You could just stop at the Ewing star reward. That's what I will be doing and I don't care if most can get Hakeem basically only 25 people and maybe 25 more who get lucky from HOF packs can dupe him. A single Hakeem star really won't mean much to most players who get him.
Update 6 Release Notes - March 18th
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Re: Update 6 Release Notes - March 18th
You could just stop at the Ewing star reward. That's what I will be doing and I don't care if most can get Hakeem basically only 25 people and maybe 25 more who get lucky from HOF packs can dupe him. A single Hakeem star really won't mean much to most players who get him. -
Re: Update 6 Release Notes - March 18th
totally agree.Comment
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Re: Update 6 Release Notes - March 18th
What is the reason behind the structure of the RTTC? Mainly for lower tiers, I don't see any need to participate in further events anymore as I do have plenty of time left, but I simply can't compete against the higher tier rewards.
My deck is currently Epic +, getting KJ was pretty easy. But playing for Malone is even in +2 nearly impossible. KJ by the way is totally useless to me, as he won't improve my deck in any way.
Playing players out of positions just to win the doubles is one reason why I am loosing my interest in this app more and more. There is practically no realism behind.
The Epic ++ Tier which you face in Legendary Level has several untrained MVP's. With the right match ups I could win some of the games, but that is useless to me.
Very important: That is no complaining or whining, the structure is as it is. But why should I Participate if I can only win an Epic? I totally understand that not everybody should get high rewards, but to me it looks pretty unbalanced when you hit the wall with plenty of time left and there is simply no reason to play the event.
For example: In higher tiers +2 could be based on your own level. Practically when you hit the wall, you can play +2. In my example I would need 100 Games to get Malone
-> that's roughly said 20 hrs of Game nights, if you are active. If not then you have to invest something into hot streaks or Game nights. Malone would be an improvement, so I would go for it. Even if I had so spend some money.
Or do I miss something?
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Re: Update 6 Release Notes - March 18th
What is the reason behind the structure of the RTTC? Mainly for lower tiers, I don't see any need to participate in further events anymore as I do have plenty of time left, but I simply can't compete against the higher tier rewards.
My deck is currently Epic +, getting KJ was pretty easy. But playing for Malone is even in +2 nearly impossible. KJ by the way is totally useless to me, as he won't improve my deck in any way.
Playing players out of positions just to win the doubles is one reason why I am loosing my interest in this app more and more. There is practically no realism behind.
The Epic ++ Tier which you face in Legendary Level has several untrained MVP's. With the right match ups I could win some of the games, but that is useless to me.
Very important: That is no complaining or whining, the structure is as it is. But why should I Participate if I can only win an Epic? I totally understand that not everybody should get high rewards, but to me it looks pretty unbalanced when you hit the wall with plenty of time left and there is simply no reason to play the event.
For example: In higher tiers +2 could be based on your own level. Practically when you hit the wall, you can play +2. In my example I would need 100 Games to get Malone
-> that's roughly said 20 hrs of Game nights, if you are active. If not then you have to invest something into hot streaks or Game nights. Malone would be an improvement, so I would go for it. Even if I had so spend some money.
Or do I miss something?
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Re: Update 6 Release Notes - March 18th
Basically you need a Star quality seasons lineup, along with some luck, to get beyond the Legendary card.QG Tier: Legendary++
Season Tier: Epic
MVP: Legendary Pro MVP Curry
Lineup:
PG: Foil Legendary Pro MVP Stephen Curry
SG: Foil Epic Pro George Gervin
SF: Foil Legendary Pro LeBron James
PF: Foil Epic Pro Larry Johnson
C : Foil Epic Pro Robert ParishComment
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Re: Update 6 Release Notes - March 18th
I thought he posted that most would be able to get the tier above them but few could get the next one up (not sure if that's the case for you).IGN: secrules2
MVP: Leg Pro Tim Duncan
Tier: Leg ++
Will your eternity be smoking or non-smoking?Comment
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Re: Update 6 Release Notes - March 18th
If you want the final RTTP reward, you will need to figure out the event, which I made a post to help with. Then you need to put together the necessary cards to be able to maximize your win potential.
I myself don't yet have the necessary 10 pro stars, let alone 5 each in two different positions, to win the "double" event in each quarter, so Hakeem is out of my reach for this time. Hopefully by the time the next one comes around, I can be prepared and have 5x Pro Star Centers with 5x Pro Star something else.
Once you realize that the game randomly selects one player from each of your position columns for each quarter, it becomes super obvious how to ensure you have two cards that can win the "double" event. The problem is that as early as the Legendary round, it requires pretty significantly high level cards to win.QG Tier: Legendary++
Season Tier: Epic
MVP: Legendary Pro MVP Curry
Lineup:
PG: Foil Legendary Pro MVP Stephen Curry
SG: Foil Epic Pro George Gervin
SF: Foil Legendary Pro LeBron James
PF: Foil Epic Pro Larry Johnson
C : Foil Epic Pro Robert ParishComment
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Re: Update 6 Release Notes - March 18th
Speaking as someone who grabbed Hakeem this morning, I think maybe some of you guys need to reframe how you're seeing this mode.
