Ask the devs : AI/Ratings

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  • Scruffychicken
    Pro
    • Feb 2010
    • 934

    #91
    Re: Ask the devs : AI/Ratings

    Not sure if it's been asked or not yet, but have you fixed some of the "money" plays from last year? Like in 10, I know of a few plays where you get easy backdoor passes for lay ups and some of those would work at least 80% of the time. I don't know if the solution is to improve help defense or just being able to stay on your man but it seems like it could be a easy fix. (listen to me talking like I know what you guys do lol)
    edit:sorry just realized maybe this question belongs in the Physics thread
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    • Chicagosportsfan
      Rookie
      • Aug 2010
      • 4

      #92
      Re: Ask the devs : AI/Ratings

      As far as the AI and CPU are we going to see players being represented the same way they are in real life.

      For example if im going against the celtics will ray allen be looking to get open to catch and shoot?
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      • Jamesmaster
        Rookie
        • Jul 2009
        • 143

        #93
        Re: Ask the devs : AI/Ratings

        Originally posted by Chicagosportsfan
        As far as the AI and CPU are we going to see players being represented the same way they are in real life.

        For example if im going against the celtics will ray allen be looking to get open to catch and shoot?
        That's something that I would like to know too. 2K11 shapes up to be like that (at least that's what they've said in their blogs) and I hope that Elite will have this too.
        We're 2010 and I don't understand that after all these years and on the current systems the players don't behave more like their real life counterparts: shot tendencies, dribbles should be different for as many players as possible. Last year Live had only a handful of free throw routines (2K has a lot more). When is this going to be updated?

        Comment

        • stepsix
          NBA Elite Developer
          • Aug 2009
          • 101

          #94
          We put a lot of work int getting the cpu to run more plays to completion. There's a new feature thati'm really excited about that I can't talk about yet that brings a tonne of life to the AI

          Comment

          • mrclutch
            MVP
            • Nov 2008
            • 2369

            #95
            Re: Ask the devs : AI/Ratings

            Originally posted by stepsix
            We put a lot of work int getting the cpu to run more plays to completion. There's a new feature thati'm really excited about that I can't talk about yet that brings a tonne of life to the AI

            Can't wait to hear it. Nice teaser
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            • Playmakers
              Hall Of Fame
              • Sep 2004
              • 15419

              #96
              Re: Ask the devs : AI/Ratings

              Originally posted by stepsix
              We put a lot of work int getting the cpu to run more plays to completion. There's a new feature thati'm really excited about that I can't talk about yet that brings a tonne of life to the AI
              Wow!

              This sounds amazing....if you guys can finally pull this off it'll go a long ways towards making the AI feel really authentic on the floor.

              It's been a long time coming probably since NBA Live 06 on PS2/XBOX that I felt the CPU really was running an offense and not just free lancing jacking up shots 6-8 seconds into the shot clock.

              It's really good to hear this aspect of the game has been givin some much needed attention.

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              • Halfamazing
                Rookie
                • Jul 2010
                • 36

                #97
                Re: Ask the devs : AI/Ratings

                Okay, what determines if the shot for the user goes in is up to the user and hardly any percentage luck base at all.. What determines if the cpu hits the shot? Is it a percentage toss up??

                Cause I want the Cpu on the hardest setting with go to guys to nail shots like a pro..

                Also will GO-TO-Scorers like Melo,Kobe ect be the main focus for their team and use the ball with the intent to score,and pass second?...

                I would like to see superstars,stars,scorers try to go off for 40+, then again I could just edit the tendencies.......

                Comment

                • stepsix
                  NBA Elite Developer
                  • Aug 2009
                  • 101

                  #98
                  Cpu shooting percentages are based on how good a shooter the plaer is from is current spot on the floor,and then modified by the difficulty of the shot (leaner vs straight up jumper, did you get a hand in his face vs wide open)

                  The number of looks a player will get is primarily based on the real life data synery provides us (eg if KD takes 30% of oklahoma's shots in real life, then the AI is going to run 30% of the plays for him). This breaks down if other players are being left open or have obvious opportunities to score. Once a given player gets the ball, how he attacks the basket is part of a new feature that I touched on above and more info on it should be coming out soon.

                  Comment

                  • Halfamazing
                    Rookie
                    • Jul 2010
                    • 36

                    #99
                    Re: Ask the devs : AI/Ratings

                    are there fancy dunks in the game,if so how do you determine when the player can do them, and will Vince Carter be able to pull off his reverse 360s that was his sig in last year?

