The level of Cheese by the CPU is rediculus

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  • fc155
    Rookie
    • Nov 2010
    • 219

    #31
    Re: The level of Cheese by the CPU is rediculus

    CPU always gets to:
    -Block any shot inside
    -Intercept long passes but we can't intercept theirs.
    -Not turn the ball over while doing the dribble where you put the ball way forward then sprint fast even after colliding with the defender.
    -Steal the ball in clutch situations
    -Attempt a **** load of three's even after editing the CPU's tendencies.
    -Make any contact shot.
    -Get hot right away when it start making from long range even with a bigger player contesting a fadeaway.
    -Run after I build a double-digit lead.

    2K says the A.I. is smarter but in reality, they just win all the time at the end. It's hard to find the perfect sliders wherein you don't win by a lopsided margin or lose a close game.
    NBA 2K20 Signature Jump Shot Compilation

    NBA 2K18/2K19 Signature Jump Shot Compilation

    Comment

    • Mos1ted
      MVP
      • Sep 2002
      • 2267

      #32
      Re: The level of Cheese by the CPU is rediculus

      For those who are strictly offline players like myself, try this out:


      1.) Delete the patch. 2K made changes that were meant to affect online play but affected offline play in the process. If you look closely when playing with the patch, things such as the ball liveliness has been toned down. Deleting the patch brings it back to what it was at launch. Also, the CPU is quicker after the patch, probably as a way to improve on-ball defense, hence the reason people are seeing lower field goal percentages after the patch. The problem is the extra quickness comes with a lot of slider for CPU defenders, allowing them to keep up with even the fastest ballhandlers. I had one instance with the patch where Jason Kidd was able to stay stride for stride with John Wall for the entire length of the court on a fast break. This should NOT be happening on any difficulty setting.

      2.) Turn off clutch factor. Personally, I think clutch is one of the most overrated attributes in sports. Do players make big plays in crutch time? Yes, but it's not because of some innate ability. They are already naturally good players. Good players make good plays regardless of the moment. Besides, if players were so clutch, why aren't they clutch even single time? Just look at Lebron James. They lauded his fourth quarter performances during his Cleveland days, but look how they crucified him following the Finals. Did his clutchness go away all of a sudden? Did his skills deteriorate in just a year? No, he just had a bad series, just like Kobe has had, Michael Jordan, John Elway, etc. There is no need for video games to try to artificially replicate such moments.

      3.) Put the clutch factor slider on zero for both the user and CPU. Even with the clutch factor option turned off, the CPU still makes ridiculous comebacks in the second half. Not only do they make well-contest shots, but the user misses gimme's that they were making all game until that point. This is a scripted comeback in an effort to keep the game competitive if you're blowing out the CPU. Zeroing out this slider eliminates this undesired effect.

      4.) Put quickness slider on zero for both the user and CPU. The reason why the CPU can stay in front of even the best ballhandler is because of lateral quickness. Eliminating lateral quickness makes for more realistic defender/ball-handling matchups.

      5.) Raise the defensive assist strength to 50 (Under the Controller Settings).

      6.) Lower the CPU's Defensive and Offensive Awareness ratings to zero. What this particular slider does is influence the player's ability to react to the ball on that particular end of the court. It's obvious that the CPU knows where the ball is at all times, even if they can physically see the ball. This helps alleviate that somewhat but not totally eliminate it.

      7.) Adjust the foul sliders according to personal preference. We all can agree that 50 won't cut it if you're looking for NBA averages.

      8.) Adjust shooting sliders for personal preference.

      9.) Put the difficulty setting on Hall of Fame. To me, this is only higher difficulty level that doesn't dumb down your AI teammates, which is weird seeing at it's the highest setting LOL. Plus, the CPU is smartest and most aware at this level. Don't sleep and you'll be just find, providing you're playing good basketball.

      10.) Play basketball. Understand that passing is handicapped for the user, so expect that the CPU will make passes that the user cannot.


      It's important to understand that favorable matchups will sometimes win out even against the best stick skills. That's the way it should be anyway, or else there wouldn't be a need for individual player attributes.

      EDIT: This doesn't eliminate "The Miracle on Third Quarter Street," however. But it does make playing against the CPU more enjoyable and realistic, at least for the first half.
      Last edited by Mos1ted; 10-30-2011, 07:56 AM.
      According to my old marketing professor, satisfaction is when product performance meets or exceeds consumer expectation.

