Update 6 Release Notes - March 18th

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  • Bane
    Rookie
    • Nov 2014
    • 296

    #511
    Re: Update 6 Release Notes - March 18th

    Originally posted by theman824
    I don't have the time for RC events, never did those.
    This is why I liked the idea of a new game
    mode where it counts if had good players. Not if you have lots of free time at your hands.
    This is why I am disappointed. The rewards for RTTC and RC should NOT mix!


    sent by iPhone using Tapatalk
    You could just stop at the Ewing star reward. That's what I will be doing and I don't care if most can get Hakeem basically only 25 people and maybe 25 more who get lucky from HOF packs can dupe him. A single Hakeem star really won't mean much to most players who get him.

    Comment

    • djase
      Banned
      • Feb 2015
      • 533

      #512
      Re: Update 6 Release Notes - March 18th

      Originally posted by Bane
      You could just stop at the Ewing star reward. That's what I will be doing and I don't care if most can get Hakeem basically only 25 people and maybe 25 more who get lucky from HOF packs can dupe him. A single Hakeem star really won't mean much to most players who get him.
      totally agree.

      Comment

      • Dextro
        MVP
        • Feb 2015
        • 1983

        #513
        Re: Update 6 Release Notes - March 18th

        What is the reason behind the structure of the RTTC? Mainly for lower tiers, I don't see any need to participate in further events anymore as I do have plenty of time left, but I simply can't compete against the higher tier rewards.

        My deck is currently Epic +, getting KJ was pretty easy. But playing for Malone is even in +2 nearly impossible. KJ by the way is totally useless to me, as he won't improve my deck in any way.

        Playing players out of positions just to win the doubles is one reason why I am loosing my interest in this app more and more. There is practically no realism behind.

        The Epic ++ Tier which you face in Legendary Level has several untrained MVP's. With the right match ups I could win some of the games, but that is useless to me.

        Very important: That is no complaining or whining, the structure is as it is. But why should I Participate if I can only win an Epic? I totally understand that not everybody should get high rewards, but to me it looks pretty unbalanced when you hit the wall with plenty of time left and there is simply no reason to play the event.

        For example: In higher tiers +2 could be based on your own level. Practically when you hit the wall, you can play +2. In my example I would need 100 Games to get Malone
        -> that's roughly said 20 hrs of Game nights, if you are active. If not then you have to invest something into hot streaks or Game nights. Malone would be an improvement, so I would go for it. Even if I had so spend some money.

        Or do I miss something?


        Gesendet von iPhone mit Tapatalk

        Comment

        • Bane
          Rookie
          • Nov 2014
          • 296

          #514
          Re: Update 6 Release Notes - March 18th

          Originally posted by Dextro
          What is the reason behind the structure of the RTTC? Mainly for lower tiers, I don't see any need to participate in further events anymore as I do have plenty of time left, but I simply can't compete against the higher tier rewards.

          My deck is currently Epic +, getting KJ was pretty easy. But playing for Malone is even in +2 nearly impossible. KJ by the way is totally useless to me, as he won't improve my deck in any way.

          Playing players out of positions just to win the doubles is one reason why I am loosing my interest in this app more and more. There is practically no realism behind.

          The Epic ++ Tier which you face in Legendary Level has several untrained MVP's. With the right match ups I could win some of the games, but that is useless to me.

          Very important: That is no complaining or whining, the structure is as it is. But why should I Participate if I can only win an Epic? I totally understand that not everybody should get high rewards, but to me it looks pretty unbalanced when you hit the wall with plenty of time left and there is simply no reason to play the event.

          For example: In higher tiers +2 could be based on your own level. Practically when you hit the wall, you can play +2. In my example I would need 100 Games to get Malone
          -> that's roughly said 20 hrs of Game nights, if you are active. If not then you have to invest something into hot streaks or Game nights. Malone would be an improvement, so I would go for it. Even if I had so spend some money.

          Or do I miss something?


          Gesendet von iPhone mit Tapatalk
          You are right there is no reason to play the event because anybody below star tier will hit the wall. So maybe just take a break from the game while RttC is on and get ready for RC next week.