                    How will the difference between being a good spot up shooter (J.J Reddik) v.s being a straight up scorer (Kobe) affect shooting off the dribble and with a hand in your face?

                    can you abuse the J.J's or Peja's with the shot stick to score like go to guys and out score the Kobe's and D Wade's is what im trying to ask.

                    Comment

                    • Hulkules
                      Rookie
                      • Nov 2009
                      • 100

                      #100
                      Re: Ask the devs : AI/Ratings

                      Hey Stepsix,

                      Thank you for your time on the boards, I have a few questions I hope you could answer..

                      Will the CPU take a realistic amount of shots during 12 minute quarter games (around 75 to 85)? Last year the CPU could take up to 100 shots per game because of the lack of fouls and deflections out of bounds.

                      Another question is while playing the CPU, will both the user and CPU get to the free throw line more?(NBA avg 20 to 25 per game). This will also reflect on the number of shots per game taken by the CPU. A lot of times the CPU would just take jumpshots, contested or not ( way too many contested shots went in just to keep the percentages realistic).

                      And lastly will there be more fouls ( should be around 20 per game). Just about every quarter both teams should be in the penalty..

                      Thanks again for your time.

                      Comment

                      • stepsix
                        NBA Elite Developer
                        • Aug 2009
                        • 101

                        #101
                        Re: Ask the devs : AI/Ratings

                        Originally posted by Hulkules
                        Hey Stepsix,

                        Thank you for your time on the boards, I have a few questions I hope you could answer..

                        Will the CPU take a realistic amount of shots during 12 minute quarter games (around 75 to 85)? Last year the CPU could take up to 100 shots per game because of the lack of fouls and deflections out of bounds.

                        Another question is while playing the CPU, will both the user and CPU get to the free throw line more?(NBA avg 20 to 25 per game). This will also reflect on the number of shots per game taken by the CPU. A lot of times the CPU would just take jumpshots, contested or not ( way too many contested shots went in just to keep the percentages realistic).

                        And lastly will there be more fouls ( should be around 20 per game). Just about every quarter both teams should be in the penalty..

                        Thanks again for your time.
                        I just watched a cpu cpu jazz spurs game, 12 min quarters, all star
                        Top scorer for the spurs was Timmy D with 24, Jefferson with 22 & Parker with 18, CJ Miles for the Jazz with 25, D Will with 24, Boozer with 22 (not all dunks from the ft line ) Obviously playing with last year's rosters.

                        I'd say there were probably not enough fouls called on contact - the low foul numbers were due not to cpu shot types (they were getting to the rim a fair amount), but because contact wasn't getting called. Good news is this is something we can tune (cpu pulling up all the time is obviously not as easily tuned).


                        Spurs Jazz
                        Score 90 113
                        FG % 51 58
                        FG Made/attmp 42 - 82 47 - 81
                        3 % 37 39
                        3 Made/attmp 3 - 8 7 - 18
                        FT % 75 92
                        FT Made/attmp 3 - 4 12 - 13
                        Reb 30 35
                        Assists 15 17
                        Blocks 3 3
                        Steals 17 21
                        T/O 21 17
                        Fouls 8 6

                        Comment

                        • gmix411
                          Rookie
                          • Jul 2008
                          • 77

                          #102
                          Re: Ask the devs : AI/Ratings

                          Originally posted by stepsix
                          I just watched a cpu cpu jazz spurs game, 12 min quarters, all star
                          Top scorer for the spurs was Timmy D with 24, Jefferson with 22 & Parker with 18, CJ Miles for the Jazz with 25, D Will with 24, Boozer with 22 (not all dunks from the ft line ) Obviously playing with last year's rosters.

                          I'd say there were probably not enough fouls called on contact - the low foul numbers were due not to cpu shot types (they were getting to the rim a fair amount), but because contact wasn't getting called. Good news is this is something we can tune (cpu pulling up all the time is obviously not as easily tuned).


                          Spurs Jazz
                          Score 90 113
                          FG % 51 58
                          FG Made/attmp 42 - 82 47 - 81
                          3 % 37 39
                          3 Made/attmp 3 - 8 7 - 18
                          FT % 75 92
                          FT Made/attmp 3 - 4 12 - 13
                          Reb 30 35
                          Assists 15 17
                          Blocks 3 3
                          Steals 17 21
                          T/O 21 17
                          Fouls 8 6
                          too many steals.. hope you guys didn't remove the sliders for steals and interceptions.