      Comment

      • Mos1ted
        MVP
        • Sep 2002
        • 2267

        #33
        Re: The level of Cheese by the CPU is rediculus

        Originally posted by Mos1ted
        For those who are strictly offline players like myself, try this out:


        1.) Delete the patch. 2K made changes that were meant to affect online play but affected offline play in the process. If you look closely when playing with the patch, things such as the ball liveliness has been toned down. Deleting the patch brings it back to what it was at launch.

        2.) Turn off clutch factor.

        3.) Put the clutch factor slider on zero for both the user and CPU. Even with the clutch factor option turned off, the CPU still makes ridiculous comebacks in the second half. Not only do they make well-contest shots, but the user misses gimme's that they were making all game until that point. This is a scripted comeback in an effort to keep the game competitive if you're blowing out the CPU. Zeroing out this slider eliminates this undesired effect.

        4.) Put quickness slider on zero for both the user and CPU. The reason why the CPU can stay in front of even the best ballhandler is because of lateral quickness. Eliminating lateral quickness makes for more realistic defender/ball-handling matchups.

        5.) Raise the defensive assist strength to 50 (Under the Controller Settings).

        6.) Raise on-ball defense to 75 for both the user and CPU. This makes contesting shots more effective, thus eliminating the need to adjust the shooting sliders. Solid defense will net positive shooting positives. This also eliminates the miracle shots, at least from my experience.

        7.) Adjust the foul sliders according to personal preference. We all can agree that 50 won't cut it if you're looking for NBA averages.

        8.) Leave every other slider at 50. There's no need to adjust anything else in my opinion.

        9.) Put the difficulty setting on Hall of Fame. To me, this is only higher difficulty level that doesn't dumb down your AI teammates, which is weird seeing at it's the highest setting LOL. Plus, the CPU is smartest and most aware at this level. Don't sleep and you'll be just find, providing you're playing good basketball.

        10.) Play basketball. Understand that passing is handicapped for the user, so expect that the CPU will make passes that the user cannot.


        It's important to understand that favorable matchups will sometimes win out even against the best stick skills. That's the way it should be anyway, or else there wouldn't be a need for individual player attributes.
        Nope, I lied. The Miracle on Third Quarter Street still happens. Tell me why I held the Spurs to 36% shooting in the second quarter, and beat them in every statistical category other than steals (they had one more than me) and turnovers (they had one less than me), only for them to drop 49 points in the third quarter while shooting 76% from the field? Did I mention they attempted 15 free throws to my 1? And this is with clutch off. Why code something like this into the game?
        According to my old marketing professor, satisfaction is when product performance meets or exceeds consumer expectation.

        Comment

        • LA NOIR
          Rookie
          • Oct 2011
          • 61

          #34
          Re: The level of Cheese by the CPU is rediculus

          Originally posted by Mos1ted
          Nope, I lied. The Miracle on Third Quarter Street still happens. Tell me why I held the Spurs to 36% shooting in the second quarter, and beat them in every statistical category other than steals (they had one more than me) and turnovers (they had one less than me), only for them to drop 49 points in the third quarter while shooting 76% from the field? Did I mention they attempted 15 free throws to my 1? And this is with clutch off. Why code something like this into the game?
          mos you arent wrong about the clutch slider but the other thing you need to do is play on pro.its not that pro is realistic its just that with the other gamestyle it accounts for cpu knowledge of the game down packed.for example on pro a pass may be very difficult to get to a teammate because a defender is tightly on him so the cpu views this on pro as a bad play and wont make it,but on HOF they dont react to nothing but the knowledge that even if they do make that throw it will more than likely somehow get threw because on HOF the CPU is coded to do everything right no matter what,on pro if u sag off a bit the cpu player wont shoot but on HOF they instantly recognize this as a open good shot attempt. pro default with clutch off and slight adjustments make this game play smoothly,never play on sim.
          Last edited by LA NOIR; 10-29-2011, 02:54 PM.
          “For every minute you are angry you lose sixty seconds of happiness.”