For people with decks good enough to beat the whole thing, none of these rewards do anything for my lineup either.
To me, that's not really the point though. If you could play a comparable amount of Quick Games, and earn a UR, Epic, Legend and Star in that same time period, you'd be absolutely thrilled. It wouldn't matter if none of those rewards actually helped you.
It's free cards that you can hopefully dupe later, or throw on the AH (after the initial flood) and get some credits.
That's how I'm looking at it at least.Comment
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Re: Update 6 Release Notes - March 18th
I think they should adjust the difficulty down a little. Winning an RTTP all the way should give you a card that will improve your deck if you also get and second copy in the following RC. That should be where the difficulty curve is lined up to for each tier of the RTTP.QG Tier: Legendary++
Season Tier: Epic
MVP: Legendary Pro MVP Curry
Lineup:
PG: Foil Legendary Pro MVP Stephen Curry
SG: Foil Epic Pro George Gervin
SF: Foil Legendary Pro LeBron James
PF: Foil Epic Pro Larry Johnson
C : Foil Epic Pro Robert ParishComment
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Re: Update 6 Release Notes - March 18th
What is the reason behind the structure of the RTTC? Mainly for lower tiers, I don't see any need to participate in further events anymore as I do have plenty of time left, but I simply can't compete against the higher tier rewards.
My deck is currently Epic +, getting KJ was pretty easy. But playing for Malone is even in +2 nearly impossible. KJ by the way is totally useless to me, as he won't improve my deck in any way.
Playing players out of positions just to win the doubles is one reason why I am loosing my interest in this app more and more. There is practically no realism behind.
The Epic ++ Tier which you face in Legendary Level has several untrained MVP's. With the right match ups I could win some of the games, but that is useless to me.
Very important: That is no complaining or whining, the structure is as it is. But why should I Participate if I can only win an Epic? I totally understand that not everybody should get high rewards, but to me it looks pretty unbalanced when you hit the wall with plenty of time left and there is simply no reason to play the event.
For example: In higher tiers +2 could be based on your own level. Practically when you hit the wall, you can play +2. In my example I would need 100 Games to get Malone
-> that's roughly said 20 hrs of Game nights, if you are active. If not then you have to invest something into hot streaks or Game nights. Malone would be an improvement, so I would go for it. Even if I had so spend some money.
Or do I miss something?
Gesendet von iPhone mit TapatalkIGN: was MUC Zephyr, is now v0llgaser
Good trades (2K15): Too many to list them all. Here is the complete list.Comment
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Re: Update 6 Release Notes - March 18th
Speaking as someone who grabbed Hakeem this morning, I think maybe some of you guys need to reframe how you're seeing this mode.
For people with decks good enough to beat the whole thing, none of these rewards do anything for my lineup either.
To me, that's not really the point though. If you could play a comparable amount of Quick Games, and earn a UR, Epic, Legend and Star in that same time period, you'd be absolutely thrilled. It wouldn't matter if none of those rewards actually helped you.
It's free cards that you can hopefully dupe later, or throw on the AH (after the initial flood) and get some credits.
That's how I'm looking at it at least.Bring Romar back!!!Comment
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Re: Update 6 Release Notes - March 18th
And I'd like to add that RTTC is very different from RC in one aspect: In RC you play decks with strengths relative to your deck. So even an epic deck can potentially win it all and grab a reward that is sky high above its own deck strength.
In RTTC though you play absolute strengths. Easy for star pro decks, near impossible for epic decks. I can't see how that is unfair.
And I also like the pick hoarding aspect of RTTC. I'm almost done with Hakeem and although I could have won +5 at a descent rate, I opted to play +2 only, as I wanted to enjoy the drafting a little longer.Comment
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Re: Update 6 Release Notes - March 18th
And I'd like to add that RTTC is very different from RC in one aspect: In RC you play decks with strengths relative to your deck. So even an epic deck can potentially win it all and grab a reward that is sky high above its own deck strength.
In RTTC though you play absolute strengths. Easy for star pro decks, near impossible for epic decks. I can't see how that is unfair.
And I also like the pick hoarding aspect of RTTC. I'm almost done with Hakeem and although I could have won +5 at a descent rate, I opted to play +2 only, as I wanted to enjoy the drafting a little longer.Bring Romar back!!!Comment
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Re: Update 6 Release Notes - March 18th
Yeah i like that u dont play decks on your level.
This way its a real competition and you're not guaranted the best card.
But the gap between easily winning +7 on leg and not been able to win +2 on star is too hardIGN: Schoko
Qg: Star+
Season: StarComment
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