                          Comment

                          • carnalnirvana
                            Pro
                            • Jan 2007
                            • 1981

                            #103
                            Re: Ask the devs : AI/Ratings

                            Originally posted by stepsix
                            I just watched a cpu cpu jazz spurs game, 12 min quarters, all star
                            Top scorer for the spurs was Timmy D with 24, Jefferson with 22 & Parker with 18, CJ Miles for the Jazz with 25, D Will with 24, Boozer with 22 (not all dunks from the ft line ) Obviously playing with last year's rosters.

                            I'd say there were probably not enough fouls called on contact - the low foul numbers were due not to cpu shot types (they were getting to the rim a fair amount), but because contact wasn't getting called. Good news is this is something we can tune (cpu pulling up all the time is obviously not as easily tuned).


                            Spurs Jazz
                            Score 90 113
                            FG % 51 58
                            FG Made/attmp 42 - 82 47 - 81
                            3 % 37 39
                            3 Made/attmp 3 - 8 7 - 18
                            FT % 75 92
                            FT Made/attmp 3 - 4 12 - 13
                            Reb 30 35
                            Assists 15 17
                            Blocks 3 3
                            Steals 17 21
                            T/O 21 17
                            Fouls 8 6

                            if this was live 11 in action.....???

                            this is exactly what would have happened in 10, and i was hoping it would have changed in 11..

                            jefferson IMO for lack of a better word CAN'T drop 22, not that he doesn't have the ability he just does not fit in well on SA. and i wish his shot likelyhood would display this,

                            cj miles the leading scorer screams live 10, in the flow of things be must be taking wayyyyy too many shots

                            i personally gotta nitpick these things because when i am playing and miles thinks he is the first option the game loses its credability. i would rather see williams or boozer throw up some garbage as the clock expires than watch miles take a jumper with 10 seconds on the clock. Let the stars dominate all aspects of the on floor action..... including shot priority/ amount of shots

                            role players IMO leading in scoring should either result from bad defense on my part or a lot of turnovers on my part..... these guys getting more that 14 pts should be surprising not expected..........

                            it would be interesting to see how many shots they took.....

                            thanks for the info/ update

                            i do have a question. Will all ratings be able to be edited again globally or just a selected few as it was in live 10?

                            thx
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                            • HoosierDaddy
                              Pro
                              • Jul 2005
                              • 863

                              #104
                              Re: Ask the devs : AI/Ratings

                              Originally posted by stepsix
                              I just watched a cpu cpu jazz spurs game, 12 min quarters, all star
                              Top scorer for the spurs was Timmy D with 24, Jefferson with 22 & Parker with 18, CJ Miles for the Jazz with 25, D Will with 24, Boozer with 22 (not all dunks from the ft line ) Obviously playing with last year's rosters.

                              I'd say there were probably not enough fouls called on contact - the low foul numbers were due not to cpu shot types (they were getting to the rim a fair amount), but because contact wasn't getting called. Good news is this is something we can tune (cpu pulling up all the time is obviously not as easily tuned).


                              Spurs Jazz
                              Score 90 113
                              FG % 51 58
                              FG Made/attmp 42 - 82 47 - 81
                              3 % 37 39
                              3 Made/attmp 3 - 8 7 - 18
                              FT % 75 92
                              FT Made/attmp 3 - 4 12 - 13
                              Reb 30 35
                              Assists 15 17
                              Blocks 3 3
                              Steals 17 21
                              T/O 21 17
                              Fouls 8 6
                              wow, the steals ARE outrageous here. That number needs to be cut in HALF. Hopefully this can be tuned. Granted it's a CPU/CPU game, but still. The trick to tempo in an NBA game is not steals or turnovers, it's variety in DEFLECTIONS with the ball going out of bounds or having loose balls.

                              Comment

                              • Tha_Kid
                                All Star
                                • Oct 2002
                                • 6550

                                #105
                                Re: Ask the devs : AI/Ratings

                                1) Does handedness matter for success? If i'm Brandon Jennings, and I prefer to finish left, is the sweet spot larger for left handed finishes? Is it smaller for right handed players?

                                2) What about DNA percentages for success? Do those tie into sweet spot size for specific situations? If a player who likes to drive left and goto the basket instead drives right and pulls up, is that sweet spot going to reflect a tough shot not because its generally tough but because it isn't what that player is skilled at?

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