Scaling fatigue for online play in Live 10?

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  • chia
    MVP
    • Jul 2005
    • 1090

    #1

    Scaling fatigue for online play in Live 10?

    For the devs mostly:

    Not sure if this is even possible (because I know nothing about programming for games) but would there be a way to scale the impact of fatigue based on the length of the game in minutes. So if you are playing 5m quarters you couldn't really keep your starting 5 in there the ENTIRE game without having to make subs on the fly or calling timeouts to get subs in for your tired players.

    As in 09 you would only get play off your bench if you actually MADE the bench guys come in. I was hoping this year you would have to use your bench to add further strategy to the game.

    looking forward to it regardless
    ilovejiujitsu
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