2K should modding NBA 2K much easier

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  • Leftos
    NBA 2K AI Software Engineer
    • Oct 2010
    • 1255

    #16
    Re: 2K should modding NBA 2K much easier

    Originally posted by barimanlhs
    If I recall Modding is what killed Crew mode....which is something I know a lot of people loved. So its a double edged sword, where it might be helpful and fun for PCers but annoying to console players.
    Whether a game is "moddable" or not doesn't matter on whether it'll be reverse-engineered for players to cheat. Even if 2K locked down all its assets with encryption, trainers will always be able to edit the game's memory into thinking your player is 10 feet tall.

    So no, it's not modding that caused crew to die. Cheats and hacks will ALWAYS exist, no mater how moddable the game is. Making it moddable only allows the community to bring new content to the game.

    2K will NEVER make it easier to be modded however, end of story. It's like Steve said, the game is based on non-2K IP, and the NBA doesn't want teams or players that it isn't getting paid for to be included in the game. NBA would shut down many of the mods out there if it was aware. Hell, even the gameplay mods for 2K PC are reverse-engineered on the game's exe, which I'm pretty sure 2K doesn't approve of at all.

    So no, I don't expect modding to be any easier in years to come, because of the NBA license. Games like Skyrim get modding tools and SDKs because it's all Bethesda property, it's all the publisher's IP. But NBA 2K becoming easier to mod? No.

    Don't go tellin' that modding killed crew however, because modding is different than hacking the EXE's memory in order to cheat.
    Eleftherios "Leftos" Aslanoglou
    NBA 2K AI Software Engineer
    Visual Concepts Entertainment / 2K Sports
    Novato, CA, USA

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    • bfrombleacher
      Rookie
      • Sep 2011
      • 151

      #17
      Re: 2K should modding NBA 2K much easier

      Originally posted by Leftos
      2K will NEVER make it easier to be modded however, end of story. It's like Steve said, the game is based on non-2K IP, and the NBA doesn't want teams or players that it isn't getting paid for to be included in the game. NBA would shut down many of the mods out there if it was aware. Hell, even the gameplay mods for 2K PC are reverse-engineered on the game's exe, which I'm pretty sure 2K doesn't approve of at all.
      I'm just curious...what about the option to edit rosters, which is in the game already...is there a difference between that and game mods? That's basically what reditor is...but made far easier (would love to have reditor for association early when it comes out).

      If what you said is true...which unfortunately sounds like it does...everyone's missing out on a lot.
      Last edited by bfrombleacher; 08-03-2012, 06:43 AM.

      Comment

      • barimanlhs
        Rookie
        • Jun 2012
        • 262

        #18
        Re: 2K should modding NBA 2K much easier

        Originally posted by Leftos
        Whether a game is "moddable" or not doesn't matter on whether it'll be reverse-engineered for players to cheat. Even if 2K locked down all its assets with encryption, trainers will always be able to edit the game's memory into thinking your player is 10 feet tall.

        So no, it's not modding that caused crew to die. Cheats and hacks will ALWAYS exist, no mater how moddable the game is. Making it moddable only allows the community to bring new content to the game.

        2K will NEVER make it easier to be modded however, end of story. It's like Steve said, the game is based on non-2K IP, and the NBA doesn't want teams or players that it isn't getting paid for to be included in the game. NBA would shut down many of the mods out there if it was aware. Hell, even the gameplay mods for 2K PC are reverse-engineered on the game's exe, which I'm pretty sure 2K doesn't approve of at all.

        So no, I don't expect modding to be any easier in years to come, because of the NBA license. Games like Skyrim get modding tools and SDKs because it's all Bethesda property, it's all the publisher's IP. But NBA 2K becoming easier to mod? No.

        Don't go tellin' that modding killed crew however, because modding is different than hacking the EXE's memory in order to cheat.
        But a Hack is essentially a mod, its for ones entertainment (and others disdain). Sure the process is a bit different, but they arent that far apart being truthful. That aside, it did kill crew mode haha
        FEAR THE DEER!

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