          Comment

          • SmartForce
            MVP
            • Mar 2015
            • 1845

            #515
            Re: Update 6 Release Notes - March 18th

            Originally posted by Bane
            You are right there is no reason to play the event because anybody below star tier will hit the wall. So maybe just take a break from the game while RttC is on and get ready for RC next week.
            Basically you need a Star quality seasons lineup, along with some luck, to get beyond the Legendary card.
            QG Tier: Legendary++
            Season Tier: Epic
            MVP: Legendary Pro MVP Curry
            Lineup:
            PG: Foil Legendary Pro MVP Stephen Curry
            SG: Foil Epic Pro George Gervin
            SF: Foil Legendary Pro LeBron James
            PF: Foil Epic Pro Larry Johnson
            C : Foil Epic Pro Robert Parish

            Comment

            • Supah
              Rookie
              • Nov 2014
              • 78

              #516
              Re: Update 6 Release Notes - March 18th

              The bump in difficulty is gigantic from Malone -> Ewing. It really seemed like a cheap way to get someone to spend money early and then get pleasantly surprised by being unable to go further.

              Comment

              • secrules2
                Pro
                • Aug 2014
                • 552

                #517
                Re: Update 6 Release Notes - March 18th

                Originally posted by Supah
                The bump in difficulty is gigantic from Malone -> Ewing. It really seemed like a cheap way to get someone to spend money early and then get pleasantly surprised by being unable to go further.
                I thought he posted that most would be able to get the tier above them but few could get the next one up (not sure if that's the case for you).
                IGN: secrules2
                MVP: Leg Pro Tim Duncan
                Tier: Leg ++
                Will your eternity be smoking or non-smoking?

                Comment

                • SmartForce
                  MVP
                  • Mar 2015
                  • 1845

                  #518
                  Re: Update 6 Release Notes - March 18th

                  If you want the final RTTP reward, you will need to figure out the event, which I made a post to help with. Then you need to put together the necessary cards to be able to maximize your win potential.

                  I myself don't yet have the necessary 10 pro stars, let alone 5 each in two different positions, to win the "double" event in each quarter, so Hakeem is out of my reach for this time. Hopefully by the time the next one comes around, I can be prepared and have 5x Pro Star Centers with 5x Pro Star something else.

                  Once you realize that the game randomly selects one player from each of your position columns for each quarter, it becomes super obvious how to ensure you have two cards that can win the "double" event. The problem is that as early as the Legendary round, it requires pretty significantly high level cards to win.
                  QG Tier: Legendary++
                  Season Tier: Epic
                  MVP: Legendary Pro MVP Curry
                  Lineup:
                  PG: Foil Legendary Pro MVP Stephen Curry
                  SG: Foil Epic Pro George Gervin
                  SF: Foil Legendary Pro LeBron James
                  PF: Foil Epic Pro Larry Johnson
                  C : Foil Epic Pro Robert Parish

                  Comment

                  • ActionJack
                    Pro
                    • Mar 2014
                    • 586

                    #519
                    Re: Update 6 Release Notes - March 18th

                    Speaking as someone who grabbed Hakeem this morning, I think maybe some of you guys need to reframe how you're seeing this mode.

                    For people with decks good enough to beat the whole thing, none of these rewards do anything for my lineup either.

                    To me, that's not really the point though. If you could play a comparable amount of Quick Games, and earn a UR, Epic, Legend and Star in that same time period, you'd be absolutely thrilled. It wouldn't matter if none of those rewards actually helped you.

                    It's free cards that you can hopefully dupe later, or throw on the AH (after the initial flood) and get some credits.

                    That's how I'm looking at it at least.

                    Comment

                    • SmartForce
                      MVP
                      • Mar 2015
                      • 1845

                      #520
                      Re: Update 6 Release Notes - March 18th

                      I think they should adjust the difficulty down a little. Winning an RTTP all the way should give you a card that will improve your deck if you also get and second copy in the following RC. That should be where the difficulty curve is lined up to for each tier of the RTTP.
                      QG Tier: Legendary++
                      Season Tier: Epic
                      MVP: Legendary Pro MVP Curry
                      Lineup:
                      PG: Foil Legendary Pro MVP Stephen Curry
                      SG: Foil Epic Pro George Gervin
                      SF: Foil Legendary Pro LeBron James
                      PF: Foil Epic Pro Larry Johnson
                      C : Foil Epic Pro Robert Parish

                      Comment

                      • muc.zephyr
                        Rookie
                        • Jan 2015
                        • 157

                        #521
                        Re: Update 6 Release Notes - March 18th

                        Originally posted by Dextro
                        What is the reason behind the structure of the RTTC? Mainly for lower tiers, I don't see any need to participate in further events anymore as I do have plenty of time left, but I simply can't compete against the higher tier rewards.

