        Yes, I realize Live 10 has suction and canned animations. It's subjective but I don't feel it was as bad as it is in 2K.
                        There we go.....

                        Comment

                        • blues rocker
                          MVP
                          • Sep 2007
                          • 1921

                          #162
                          Re: Sooo when will 2k stop using ps2 tech?

                          I really have no major issues with 2k11 at this point. The patch pretty much fixed all my complaints. Even the "canned collisions" feel natural and take physics into account, like the trajectory of both players....the collisions may look visually wonky, but in general a collision happens when it should, even if the animation looks a bit off. that can be tweaked in 2k12. my only real complaint is the ball still occaissionally passes through a player's arm, head, or body rather than bouncing off.

                          also, when defenders are trying to contest a layup or dunk near the rim, they often turn their body away from the shooter and jump away from him rather than rotating their body to face the shooter as they contest the shot.

                          i suppose the next step for 2k is to implement a true collision physics system like Eurphoria or something so that even minor collisions are registered (like a defender hacking a shooter's arm, etc.). But this type of technology may not be possible in a basketball game in this generation.
                          Last edited by blues rocker; 12-14-2010, 11:49 PM.

                          Comment

                          • bjones16
                            Rookie
                            • Nov 2006
                            • 199

                            #163
                            Re: Sooo when will 2k stop using ps2 tech?

                            Originally posted by blues rocker
                            I really have no major issues with 2k11 at this point. The patch pretty much fixed all my complaints. Even the "canned collisions" feel natural and take physics into account, like the trajectory of both players....the collisional may look visually wonky, but in general a collision happens when it should, even if the animation looks a bit off. that can be tweaked in 2k12. my only real complaint is the ball still occaissionally passes through a player's arm, head, or body rather than bouncing off.

                            also, when defenders are trying to contest a layup or dunk near the rim, they often turn their body away from the shooter and jump away from him rather than rotating their body to face the shooter as they contest the shot.

                            i suppose the next step for 2k is to implement a true collision physics system like Eurphoria or something so that even minor collisions are registered (like a defender hacking a shooter's arm, etc.). But this type of technology may not be possible in a basketball game in this generation.
                            I have to agree with your last few comments. 2k will continue to have the morphing and the bad animations that make you turn your back to make a layup ect. This gen 2k just doesn't have the time. They have to patch up the problems. Next gen for the ps4 and next xbox 2k and ea wont have an excuse for putting euphoria (or something similar) in their games.

                            I play 2k because i love basketball. I feel like im too old to change the sliders just to make the game playable. Thats just me though (And besides when I play online I have to play on the set sliders). I dont think I should have to make the game realistic. I think 2k should know better to include bumping where the defender gets a crazy speed boost to get in front of you and ATROCIOUS PASSING but I guess I hold them to a higher standard.

                            Im sorry but momentum is addressed poorly in the game. Players seem to be stuck in cement at times. And I will say that 50% of animations aren't done correctly. Why when Im driving to the rack my players do a hop step (didn't press the hop step button) the defense catches up and blocks my shot. SMH. That infuriates me because If the hop step didn't take place I would have had an easy layup.

                            What difficulty are guys playing on. I think i have these problems because I play on a harder difficulty (not HOF but the one before that) Maybe I should put it even lower lol.

                            Comment

                            • rockchisler
                              All Star
                              • Oct 2002
                              • 8290

                              #164
                              Re: Sooo when will 2k stop using ps2 tech?

                              I think the thing that bothers me is that is that when u play a cheeser all the faults show, when u play a like minded sim player the game is fine.
                              Last edited by rockchisler; 12-14-2010, 05:07 PM.
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                              Comment

                              • Jesus
                                Banned
                                • Aug 2009
                                • 1860

                                #165
                                Re: Sooo when will 2k stop using ps2 tech?

                                Originally posted by bjones16
                                I have to agree with your last few comments. 2k will continue to have the morphing and the bad animations that make you turn your back to make a layup ect. This gen 2k just doesn't have the time. They have to patch up the problems. Next gen for the ps4 and next xbox 2k and ea wont have an excuse for putting euphoria (or something similar) in their games.

                                I play 2k because i love basketball. I feel like im too old to change the sliders just to make the game playable. Thats just me though (And besides when I play online I have to play on the set sliders). I dont think I should have to make the game realistic. I think 2k should know better to include bumping where the defender gets a crazy speed boost to get in front of you and ATROCIOUS PASSING but I guess I hold them to a higher standard.

                                Im sorry but momentum is addressed poorly in the game. Players seem to be stuck in cement at times. And I will say that 50% of animations aren't done correctly. Why when Im driving to the rack my players do a hop step (didn't press the hop step button) the defense catches up and blocks my shot. SMH. That infuriates me because If the hop step didn't take place I would have had an easy layup.

                                What difficulty are guys playing on. I think i have these problems because I play on a harder difficulty (not HOF but the one before that) Maybe I should put it even lower lol.
                                Play on All-star with slider adjustments if u want a challenge without much CPU boosts.

                                But as far as the hop step, that which you described was a user error. I can say with near absolute certainty that there is no hopstep layup animation unless triggered. You had to have pressed the shot stick to the left or right with L2 held if you didnt press triangle ( or Y).

                                If u are having trouble accelerating lay off the sprint when beginning movement, then press it once you are moving.

                                The passing is an issue, I will never say otherwise; both trajectory and the ability to decide type.

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