blocks seem to happen way too often, and when they happen they all seem to swat the ball pretty far/hard. Should be toned down if possible.
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NBA Live 10 Patch Request Thread
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Re: NBA Live 10 Patch Request Thread
One thing I'm not seeing @ all is the AI resetting after an offensive rebound. They seem to ALWAYS go back up with the ball no matter what. Don't know if it's just me or what, I haven't seen anyone else mention it though.
Originally posted by Con-ConHonestly, some of the posters on here are acting like Rob Jones boned your girl while you were at work, on you own sheets BTW.Originally posted by trobinson97Mo is the Operator from the Matrix.Comment
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Re: NBA Live 10 Patch Request Thread
Yup...I'm seeing the same thing in the demo. Ball is going up no matter the situation.Comment
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Re: NBA Live 10 Patch Request Thread
Framerate issues for some people with the PS3 retail version. I have posted in various threads about this. stephensonmc has already assured me that he is checking into it. Just thought I'd put it in this thread as well, since this is the actual "Patch Request" thread.
Great game so far, other than various FR issues here and there! Highly suggest picking this one up, folks!
Go Cavs, Go Browns, Go Tribe! Cleveland Rocks!
*Also a proud Buckeye-Backer*Comment
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Re: NBA Live 10 Patch Request Thread
+ 1.000.000I don't think losing the ball in traffic needs to be tweaked at all. The only time I turn the ball over is when I overdribble, and I don't have a proper plan of attacking the defense. It feels very realistic. I could go on and on why it shouldn't be tweaked, but this comes from someone who definitely plays sim basketball. Just my opinion
Smak<
PATCH IN RANKED OTP MODE!!
(I know, I said I was done... but damn, it irks me!)
-Smak
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+ 1.000.000
Dice>
Could it be possible to add in-game injuries? And if possible, long term injuries in franchise mode?
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+ 1
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Re: NBA Live 10 Patch Request Thread
There needs to be some sort of fatigue, also I recently noticed that if you are near the out of bounds line and you perform a crossover that makes your foot be out of bounds whether it is triple threat position or not they don't call it
Also I doubt this can get fixed but defense in the paint needs to be improvedLast edited by KChow21; 10-04-2009, 10:56 AM.It's a failure on 3 levels: programming/QA/Production. That's all I can say.-iminurbaseComment
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Re: NBA Live 10 Patch Request Thread
Help defense in the paint feels really useless, more often than not the defender will get into a contact animation and the help defender is usually not able to do anything but watch
P.S I am running a PS3 Sim League, if interested here are the details: http://www.operationsports.com/forum...eague-ps3.htmlLast edited by Boox; 10-04-2009, 11:02 AM.Running a PS3 SIM League, Here are the details: http://www.operationsports.com/forum...eague-ps3.html
*PM me if interestedComment
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Re: NBA Live 10 Patch Request Thread
if you ever watched the training camp thing on nbatv for lakers or nuggets, whenever the ball goes through the rim or hits it, it sounds exactly like live. anyway ea recorded the audio from actual games so this doesnt irk me at all.Comment
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Re: NBA Live 10 Patch Request Thread
Oh, well, if that's the case, then I guess I'm good-and good job, EA.Comment
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Re: NBA Live 10 Patch Request Thread
Some suggestions.
- Players picking up the ball to fast
- Players Sliding
- More Deflections
- Players have a slight increase in speed after receiving a pass (It might be momentum correct me if Im wrong)
Heres a example in one of Czars videos
Go to 5:58 take a look at Lowry throwing the pass to Yao....Once he passes the ball Yao kinda warps forward to catch it...seems to happen if you pass the ball the a player behind you. Might Be momentum like I said but it just looks weird.
Also some passes seem to be to fast or have to much zip on them especially the ones where the passes are made to someone behind them and it just leads to weird animationsLast edited by Rob. D; 10-04-2009, 01:57 PM.Comment
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