                        My deck is currently Epic +, getting KJ was pretty easy. But playing for Malone is even in +2 nearly impossible. KJ by the way is totally useless to me, as he won't improve my deck in any way.

                        Playing players out of positions just to win the doubles is one reason why I am loosing my interest in this app more and more. There is practically no realism behind.

                        The Epic ++ Tier which you face in Legendary Level has several untrained MVP's. With the right match ups I could win some of the games, but that is useless to me.

                        Very important: That is no complaining or whining, the structure is as it is. But why should I Participate if I can only win an Epic? I totally understand that not everybody should get high rewards, but to me it looks pretty unbalanced when you hit the wall with plenty of time left and there is simply no reason to play the event.

                        For example: In higher tiers +2 could be based on your own level. Practically when you hit the wall, you can play +2. In my example I would need 100 Games to get Malone
                        -> that's roughly said 20 hrs of Game nights, if you are active. If not then you have to invest something into hot streaks or Game nights. Malone would be an improvement, so I would go for it. Even if I had so spend some money.

                        Or do I miss something?


                        Gesendet von iPhone mit Tapatalk
                        You're right. Different tier, same problem: Getting Malone was a walk in the park (+7 games). Ewing? No chance at all.
                        IGN: was MUC Zephyr, is now v0llgaser
                        Good trades (2K15): Too many to list them all. Here is the complete list.

                        Comment

                        • apos1914
                          All Star
                          • Nov 2014
                          • 6278

                          #522
                          Re: Update 6 Release Notes - March 18th

                          Originally posted by ActionJack
                          Speaking as someone who grabbed Hakeem this morning, I think maybe some of you guys need to reframe how you're seeing this mode.

                          For people with decks good enough to beat the whole thing, none of these rewards do anything for my lineup either.

                          To me, that's not really the point though. If you could play a comparable amount of Quick Games, and earn a UR, Epic, Legend and Star in that same time period, you'd be absolutely thrilled. It wouldn't matter if none of those rewards actually helped you.

                          It's free cards that you can hopefully dupe later, or throw on the AH (after the initial flood) and get some credits.

                          That's how I'm looking at it at least.
                          That's actually a great point. Plus you play one game, which lasts 2 minutes and get 8 draft picks. It's a pretty great game mode, even if lower tier users werent able to reach the top rewards.
                          Bring Romar back!!!

                          Comment

                          • Yonder
                            Pro
                            • Oct 2012
                            • 635

                            #523
                            Re: Update 6 Release Notes - March 18th

                            And I'd like to add that RTTC is very different from RC in one aspect: In RC you play decks with strengths relative to your deck. So even an epic deck can potentially win it all and grab a reward that is sky high above its own deck strength.

                            In RTTC though you play absolute strengths. Easy for star pro decks, near impossible for epic decks. I can't see how that is unfair.

                            And I also like the pick hoarding aspect of RTTC. I'm almost done with Hakeem and although I could have won +5 at a descent rate, I opted to play +2 only, as I wanted to enjoy the drafting a little longer.

                            Comment

                            • apos1914
                              All Star
                              • Nov 2014
                              • 6278

                              #524
                              Re: Update 6 Release Notes - March 18th

                              Originally posted by Yonder
                              And I'd like to add that RTTC is very different from RC in one aspect: In RC you play decks with strengths relative to your deck. So even an epic deck can potentially win it all and grab a reward that is sky high above its own deck strength.

                              In RTTC though you play absolute strengths. Easy for star pro decks, near impossible for epic decks. I can't see how that is unfair.

                              And I also like the pick hoarding aspect of RTTC. I'm almost done with Hakeem and although I could have won +5 at a descent rate, I opted to play +2 only, as I wanted to enjoy the drafting a little longer.
                              I like the fact that only strong decks can win the top rewards. I know it may not seem fair to low tier players but i believe it is, coz higher tier players have either spent money or invested much more time in the app in order to build those strong decks.
                              Bring Romar back!!!

                              Comment

                              • welle1988
                                Rookie
                                • Jan 2015
                                • 52

                                #525
                                Re: Update 6 Release Notes - March 18th

                                Yeah i like that u dont play decks on your level.
                                This way its a real competition and you're not guaranted the best card.
                                But the gap between easily winning +7 on leg and not been able to win +2 on star is too hard
                                IGN: Schoko
                                Qg: Star+
                                Season: Star

                                Comment

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