          Comment

          • BigRudy21
            Rookie
            • Jun 2011
            • 120

            #35
            Re: The level of Cheese by the CPU is rediculus

            Ok I AM SO SICK OF THIS ****ING GAME RIGHT NOW! 2K CAN TAKE IT AND SHOVE IT UP THIER ***! IM DONE

            Comment

            • SteveM
              Rookie
              • Nov 2009
              • 45

              #36
              Re: The level of Cheese by the CPU is rediculus

              Since I got my iPhone 4S I've been trying to stop and take video of the really egregious stuff in the game. Here's the first one I've uploaded to YouTube:



              I'm mostly playing My Player right now (where you can't change the sliders) on Pro/Sim because I found Default had too much rubberband. But this stuff still happens. I mean, if the defense is supposed to work like chess, with a punch-counterpunch that allows you to shut down your man or else beat your defender with smart timing, how am I supposed to stop Derrick Rose here when he can just jump through me? Honestly, I'd be fine with being called for a foul and forcing him to the line here, but for him to just magically jump unobstructed to the hoop like this?

              Comment

              • ksolo12
                Pro
                • Feb 2003
                • 847

                #37
                Re: The level of Cheese by the CPU is rediculus

                I'm just so glad I'm not the only one who feels this way. Initially I kept thinking it was just me feeling this way.
                NBA 2K10

                Comment

                • JaySmooov
                  Banned
                  • May 2011
                  • 1693

                  #38
                  Re: The level of Cheese by the CPU is rediculus

                  Originally posted by ksolo12
                  I'm just so glad I'm not the only one who feels this way. Initially I kept thinking it was just me feeling this way.
                  Bro, you are NOT alone. I'm gonna give you two scenarios that happened to me recently:

                  I'm playing as the Toronto Raptors against the Cavaliers (I believe - it was a bad team) on HOF in an Online Association. It was a back and forth game until the 3rd quarter, when I specifically remember going on a small run and being up 4, and I think they called a timeout. Literally 3-4 minutes later, they were up about 30 points after draining 3 after freaking 3. Guys would continue to be left open, make contested 3s. The only reason I was able to be competitive before was because they had no answer for Demar Derozan - dude is a beast from the wings and close range, if you use him right.

                  Another scenario - simply put, the Magic literally shot about 35-40 3's in a game. Dwight Howard only took 4-6 shots, had 6 points I think. thing is, they didn't even try to give him the ball. Jason Richardson alone took 10 3s, made 3 of them. CPU just kept leaving him open. Funny thing is, this was close too until - you guessed it - the 3rd-4th quarter. While I'm missing extremely good looks with Durant and Westbrook - I'm talking green release, A-B grade shot quality - the CPU continues to hoist up 3 after freaking 3.

                  This game is definitely scripted, and I'm considering trading it in. I have Battlefield 3, and MW3, Skyrim, and Assassin's Creed are all coming out next month. Not to mention, I just heard of a new Tekken game, plus FF 13-2 in January, and I'm considering MLB 2k13. Plus, I'm in school. A patch better save this game in time, or else I'll trade it in just like I did NCAA Football - I didn't even touch Madden for the first time in a long time.

                  Comment

                  • I Djm
                    MVP
                    • Feb 2011
                    • 1297

                    #39
                    Re: The level of Cheese by the CPU is rediculus

                    this happens to me everyday in my player. i swear its like im not meant to win at all. if i score a lot if i make smart plays nothing i just dont understand anymore
                    Hand Down,Man Down

                    Comment

                    • WizardJay
                      Pro
                      • Jul 2010
                      • 523

                      #40
                      Re: The level of Cheese by the CPU is rediculus

                      I mentioned this a little while back, but yeah the cpu is the "new" online player.

                      Comment

                      • stillfeelme
                        MVP
                        • Aug 2010
                        • 2407

                        #41
                        Re: The level of Cheese by the CPU is rediculus

                        I have to agree the CPU is cheese. The comeback logic, momentum is worse than 2K11. Hate to say it but they programmed cheese and turning off clutch and turning off the clutch slider doesn't seem to impact the results. I have easily had more overtime games caused by this new logic this year in what less than month of playing 2K12 than I had in a year of playing 2K11 and that speaks volumes.

                        1. You can hold the CPU to low % numbers and they will manage to get to the line when it is "time" to make their run. What they typically do is force their way to the paint up and under you to death. If you let your CPU teammates cover the person driving into the paint I have found they foul more and some of the fouls don't seem to be contact involved. If you attempt to jump to block you get the foul. Hands up they will make the shot low grade rating or not.

                        2. If you get the CPU to miss they miraculously comes up with these crazy offensive rebounds and kick it to the open person with the three.

                        3. Your passing all of sudden becomes worse what I have seen on occassion is the passer will pass the ball straight to the CPU. The CPU will also get this super fast reaction time to not only block shots but tip passes from open players sometimes guarding two people at once.

                        4. The buzzer beaters will happen they will make their shots to send the game into overtime. I have seen too many buzzer beaters fall in.

                        5. CPU controlled teammates become extra dumb and will not contest shots, sometimes they back away from rebounds and back away from contesting shots in the paint when they are in the vicinity.

                        6. The ball becomes more live not in your favor and you dribble off your foot at a higher rate than before earlier in the game.

                        Comment

                        • Mos1ted
                          MVP
                          • Sep 2002
                          • 2267

                          #42
                          Re: The level of Cheese by the CPU is rediculus

                          Originally posted by LA NOIR
                          mos you arent wrong about the clutch slider but the other thing you need to do is play on pro.its not that pro is realistic its just that with the other gamestyle it accounts for cpu knowledge of the game down packed.for example on pro a pass may be very difficult to get to a teammate because a defender is tightly on him so the cpu views this on pro as a bad play and wont make it,but on HOF they dont react to nothing but the knowledge that even if they do make that throw it will more than likely somehow get threw because on HOF the CPU is coded to do everything right no matter what,on pro if u sag off a bit the cpu player wont shoot but on HOF they instantly recognize this as a open good shot attempt. pro default with clutch off and slight adjustments make this game play smoothly,never play on sim.
                          But that's why I like Hall of Fame LOL. I like for the CPU to keep me on my toes. From everything I did, deleting the patch and zeroing out certain sliders, I like the way the game was playing, except for the third quarter. I didn't finish that particular game because I had to go take photos (I'm a amateur photographer), but I was only down by five when I quit midway through the fourth. So Hall of Fame is winnable; it's just the ridiculous cheating that happens in the third quarter that allows the CPU to get back into the game if they're down by a significant margin. No amount of defense could stop them. The game seemed to level itself back out in the fourth.
                          According to my old marketing professor, satisfaction is when product performance meets or exceeds consumer expectation.

                          Comment

                          • dizazter
                            Rookie
                            • Jul 2003
                            • 25

                            #43
                            Re: The level of Cheese by the CPU is rediculus

                            Lol...this is comedy...i experience NONE of these issues...i did at first but once i got better at the game its been irradicated...of course...the good teams are gonna make runs...you cant expect to just consistently beat a great teams brains in everytime you step on the floor....and you have to realize the importance of timeouts this year...theyre crucial...thats why youll see the cpu will call 2 timeouts within a 3 min span if you put together some good plays...especially dunks and turnonvers...ive noticed those are the major momentum swingers....try mixing up ur d...throw a dbl team at them every now and then...but make sure to cut off the obvious pass to the open man by rotating over....this game is awesome it just takes real, legit, basketball iq to suceed...if you continue to give the same look on defense you will be exploited...same as offense...gotta mix it up and change things...keep the opposition on its toes...also make sure to set ur def settings EVERY GAME...thats HUGE

                            Comment

                            • dizazter
                              Rookie
                              • Jul 2003
                              • 25

                              #44
                              Re: The level of Cheese by the CPU is rediculus

                              Remeber....you CANT take away EVERYTHING....the goal on d should be to give them what you WANT them to take....when u play boston...send ur pg to dbl the ball handler whenever you feel they are in a position to score...make them beat you with rondo....when u play miami just make sure to limit their fb points...their half court offense is simple and heavily iso based...but if u give them fb points then youll be destroyed! lol....you have to have a different defensive strategy for every team...but your goal is always the same....limit their strengths and expose thier weaknesses

                              Comment

                              • Rondo To KG
                                Rookie
                                • May 2011
                                • 70

                                #45
                                Re: The level of Cheese by the CPU is rediculus

                                I am so tired of the CPU being allowed to do anything they want in the paint and I can't even put any contact on them because the game won't let me. Meanwhile, I'll have a fairly open layup and the CPU will find a way to contest it every time.

                                Why should I even bother playing any defense at all when the computer can decide that a layup is going in and literally push my contesting player to the side on every play? Even if it doesn't go in, they will ALWAYS have a player behind me that will put it back in. Best part is if the first two options fail, then the game can just simply say I fouled the player and give themselves an easy two points.

                                On offense however, I get knocked around like a pinball even when I get into the paint. If I see an open paint in front of me, I might as well just settle for a jump shot cause its pretty much guaranteed that the CPU will find some way to contest it, even if it means clearly fouling me and me not getting the foul.

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